Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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VelxraTV Sep 4, 2024 @ 4:13pm
Weapon attachments
Looking at weapon customization. I feel like it falls a little short with options. Instead of pre-determined skins and load-outs. I would have liked to select which attachments weapons to use individually to better mix-n-match the options.


This video shows everything for reference. (27:45)
https://youtu.be/rCe9GAKu0vw?t=1664
Last edited by VelxraTV; Sep 4, 2024 @ 4:14pm
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Showing 1-4 of 4 comments
StoneFrog24 Sep 4, 2024 @ 4:16pm 
I hope we get some combi weapons like a combi-bolter, combi-melta for exemple just to name a few or even some new melee weapons like the xenophase blade or the claws.
Last edited by StoneFrog24; Sep 4, 2024 @ 4:18pm
VelxraTV Sep 4, 2024 @ 4:33pm 
Originally posted by StoneFrog24:
I hope we get some combi weapons like a combi-bolter, combi-melta for exemple just to name a few or even some new melee weapons like the xenophase blade or the claws.

Maybe down the line its possible. But I wouldnt expect it. Seems they make a weapon model then a bunch of skins.
VelxraTV Sep 5, 2024 @ 8:51am 
I do look forward to the laser bolter coming out down the line.
Aya Sep 7, 2024 @ 1:24pm 
Originally posted by StoneFrog24:
I hope we get some combi weapons like a combi-bolter, combi-melta for exemple just to name a few or even some new melee weapons like the xenophase blade or the claws.
Aren't combi-weapons only available for Firstborn Space Marines?

I feel like the having of combi-weapons would be a decent argument in favour of having a Firstborn Class to use in Operations, though I could see the OG Beakies having a higher skill floor than the Primaris counterparts, since you'd be trading durability for versatility.
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Showing 1-4 of 4 comments
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Date Posted: Sep 4, 2024 @ 4:13pm
Posts: 4