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As for if she could find them in another deeplog...we can't know. This whole story is based on the premise of information we got from an error about an error. We can't really know how factual it is. If its true, then I think the probability of finding an alternate but near identical version of them is possible. By lore, you could find them again on a new save file that would be a "new" deep log (which is why I feel that a lack of NG+ feature is such a missed opportunity here).
That said, its left to player interpretation, so anything is valid, but I think the fact we can't know for certain is what makes that possible.
Regardless of how it happened though, through this particular interaction (somehow infecting someone's PC from across the barriers of space and time) the original Zero Virus (Which I assume is the same thing as the "Robot Destruction Program"?) and corrupted Sigma Virus alike seem to be getting exposed to content that not only reveals details of their own future, but even regarding the other Mega Man timeline that should be completely separate. While the safe assumption currently is that none of this is canon, if it were to be canon it could have very broad implications regarding the Mega Man timeline. In particular, it could act as a "Sonic Generations" type situation in which the series bad guy (In this case Sigma, or more specifically the Sigma virus) becomes aware of his own unsuccessful future and decides to do different things that results in a new timeline that splits off from the prime timeline.
Basically, should Capcom ever decide for whatever reason to treat X DiVE Offline as canon, it could be used as the basis for taking the X series in a completely new direction entirely separate from the events of the Zero, ZX, and Legends series. It would mean that the events of X1-X8 are all still canon to Zero-Legends, but X9 and onwards might not be similar to how Sonic Mania and Sonic Superstars are a split path after the events of Sonic 3 & Knuckles.
As for the matter of iCO and ViA, considering how Droit, Angie, and Erato were treated in the story, the implication I get from it is that the consciousness of the originals is able to carry over into the Hunter Program backups. In particular, Droit IIRC describes the process to Angie as just feeling a little bit of pain and then everything is all better, and Erato tells you to take care of them before her own conversion takes place (During the time when she's still against you), which seems to suggest that she still considers the Driot and Angie Hunter Programs to be the originals, but switched sides. She doesn't generally act as though you murdered her family, but just as someone who's lonely because her loved ones have moved on from her life. The whole process in general also tends to get described as them being freed from their "mission", and is portrayed as RiCO's solution to accomplishing this without permanently killing them despite iCO's early on insistence that such a thing isn't possible or something that should be attempted.
With all this in mind, the existence of the True Form ViA Hunter Program could be taken as an indication that RiCO was able to make proper backups of both him and iCO right before their destruction for them to transfer into. This is backed up by the ending scene in which she emotionally glomps them after finding them, tears of joy running down her face, which wouldn't make sense if they were mere clones. She's behaving as though it's a joyful reunion, and the other two's facial expressions seem to confirm this. The whole scene carries the vibe of "Everything turned out okay in the end".
That glitchy red Matrix type effect that appears on Player's screen immediately after also feels really foreshadowy regarding something taking place after without him. Maybe an X DiVE 2 teaser? Who knows, maybe Player's PC starts broadcasting the infection onto the internet of his world and we get an MMO X DiVE game out of it or something.
I don't know how a NG+ could work in a large game like this (and taking into account the levelling system), but if it had some new dialogues, differents bosses on the stages - maybe Walrus could be at Snow Base, after we fixed it -, and maybe at least a new stage (like the ZX's Area H) + boss (Wily?), it think it could be interesting.
I think that unless other persons' Deep Log also had problems, RiCO couldn't find them there (and even if there was erros, probably would be different ones).
This game's premise reminds me both of Mega Man Xtreme and an obscure OVA called Mega Man: Wish Upon a Star - where all the characters are inside a video game cartridge unaware of being played by someone else, until Wily breaks the game and goes to "the other side of the screen. In a similar manner, I believe that on this game's universe, everybody has their own Deep Log with memories (savedata) stored on their PCs.
It just happened that this specific person's Deep Log was corrupted somehow.
I think that's an interesting concept for more non-canon crossover spinoffs! Althrough if that happens, I hope that we get to play as the actual characters instead of replicas, and they have actual dialogue and interaction - on the same level of Archie Comics' ones.
I'm also intrigued about how the fictional Zero Virus present in somebody's savedata could have done something like that! Not gonna lie, it would be funny if it was truly Wily behind it again lol!
The idea of having alternate timelines so both the fans who want the connections to exist explicitly and those who want to see each as something of their own could have their cake.
This way we could have Classic games doing stuff without worries about the continuity with the X Saga (like the Space Robot Police or whatever Duo's a part of), at the same time that we could either let the connections between sagas open or have side materials covering them (like mangas, audio dramas, comics, animation, etc).
Fair points, althrough I still can see the possibility that Angie's relating the pain she felt before feeling better again as her backup being fully completed moments before the original died. Also, Erato's instance about them could be her way of grieving the death or her simblings, while accepting that creating Hunter Programs for them was the best way to let them live without suffering anymore - I would say it's similar to an Astro Boy scenario, or a certain other Mega Man-related game.
On the ending credits, we can also see an scene where the Virus Trio is rooting for RiCO, just to disappear afterwards, which seems to let her sad - as if she lost them.
Still you made some reasonable points that work within the information we have, so I prefer your interpretation rather than mine in that regard - if just for to have them all be happy at the end, hehe!
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I'm also intrigued about that scene. But as far as cliffhangers go on this franchise, I prefer to just ignore that for now, just to have a "complete" Mega Man story for a difference, without worrying about incertain sequels for some 5/20 years lol.
In this case, if this was the online ending, they simply didn't change it for the offline version. Again, I don't know if this was the online version's ending. So I could be completely wrong.
The ending scene with her running and the pos-credit scene with the screen flickering and ominous code are exclusive to the Offline version (althrough the music was made with the Online version in mind, but it's EoS made them use it on the Offline version instead).
Source: https://www.rockman-corner.com/2023/08/mega-man-x-dive-offline-developer.html
With that in mind, I'd personally incline more towards believing that it was intended as foreshadowing for a sequel of some sort. What has always stuck out to me from the interview is that they specifically worded it as though "DLC" and "New Characters" are two different things to them, which could imply that if they were to decide to add new characters they'd be classified as smaller scale updates (and thus be free) and that DLC would constitute something bigger such as a story expansion.
To make a new character on this game, you would need a 3D model (with it own texture, bones, etc), Live2D Animated Illustration, and that's before even speaking about the character's exclusive animations, mechanics, upgrades, etc.
Still would be pretty nice of them to do that, and I would like that even if it wasn't a character I'm not particularly fond about.
From a business standpoint, I'd assume that if they were to include new characters in free updates, it would be as part of an advertising campaign to sell more units. Stacking whole paid DLC expansions on top of this would make it even more financially viable, as while the characters would be free they'd still be making their money via sales of the base game and related DLC.
Ultimately if anything is to throw a wrench in any such plans at this point, it's the whole situation going on with Unity.
That all just kinda boils down to them doing their job. As I pointed out in the previous paragraph, there's ways for them to put out free content and still get money back for doing so.
Personally if they were to make new characters, I'd prefer that they take the approach of adding in missing characters. The ZX series got criminally under represented, and there's many great characters from that series that could have been really cool to play as in this. Vent, ZXA Vent, Giro, Prometheus, Grey, Ashe, Serpent, Aeolus, Atlas, Thetis, Siarnaq, Albert. Hell, Ciel got to be playable so why not Prairie? The Zero series never really got fully fleshed out either. Where Elpizo, Fefnir, Phantom, Craft, and Weil? (For that matter, where's the Zero series stages? There's even an event stage themed off Legends, but I've seen no Zero stages.)
Maybe eventually they could get around to the rest of the DiVE Armor characters if they were to continue making content, but I don't think it should be a priority. I'm fine with X being the only one to get Next DiVE Armor since it's his series the game is based on, but it would be cool to see DiVE armor for Zero series Zero, Aile, Volnutt, and Starforce Mega Man just to round it all out and give every series DiVE Armor representation.
Just before the final told that the reason they are effecting the deep log is because Via is infected by the Robot Destroy Program by Eratoeir. We then confront the Robot Destroy Program which transforms into a giant head. And it doesn't say anything. And we also find out that Via and Rico aren't working with anyone.
But if that's the case than how did Eratoeir find out that Via was infected by the Robot destroy program? And how did any of the bosses know more about Via than we did, when we wore the only person working with the guy?
Sorry if I'm not good at explaining these next few questions. But What exactly cause the Robot Destroy Program/Zero Virus to start effecting the Deep Log in the present? Couldn't it have effected the Deep Log over 20 years ago when megaman x was released?
Lastly What exactly was the sigma Virus's end goal with infecting the Deep Log? The games have shone us that the virus is capable of talking and speaking like at the end of X2. And creating incredibly complex plans like the eurasia colony incident in X6. But here's what the virus does in this game, give Chill Penguin a water park. Create an evil clone of X. Having the robot child Angepitoyeir in charge of spreading the virus around.
I know we were able to defeat it and win but what exactly was the Sigma Virus/ Zero Virus's end goal? It feels like we never really got told what that was.
My headcanon is that ViA after being created did fight against the original RiCO, and the result of the fight was the large corruption of the Deep Log, RiCO being shattered in two parts (RiCO and iCO) and ViA adquiring some conscience having the program inside him weakened.
This way, ViA absorved a lot of information and meet iCO, and both decided to guide RiCO indirectly to become stronger by herself to the point of being able to defeat ViA, before he loses control again.
About that, I think that despite the Sigma Virus's inteligence - inherited from the original Sigma, it's still in it's nature a virus, and it's main function is to spread and corrupt data, while also allowing other malicious programs to infect.
About what caused all of that, and why it didn't happen before, I think that maybe the devs didn't have time to introduce a new villain that was actually behind all of this (Wily? X-Hunters?), or was just an oversight from their part.
I wouldn't mind if X DiVE did get a manga though, and it went into details about how it's inner logic works, and the motivation of some characters.
ViA mentions at one point before revealing himself as the one behind everything that the one behind everything "isn't a bad guy". It seems like he had some degree of control over his actions if not complete control, but didn't really mean anything bad by his actions and maybe even harbored a great deal of guilt over the consequences of them, perhaps even convincing himself more and more that although he wanted to be remembered he didn't deserve redemption and should go out in a blaze of glory rather than getting the relative immortality of becoming a Hunter Program.
Generally, the overall implications I get from the story is I think what they were going for was for ViA, like Droit, Angie, and Erato, to be someone who needs to be saved from himself. From Player's perspective there ends up not really even being an ultimate big bad to stop because by the time you get to the final fight with him he's more of a friendly rival than an actual antagonist. From ViA's perspective though, he is his own worst enemy, deeming himself unworthy of any fate other than obliteration for his own actions but still at least wanting to go out in a way that's memorable.
Or to put it another way, this isn't the story of conquering some great evil, but in becoming the conduit that allows those who reside in darkness to step out into the light. Through Player and Rico's actions those who are seemingly irredeemable from their mission to do horrible things have hope of being able live more meaningful lives as better people who don't have to do bad things. It's not a story of thwarting, but of redemption.
"Zero: ...Who is this? Even now, I have no idea... I've had a recurring nightmare...
Zero: ...This time... It's my figure that appears... I see... I finally got the meaning of the dream... ...What? What are you making? It's... the one that destroys Reploids... ...I...understand... ...everything now..."
"the one that destroys Reploids" is wrong translation for [ロボット破壊プログラム/Robot Destroy Program] in japanese version. Actually Zero says "ロボット破壊プロ…/Robot Destroy Pro..." as he trying to speak while dying.
This page translated X5 japanese script, in the very end of the page is Zero last words.
https://hondoori.wordpress.com/scripts-and-localizations/rockman-series/rockman-x5/rockman-x5-cutscenes/
I am going to pretend the end credits of X Dive Offline and that final CG were meant to be the opening of an Arc 2 in the actual gacha rather than a writerly mercy to not cheat us out of $40 selling us a downer ending where two of the most likeable characters in the entire Mega Man franchise die.
the idea that we're committing genocide on budding AI, but they're not even mad or blaming us because we're gamers, and defeating enemies is what we do, and have done.
it literally re-contextualized mavericks. such a cool story, mostly held back by the cheap translation. X DIVE, if it had just been given the respect other crapcom games get? It'd be sitting up there with the rest of the X series as a proud step forward.
Like imagine getting this exact style of game, a celebration of the fantastic, edgy, cool and cute sides of megamans history, but instead of a lowres mobile game, we got a true RE:Engine experience, with just a LITTLE better translation work.
like, there is 0 way any english speaking humans looked at the translated script and said "This all looks good".
even in spite of all of this games missteps, its fantastic. But that just makes it that much worse that it wasn't given any respect or care except when it was trying to pry money from their players hands. Offline was truly the way to go....like just a week of translation fixes would do this game wonders.