Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Moon Mann+ Dec 7, 2024 @ 2:59pm
Currency cap at 990? Why??
I've had my currency capped at like 990 for over a week without realizing that I wasn't gaining any more. Why cap it at such a low number?? I wanted to save up all the currency I could before I eventually bought the cosmetic DLC and now I had to spend a bunch of it on cosmetics that I didn't even want just so I wouldn't feel like I'm wasting my time. At least cap it out at 10K rather than 990, really poor design choice there.
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Showing 1-15 of 20 comments
cszolee79 Dec 7, 2024 @ 3:03pm 
Well, spend it then.
Optimus Prime Dec 7, 2024 @ 3:46pm 
People would ♥♥♥♥♥ if they were hung with a new rope.
Moon Mann+ Dec 7, 2024 @ 5:05pm 
Originally posted by cszolee79:
Well, spend it then.
I said that I did in the post after realizing it. I'm annoyed that I was grinding this week and didn't get anything for it currency wise because of the cap. There should be a warning after every match once you hit the cap that you can't gain any more or something.
Ichi-niiPL Dec 8, 2024 @ 5:02am 
Honestly that currency is meaningless once you hit 25. A single run on lethal gives almost 200 coins if i recall right, no point in saving them up.
Moon Mann+ Dec 8, 2024 @ 1:30pm 
Originally posted by Ichi-niiPL:
Honestly that currency is meaningless once you hit 25. A single run on lethal gives almost 200 coins if i recall right, no point in saving them up.
I haven't played even a single run of the operations mode, I've been strictly playing eternal war up to this point lol. If anything, that only bolsters my point. If you can max out your currency wallet in as low as 5 lethal runs, why on earth cap it that low?
Last edited by Moon Mann+; Dec 8, 2024 @ 1:31pm
Ishan451 Dec 8, 2024 @ 1:50pm 
Originally posted by Moon Mann+:
Currency cap at 990? Why??
So when new content releases you can't just unlock everything and thus make the content drop meaningless for player retention
Moon Mann+ Dec 8, 2024 @ 1:59pm 
Originally posted by Ishan451:
Originally posted by Moon Mann+:
Currency cap at 990? Why??
So when new content releases you can't just unlock everything and thus make the content drop meaningless for player retention
That's bad game design, it encourages players to stop playing while DLC is being developed AND to stop playing after they unlocked everything when the DLC comes out. There has to be a reason to keep playing the game, and if that's to see big number get bigger than so be it. Even after the DLC came out and I could but it all right away, I'd need to keep playing to earn back what I spent. I'd rather that than get stone walled from any sense of progression till DLC comes out.
Twelve Dec 8, 2024 @ 2:21pm 
seems like an arbitrary number. they should at least display your coin count at xxx/990 so you know where you are, its the least they could do.
Barnaby Jones Dec 8, 2024 @ 2:37pm 
Originally posted by Moon Mann+:
Originally posted by Ishan451:
So when new content releases you can't just unlock everything and thus make the content drop meaningless for player retention
That's bad game design, it encourages players to stop playing while DLC is being developed AND to stop playing after they unlocked everything when the DLC comes out. There has to be a reason to keep playing the game, and if that's to see big number get bigger than so be it. Even after the DLC came out and I could but it all right away, I'd need to keep playing to earn back what I spent. I'd rather that than get stone walled from any sense of progression till DLC comes out.

Either people cap at a low enough number to not be able to afford everything immediately with a content drop, thus increasing player count at content drops as people grind to afford all the new stuff....

Or, people already have enough to afford everything when the content drops and there is no player spike when DLC drops...

Which do you think is optimal for a game company, cause I know which one I would do if I was wanting higher numbers when I dropped DLC.
Moon Mann+ Dec 8, 2024 @ 2:46pm 
Originally posted by Barnaby Jones:
Originally posted by Moon Mann+:
That's bad game design, it encourages players to stop playing while DLC is being developed AND to stop playing after they unlocked everything when the DLC comes out. There has to be a reason to keep playing the game, and if that's to see big number get bigger than so be it. Even after the DLC came out and I could but it all right away, I'd need to keep playing to earn back what I spent. I'd rather that than get stone walled from any sense of progression till DLC comes out.

Either people cap at a low enough number to not be able to afford everything immediately with a content drop, thus increasing player count at content drops as people grind to afford all the new stuff....

Or, people already have enough to afford everything when the content drops and there is no player spike when DLC drops...

Which do you think is optimal for a game company, cause I know which one I would do if I was wanting higher numbers when I dropped DLC.
Players can't buy everything in the DLC unless they play the game, are you daft? Player count will spike no matter what, do you think people will honestly just buy all the DLC stuff then never play again? If so, why should the devs care? They already got their money for the DLC by that point. Player count doesn't = money spent unless it's a game with a ♥♥♥♥ load of micro transactions. Additionally, players are still going to want to play with all the new DLC stuff anyways. Why the ♥♥♥♥ are we white knighting for a bad game design choice???
Twelve Dec 8, 2024 @ 2:52pm 
Originally posted by Barnaby Jones:

Either people cap at a low enough number to not be able to afford everything immediately with a content drop, thus increasing player count at content drops as people grind to afford all the new stuff....

Or, people already have enough to afford everything when the content drops and there is no player spike when DLC drops...

Which do you think is optimal for a game company, cause I know which one I would do if I was wanting higher numbers when I dropped DLC.

i see your arguement, but it just doesnt make sense to me, companies want concurrent player counts, not just spikes when dlc comes down, besides, they'll get those spikes anyway. with the new maps/game modes

if (for some reason) they want (Edit: player engagement) then put the cosmetics behind win counts like they already do with operations content.
Last edited by Twelve; Dec 8, 2024 @ 2:59pm
Madgod Kudan Dec 8, 2024 @ 7:53pm 
None of the unlocks for the cosmetics cost that much. All of the Ultramarie DLC stuff comes out to about 1700 creds. I think having a cap that lets you unlock more than half the stuff and in a few runs have the rest unlock is more than fair.

In order to buy all the cosmetics in the game you only need about 5500 creds. Wanting a cap of 10K is beyond understanding. I could see an argument for 1000 or 1500, but never 10k.
Kauzer Dec 8, 2024 @ 8:19pm 
I agree. Devs should remove that cap and add to game cosmetic vendor, with weekly items change. Also devs could make tiers of items, somekind of simple craft. So player could waste his resources to progress from green to orange item. Dunno. We need something where we could waste our resources and grind for it. Hard cap is a BS.
Mutant1988 Dec 8, 2024 @ 9:48pm 
Originally posted by Kauzer:
I agree. Devs should remove that cap and add to game cosmetic vendor, with weekly items change. Also devs could make tiers of items, somekind of simple craft. So player could waste his resources to progress from green to orange item. Dunno. We need something where we could waste our resources and grind for it. Hard cap is a BS.

Please don't put dumb fomo stuff in, like rotating inventories.

It's annoying even when it doesn't cost real money.
Kotzi Dec 9, 2024 @ 1:44am 
Because conditioning people to, among other modern gaming mechanics, unlock stuff equals fun/the only reason too play a game is easier in corpo world minds than creating a fun game where people actually want to play.
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Date Posted: Dec 7, 2024 @ 2:59pm
Posts: 20