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The grenade launcher, though, bypasses all of this. It’s essentially a heavy incendiary weapon with infinite ammo, instantly spammable shots, and it’s paired with a class that can also handle itself well in melee, unlike the heavy. Caught in a tight spot? Just spam grenades, clear everything in front of you, or dive into melee with superior melee abilities.
Same reason why they used to use the Melta. It is overpowered compared to the other options and not everyone likes a challenge or wants to put in the effort to learn the game.
And that is fine. As long as you get through the mission and everyone is having fun, who cares who is using what weapon?
There are two things to reduce it:
1) Make everything viable and game rules clear. This will reduce amount of people who will find it by just trying to be effective. The less effectiveness difference between cheese and regular gameplay, the fewer people will find it by just looking to be effective and feel like the have to abuse it to have fun.
2) Internal QA something like GL spawn should be easy to find and if it's a bug - detected by basic regression testing.
Unfortunately game right now is on opposite side on both measures.
Usually developer don't have enough play time to properly cover every visible option, specially in game with many possibility (not this one through, they just don't bother for gaming experience beside bug test run.)
However, cheese is not equal to most efficiency or Meta. Simply put, cheese is make by unintentional, glitch, bug, unexpected way while Meta follow by rule for best possible outcome. Many people will always look for best outcome, so Meta happen and will be use a lot but it's acceptable.
But if cheese exist and don't get fix, they'll switch to cheese due to how easy to achieve the same goal.
Very well said brother! Now, prepare getting wine from these average GL enjoyers. They are emotional damaged after this comment.
It will exists and there always will be players who abuse it and only proportion of players can be affected, not the fact that some cheesy tactics will be found.
In this discussion we have at least one person, expressing feeling that they need GL for public lobbies. So the effectiveness of any other tool is so low, that using GL feels like mandatory, not even other meta covers the difference enough. That is what my first part is about.
You don't need a lot of playtime if you are a QA who worked on the game since alpha builds and have access to testing build to run regression. This is spottable if you just doing a regression run checking that all guns work with a related ability. Unless there are no internal QA or they are overworked/not given time for testing.
Sill I think just making other parts of gameplay more consistent and other guns more viable would have reduced GL spam significantly even with the same bug being missed (which happens, to be honest, anything can be missed, because human brain is very imperfect)
It is obvious that the talent "emperor" for grenade launcher doesn't work as intended.
It recovers 20-30% ammo for plasma and 1 clip for bolter. Do you think the devs intended it to recover the entire 14 grenades?
Do you think devs intended to make tactical recover whole 14 grenades where this perk struggles to keep generic bullets recovered?
IT was recovering entire plasma incinerator ammo on kills until it was fixed.