Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Chili Dogs Sep 8, 2024 @ 3:18pm
Multiplayer sucks.
Heavy and Bulwark is stupidly strong, everything else sucks. hit-reg and server lag is amazingly terrible.

This game is great, but I would have preferred more campaign and co-op and just remove the dog water PVP.
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Showing 1-15 of 16 comments
EvilSunzBigMek Sep 10, 2024 @ 3:46am 
yeah just hopped into my first two matches of multiplayer, forced to play chaos, completely blown out, the Bulwark just blocks everything, everyone seems to two tap you, and melee doesnt have even the most basic stun function so they can just gun u down in miliseconds with a bolter while you get one swing off in their face
Yep extremely boring and no balance exists.
Big M Sep 10, 2024 @ 4:00am 
Heavy and bulwark should have 2 Armor they are strong enough the weak ones should get more armor cause they go down quick anyway
King Ballsmear Sep 10, 2024 @ 4:01am 
Yeah it feels like you're playing space paper mache dolls instead of space marines.
-GK- Paladin Sep 10, 2024 @ 4:05am 
4.1 hours...you barely touched the game, much less figured out counters. The PVP element was designed around teamwork in mind. If you took more than 5 minutes to search google, you would already find answers how to counter, but here, I did the work for you cause clearly the ones posting and complaining are too lazy to.

https://youtu.be/qgAjw9LcBUA
RockmanX Sep 10, 2024 @ 4:05am 
looks like there is a skill issue here.

bilkwark is an easy kill by the way, just dont go frontal and alone.... and use grenades.
Originally posted by -GK- Paladin:
4.1 hours...you barely touched the game, much less figured out counters. The PVP element was designed around teamwork in mind. If you took more than 5 minutes to search google, you would already find answers how to counter, but here, I did the work for you cause clearly the ones posting and complaining are too lazy to.

https://youtu.be/qgAjw9LcBUA
Confused by what this video is supposed to prove? roll the dice and hope heavier classes stand in the middle and allow snipers to freely shoot them? they're not impossible to kill, but there is no trade off, you can tank bullets and still have high damage output, it doesn't take 100 hours to figure that out.
-GK- Paladin Sep 10, 2024 @ 5:54am 
Originally posted by tbytz:
Originally posted by -GK- Paladin:
4.1 hours...you barely touched the game, much less figured out counters. The PVP element was designed around teamwork in mind. If you took more than 5 minutes to search google, you would already find answers how to counter, but here, I did the work for you cause clearly the ones posting and complaining are too lazy to.

https://youtu.be/qgAjw9LcBUA
Confused by what this video is supposed to prove? roll the dice and hope heavier classes stand in the middle and allow snipers to freely shoot them? they're not impossible to kill, but there is no trade off, you can tank bullets and still have high damage output, it doesn't take 100 hours to figure that out.
PVP is not a mode for a lone player. It is a game of teamplay, counters and strategy. Everything has strengths and weaknesses. Find a way around the strength and exploit the weakness. The video was just one example of exploiting a weakness. It really doesn't take much effort to spend a few minutes on google to see all the ways of dealing with the different classes. If you are thinking about "bullets" vs "tank" then that is already your first problem. Just why? In campaign one of the first things you learn is heavy attacks break guarding enemies. Think outside the box. It isn't the game design or classes at fault if you can't do that.
Chili Dogs Sep 10, 2024 @ 8:41am 
Originally posted by tbytz:
Originally posted by -GK- Paladin:
4.1 hours...you barely touched the game, much less figured out counters. The PVP element was designed around teamwork in mind. If you took more than 5 minutes to search google, you would already find answers how to counter, but here, I did the work for you cause clearly the ones posting and complaining are too lazy to.

https://youtu.be/qgAjw9LcBUA
Confused by what this video is supposed to prove? roll the dice and hope heavier classes stand in the middle and allow snipers to freely shoot them? they're not impossible to kill, but there is no trade off, you can tank bullets and still have high damage output, it doesn't take 100 hours to figure that out.

The funny thing is there are multiple matches where I played sniper and with other players standing completely still aiming center mass I get no hit, no damage on them, nothing. It's like the bullets just phase through them. So IDK, People also teleport around in combat giving the tell-tale signs of server instability.

I have stupidly fast 5gig fiber internet with 2.5gbps on my Mobo, hell, I worked as a fiber-tech for my ISP, did my own install and my roommate is still working for them as a customer service agent, it's not on my end and it's only in SM2.



Originally posted by -GK- Paladin:
4.1 hours...you barely touched the game, much less figured out counters. The PVP element was designed around teamwork in mind. If you took more than 5 minutes to search google, you would already find answers how to counter, but here, I did the work for you cause clearly the ones posting and complaining are too lazy to.

https://youtu.be/qgAjw9LcBUA

I know when a game feels bad and unbalanced, it doesn't take 100 hours to feel something is off. That's dumb af logic. I have thousands of hours in competitive shooters and mobas, I know what counters are, I understand class systems, I know how to "shoot". The PVP feels like ass and like PVP was just a tickbox.
Last edited by Chili Dogs; Sep 10, 2024 @ 8:43am
Kyutaru Sep 10, 2024 @ 8:44am 
Space Marines 1 was the superior product. The multiplayer had a diehard following for a long time too. Devs are resorting to all flash and no substance, the Hollywood formula.
real_raziel Sep 10, 2024 @ 8:44am 
Originally posted by Chili Dogs:
Heavy and Bulwark is stupidly strong, everything else sucks. hit-reg and server lag is amazingly terrible.

This game is great, but I would have preferred more campaign and co-op and just remove the dog water PVP.
Nah, Heavy is OK... problem is all flying.

And other, matches are to short. Need more points
Kerai Sep 10, 2024 @ 8:46am 
skill issue
-GK- Paladin Sep 10, 2024 @ 10:15am 
Originally posted by Chili Dogs:
Originally posted by tbytz:
Confused by what this video is supposed to prove? roll the dice and hope heavier classes stand in the middle and allow snipers to freely shoot them? they're not impossible to kill, but there is no trade off, you can tank bullets and still have high damage output, it doesn't take 100 hours to figure that out.

The funny thing is there are multiple matches where I played sniper and with other players standing completely still aiming center mass I get no hit, no damage on them, nothing. It's like the bullets just phase through them. So IDK, People also teleport around in combat giving the tell-tale signs of server instability.

I have stupidly fast 5gig fiber internet with 2.5gbps on my Mobo, hell, I worked as a fiber-tech for my ISP, did my own install and my roommate is still working for them as a customer service agent, it's not on my end and it's only in SM2.



Originally posted by -GK- Paladin:
4.1 hours...you barely touched the game, much less figured out counters. The PVP element was designed around teamwork in mind. If you took more than 5 minutes to search google, you would already find answers how to counter, but here, I did the work for you cause clearly the ones posting and complaining are too lazy to.

https://youtu.be/qgAjw9LcBUA

I know when a game feels bad and unbalanced, it doesn't take 100 hours to feel something is off. That's dumb af logic. I have thousands of hours in competitive shooters and mobas, I know what counters are, I understand class systems, I know how to "shoot". The PVP feels like ass and like PVP was just a tickbox.
"missing shots". You having light speed internet means nothing if someone else has snail speed internet. It can still only transmit data as fast as the slowest connection can transmit back and forth. So I'm sure you would also understand that you seeing a "standing still" target doesn't always mean they haven't moved on their side. Add early teething problems to the game and you totally get "phasing through" shots. That doesn't mean the mode is bad, it means it needs some more polish.

Thousands of hours count for nothing. You need to take each game in isolation. All it means is you have broad experience. Particularly interesting how you try and take the condescending tone too, but anyway.
el pepe Sep 10, 2024 @ 10:16am 
The PVP looks like someone made it in 2 weeks with an asset flip
Nokturnal Sep 10, 2024 @ 10:17am 
Originally posted by Kyutaru:
Space Marines 1 was the superior product. The multiplayer had a diehard following for a long time too. Devs are resorting to all flash and no substance, the Hollywood formula.

Space Marine's pvp was definitely better than 2, BUT... it had peer to peer multiplayer instead of dedicated servers.... soo yea...

Is 2 peer to peer too? I haven't touched it.
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Date Posted: Sep 8, 2024 @ 3:18pm
Posts: 16