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Either people cap at a low enough number to not be able to afford everything immediately with a content drop, thus increasing player count at content drops as people grind to afford all the new stuff....
Or, people already have enough to afford everything when the content drops and there is no player spike when DLC drops...
Which do you think is optimal for a game company, cause I know which one I would do if I was wanting higher numbers when I dropped DLC.
i see your arguement, but it just doesnt make sense to me, companies want concurrent player counts, not just spikes when dlc comes down, besides, they'll get those spikes anyway. with the new maps/game modes
if (for some reason) they want (Edit: player engagement) then put the cosmetics behind win counts like they already do with operations content.
In order to buy all the cosmetics in the game you only need about 5500 creds. Wanting a cap of 10K is beyond understanding. I could see an argument for 1000 or 1500, but never 10k.
Please don't put dumb fomo stuff in, like rotating inventories.
It's annoying even when it doesn't cost real money.