Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Cosmophase Sep 10, 2024 @ 8:37am
Melee combat is majorly lacking
How do they manage to take what's supposed to be the most tanky bada** in existence and make it feel like he's wearing a paper mache costume made by his mom while simultaneously having the strength of a few regular men? Seriously. They need to beef up armor, health AND melee damage because this is just atrocious.
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Showing 1-15 of 32 comments
The_Dipl0mat Sep 10, 2024 @ 8:38am 
I feel like they do a pretty good job of showing how powerful you as a Space Marine are in comparison to regular men. Ever notice how you outlast entire squads of Cadians? Or can literally run straight through cultists without breaking a sweat?
Cosmophase Sep 10, 2024 @ 8:41am 
Originally posted by The_Dipl0mat:
I feel like they do a pretty good job of showing how powerful you as a Space Marine are in comparison to regular men. Ever notice how you outlast entire squads of Cadians? Or can literally run straight through cultists without breaking a sweat?
The idea that one random ranged enemy can chip a space marines health off is just dumb. The idea is one regular enemy to take off an armor bar is just stupid. Might as well take off that entire armor set because from the looks of it, it is doing absolutely nothing against melee nor ranged. The lore behind the armor is it takes DECADES just to create ONE suit of armor. It is a completely enclosed suit of combat armour composed of shaped adamantium and plasteel plates, encased in a ceramite ablative layer. You're telling me these tiny, regular enemies can easily damage an armor set that took decades to create and has some of the strongest materials in existence? Wow, no wonder they are losing the fight LOL
Last edited by Cosmophase; Sep 10, 2024 @ 8:41am
ElyD Sep 10, 2024 @ 8:44am 
They're not regular enemies, though? Tyranids in lore can literally rip a space marine in half. We're fighting hordes of enemies, many of which are not much weaker or outright stronger than us.
The_Dipl0mat Sep 10, 2024 @ 8:44am 
Originally posted by Cosmophase:
Originally posted by The_Dipl0mat:
I feel like they do a pretty good job of showing how powerful you as a Space Marine are in comparison to regular men. Ever notice how you outlast entire squads of Cadians? Or can literally run straight through cultists without breaking a sweat?
The idea that one random ranged enemy can chip a space marines health off is just dumb. The idea is one regular enemy to take off an armor bar is just stupid. Might as well take off that entire armor set because from the looks of it, it is doing absolutely nothing against melee nor ranged. The lore behind the armor is it takes DECADES just to create ONE suit of armor. It is a completely enclosed suit of combat armour composed of shaped adamantium and plasteel plates, encased in a ceramite ablative layer. You're telling me these tiny, regular enemies can easily damage an armor set that took decades to create and has some of the strongest materials in existence? Wow, no wonder they are losing the fight LOL

I mean, yeah. The "normal" enemies we fight are enemies that have specifically evolved to be the most efficient killing machines possible, with living bio-weapons that look for weakspots in our armor. Or we're fighting other Astartes paired with warp enhanced beastmen savages. We're far above regular humans and cultists, of which we can slaughter quite easily. And the only way cultists can really hurt us is by getting in a good (and easily avoidable) shot from what I think is a lascarbine?
Cosmophase Sep 10, 2024 @ 8:46am 
Originally posted by The_Dipl0mat:
Originally posted by Cosmophase:
The idea that one random ranged enemy can chip a space marines health off is just dumb. The idea is one regular enemy to take off an armor bar is just stupid. Might as well take off that entire armor set because from the looks of it, it is doing absolutely nothing against melee nor ranged. The lore behind the armor is it takes DECADES just to create ONE suit of armor. It is a completely enclosed suit of combat armour composed of shaped adamantium and plasteel plates, encased in a ceramite ablative layer. You're telling me these tiny, regular enemies can easily damage an armor set that took decades to create and has some of the strongest materials in existence? Wow, no wonder they are losing the fight LOL

I mean, yeah. The "normal" enemies we fight are enemies that have specifically evolved to be the most efficient killing machines possible, with living bio-weapons that look for weakspots in our armor. Or we're fighting other Astartes paired with warp enhanced beastmen savages. We're far above regular humans and cultists, of which we can slaughter quite easily. And the only way cultists can really hurt us is by getting in a good (and easily avoidable) shot from what I think is a lascarbine?
If that is the case then guess what? This entire game shouldn't exist. One invasion of tyranids would slaughter space marines with ease according to that logic.
The_Dipl0mat Sep 10, 2024 @ 8:48am 
Originally posted by Cosmophase:
Originally posted by The_Dipl0mat:

I mean, yeah. The "normal" enemies we fight are enemies that have specifically evolved to be the most efficient killing machines possible, with living bio-weapons that look for weakspots in our armor. Or we're fighting other Astartes paired with warp enhanced beastmen savages. We're far above regular humans and cultists, of which we can slaughter quite easily. And the only way cultists can really hurt us is by getting in a good (and easily avoidable) shot from what I think is a lascarbine?
If that is the case then guess what? This entire game shouldn't exist. One invasion of tyranids would slaughter space marines with ease according to that logic.

...I mean they do. That's what makes them such a big threat. Like hell, genestealers tear through Terminator armor like its wet cardboard. Macragge barely held off the Tyranid invasion, which is why Calgar has those two big power fists. Because his arms were prematurely removed from his body by a Swarmlord.

Like, Space Marines are really strong. But so is almost every other faction. Which is why it's fun to see the Imperial Guard fighting against them with what equates to flashlights
ganjou241 Sep 10, 2024 @ 8:49am 
Originally posted by Cosmophase:
Originally posted by The_Dipl0mat:

I mean, yeah. The "normal" enemies we fight are enemies that have specifically evolved to be the most efficient killing machines possible, with living bio-weapons that look for weakspots in our armor. Or we're fighting other Astartes paired with warp enhanced beastmen savages. We're far above regular humans and cultists, of which we can slaughter quite easily. And the only way cultists can really hurt us is by getting in a good (and easily avoidable) shot from what I think is a lascarbine?
If that is the case then guess what? This entire game shouldn't exist. One invasion of tyranids would slaughter space marines with ease according to that logic.
1st Tyrannic war had Ultramarines wiped out a lot...
>-FISH-D Sep 10, 2024 @ 8:50am 
Originally posted by ElyD:
They're not regular enemies, though? Tyranids in lore can literally rip a space marine in half. We're fighting hordes of enemies, many of which are not much weaker or outright stronger than us.

Hesrightyouknow.jpg
-GK- Paladin Sep 10, 2024 @ 8:50am 
There is one thing posters like this always seem to forget. Those big bads you are fighting are easily on par if not more powerful than the Space Marines. Space Marines are not invincible, they are just the best that humanity has against the rest of the galaxy.
Last edited by -GK- Paladin; Sep 10, 2024 @ 8:51am
Medicles Sep 10, 2024 @ 8:54am 
Originally posted by Cosmophase:
The idea that one random ranged enemy can chip a space marines health off is just dumb. The idea is one regular enemy to take off an armor bar is just stupid. Might as well take off that entire armor set because from the looks of it, it is doing absolutely nothing against melee nor ranged. The lore behind the armor is it takes DECADES just to create ONE suit of armor. It is a completely enclosed suit of combat armour composed of shaped adamantium and plasteel plates, encased in a ceramite ablative layer. You're telling me these tiny, regular enemies can easily damage an armor set that took decades to create and has some of the strongest materials in existence? Wow, no wonder they are losing the fight LOL

One Plasmagun shot from a random guard can kill a Space Marine. Thats the problem with the lore and media, Space Marines are depicted as almost invulnerable wargods who can easily go against any threat and only need the most dangerous to even injure them. But thats not "true" (cant really speak about truth when we talk fiction). Space Marines actually die pretty damn easily.
dv Sep 10, 2024 @ 8:55am 
Originally posted by ElyD:
They're not regular enemies, though? Tyranids in lore can literally rip a space marine in half. We're fighting hordes of enemies, many of which are not much weaker or outright stronger than us.
in lore there are also much bigger hordes, not 2 hormogants idling around with a single tyr warrior in the open. the game needs animation cancels, much bigger hordes of enemies, more cleave of weapons such as the chainsword and more damage against basic enemies. it is ridicolous how on the current hardest difficulty a tyr warrior soaks up +5 plasma shots to the head.
Wigsplitta Sep 10, 2024 @ 8:55am 
yeah its not action game ,you need to think and learn combat
Kyutaru Sep 10, 2024 @ 8:56am 
Originally posted by Cosmophase:
If that is the case then guess what? This entire game shouldn't exist. One invasion of tyranids would slaughter space marines with ease according to that logic.
Yes, they do, if Tyranids get into melee. Tyranids DOMINATE Space Marines in close combat, which is why the idea that the majority of the game is you fighting them in CQB is hilarious. Space Marines can slaughter gaunts and are slightly better than Warriors, but they get bodyslammed by everything else. A carnifex eats entire blobs of space marines for breakfast and hive tyrants literally demolish them with their own guns.

Instead of Helldivers 3, which is what this game should have been, we get a weird God of War playstyle. Except we are NOT Kratos. We're not even a Lord Captain. We're just... some... lieutenant.
Norbac Sep 10, 2024 @ 9:02am 
Originally posted by Cosmophase:
Originally posted by The_Dipl0mat:
I feel like they do a pretty good job of showing how powerful you as a Space Marine are in comparison to regular men. Ever notice how you outlast entire squads of Cadians? Or can literally run straight through cultists without breaking a sweat?
The idea that one random ranged enemy can chip a space marines health off is just dumb. The idea is one regular enemy to take off an armor bar is just stupid. Might as well take off that entire armor set because from the looks of it, it is doing absolutely nothing against melee nor ranged. The lore behind the armor is it takes DECADES just to create ONE suit of armor. It is a completely enclosed suit of combat armour composed of shaped adamantium and plasteel plates, encased in a ceramite ablative layer. You're telling me these tiny, regular enemies can easily damage an armor set that took decades to create and has some of the strongest materials in existence? Wow, no wonder they are losing the fight LOL
Glorious space muhreen armor, with superior adamantium folded a tillion times.
Hexagoros Sep 10, 2024 @ 9:09am 
Lore aside, the Melee combat is lacking. Simple as.

Maybe I've just played more melee-oriented games, but I can say without reservation that the melee combat in Space Marine 2 is 'not' in a good place at all.

Compared to games like the Arkham Trilogy, Shadow of Mordor, Shadow of War, Assassin's Creed, KCD, and even Gotham Knights to a certain extent, the melee in Space Marine 2 punishes the player too much, without giving adequate rewards for skilled play.

In all of the games I just listed, the player has a variety of tools at their disposal to 1) Control the horde 2) Navigate the horde 3) Escape 4) Regen stamina/health/shielding to continue the fight. In Space Marine 2 the player only has QTEs and Finishers to regen armor, and nothing else. The player has zero mobility, no means of escape, and a very slow run speed. The player has no crowd control to speak of. Meanwhile, the player - despite being a Space Marine - is far squishier than in 'any' of the games I just listed.

Furthermore, in all of those games the player has a variety of ways to deal with incoming ranged damage. Mobility-based invincibility frames (Gotham Knights), traversal (Arkham trilogy and Shadow series), and reliable ranged crowd control. Again, none of this exists in Space Marine 2.
Last edited by Hexagoros; Sep 10, 2024 @ 9:10am
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Date Posted: Sep 10, 2024 @ 8:37am
Posts: 32