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I mean, yeah. The "normal" enemies we fight are enemies that have specifically evolved to be the most efficient killing machines possible, with living bio-weapons that look for weakspots in our armor. Or we're fighting other Astartes paired with warp enhanced beastmen savages. We're far above regular humans and cultists, of which we can slaughter quite easily. And the only way cultists can really hurt us is by getting in a good (and easily avoidable) shot from what I think is a lascarbine?
...I mean they do. That's what makes them such a big threat. Like hell, genestealers tear through Terminator armor like its wet cardboard. Macragge barely held off the Tyranid invasion, which is why Calgar has those two big power fists. Because his arms were prematurely removed from his body by a Swarmlord.
Like, Space Marines are really strong. But so is almost every other faction. Which is why it's fun to see the Imperial Guard fighting against them with what equates to flashlights
Hesrightyouknow.jpg
One Plasmagun shot from a random guard can kill a Space Marine. Thats the problem with the lore and media, Space Marines are depicted as almost invulnerable wargods who can easily go against any threat and only need the most dangerous to even injure them. But thats not "true" (cant really speak about truth when we talk fiction). Space Marines actually die pretty damn easily.
Instead of Helldivers 3, which is what this game should have been, we get a weird God of War playstyle. Except we are NOT Kratos. We're not even a Lord Captain. We're just... some... lieutenant.
Maybe I've just played more melee-oriented games, but I can say without reservation that the melee combat in Space Marine 2 is 'not' in a good place at all.
Compared to games like the Arkham Trilogy, Shadow of Mordor, Shadow of War, Assassin's Creed, KCD, and even Gotham Knights to a certain extent, the melee in Space Marine 2 punishes the player too much, without giving adequate rewards for skilled play.
In all of the games I just listed, the player has a variety of tools at their disposal to 1) Control the horde 2) Navigate the horde 3) Escape 4) Regen stamina/health/shielding to continue the fight. In Space Marine 2 the player only has QTEs and Finishers to regen armor, and nothing else. The player has zero mobility, no means of escape, and a very slow run speed. The player has no crowd control to speak of. Meanwhile, the player - despite being a Space Marine - is far squishier than in 'any' of the games I just listed.
Furthermore, in all of those games the player has a variety of ways to deal with incoming ranged damage. Mobility-based invincibility frames (Gotham Knights), traversal (Arkham trilogy and Shadow series), and reliable ranged crowd control. Again, none of this exists in Space Marine 2.