MEGA MAN X DiVE Offline

MEGA MAN X DiVE Offline

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SparkTFS Sep 17, 2023 @ 9:48am
[SPOILERS] Lore/Ending Discussion
I know that storytelling is not the forte of this game. Still, I think the premise is decent enough for myself to get interested while playing. So I decided to share some thoughts.

* :mmx_sigma::mmx_sigma: Warning: Down below there will spoilers from both the main story and events! :mmx_sigma::mmx_sigma:

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So for starters, is it just me or this game sudenly gets a bit darker by it's end? Let's contextualize a bit. Go to the "Was RiCO able to save her brothers?" section to skip the summary.

Premise

The game takes place in a "Deep Log", that's basically a large database that may or may not exist on the Player's computer. This database contains data about every Mega Man game the Player has ever played as well as good memories from each playthrough -including X7, for some reason (it seems similar in concept to the Mother Computer from Mega Man Xtreme/Rockman Cyber Mission).

There, we meet RiCO - sort of a personification of the Deep Log data management system -, as well as ViA and iCO. The story is mostly centered around this trio.

ViA is later revealed to be a personification of the Robot Destroying Program created by Wily to control Zero, while iCO seems to be a fragmentation born from the damage inflicted on the Deep Log after that program corrupted it - basically, part of RiCO's previous personality that was removed from her.

The game is centered around the idea that you need to restore this Deep Log by destroying any inconsistence (called Irregular data, which the game seems to differentiate from Maverick) according to each game's original state - which were caused by ViA.

Hunter Programs

Ok, now to the most pertinent bits. RiCO's main ability is materializing/instancing she's able to analyze (or some would say "recognize"). As we learn since the beginning of the game, each character we play as is just a replica, where the Player can inhabit to use that character's ability. Even if they're just a replica, they seem to have some recollection of the characters they're based on.

On the first Battle Network event, we meet the "real" Lan and MegaMan.Exe (at least in the context of this game - they may be just the original data from the game from the Deep Log). After beating the stage's boss, they let you analyze their data, so the Player can use it as a Hunter Program (as also happens with a lot of characters).

Virus Trio

Later on we are introduced to the Virus Trio, which are characters born from Data Log's corruption. They were spreading it further - because they were vessels to the Sigma Virus -, so they needed to be deleted. Still, RiCO didn't want to destroy them, so she analysed their data to save them - or did she?!

She was able to retrieve their data, but we still see the original ones exploding and suffering before dying (althrough it seems that there wasn't much more that could be done for them).

My point is that althrough we have their backups, the original ones are still pretty much dead.

Was RiCO able to save her brothers?

At the last stage, ViA and iCO seem to have died - similarly to the Virus Trio. Taking previous story-related events into account, RiCO already had their Hunter Programs ready (an argument can be made that she didn't have ViA's true form analyzed at that point).

Still, she felt sad at the prospect that the original ones were destroyed - and don't see the Hunter Programs as equivalent.

Anyway, I think that was a bit dark for a Mega Man mobile game, and an interesting premise overall (even if the execution was lacking).

Now, do you guys/gals think that RiCO eventually did find ViA and iCO in another Deep Log, or that the ending scene was just her wishful thinking?

Personally I prefer to think that she did find them. But without evidence other than the symbolic ending, I'm not sure.
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Showing 1-15 of 21 comments
Raven Sep 17, 2023 @ 10:17am 
I guess to answer some of these things....I think the story took a dark turn with them just realizing they were going to shut down service. The game is pretty happy go lucky, and it does become rather "dark". It hinted at a lot of things throughout the game in a rather light hearted if somewhat sinister way, but never in any way that points to tragedy.

As for if she could find them in another deeplog...we can't know. This whole story is based on the premise of information we got from an error about an error. We can't really know how factual it is. If its true, then I think the probability of finding an alternate but near identical version of them is possible. By lore, you could find them again on a new save file that would be a "new" deep log (which is why I feel that a lack of NG+ feature is such a missed opportunity here).

That said, its left to player interpretation, so anything is valid, but I think the fact we can't know for certain is what makes that possible.
CrowRising Sep 17, 2023 @ 11:19am 
The main plot detail that sticks out to me that I still don't really understand is how did the "Virus" or "Deep Log" or whatever you want to call it manage to infect some random dude's PC in a universe more parallel to ours than to the Mega Man universe? From what little of his room we get to see, and from all the corrupted data on his computer we (as him) are charged with fixing, it's clear that he's a huge Mega Man fan. He collects various Mega Man merchandise to place around his room and he's got games from every single series in the franchise installed onto his PC. It's almost as though his PC was specifically targeted for that exact reason.

Regardless of how it happened though, through this particular interaction (somehow infecting someone's PC from across the barriers of space and time) the original Zero Virus (Which I assume is the same thing as the "Robot Destruction Program"?) and corrupted Sigma Virus alike seem to be getting exposed to content that not only reveals details of their own future, but even regarding the other Mega Man timeline that should be completely separate. While the safe assumption currently is that none of this is canon, if it were to be canon it could have very broad implications regarding the Mega Man timeline. In particular, it could act as a "Sonic Generations" type situation in which the series bad guy (In this case Sigma, or more specifically the Sigma virus) becomes aware of his own unsuccessful future and decides to do different things that results in a new timeline that splits off from the prime timeline.

Basically, should Capcom ever decide for whatever reason to treat X DiVE Offline as canon, it could be used as the basis for taking the X series in a completely new direction entirely separate from the events of the Zero, ZX, and Legends series. It would mean that the events of X1-X8 are all still canon to Zero-Legends, but X9 and onwards might not be similar to how Sonic Mania and Sonic Superstars are a split path after the events of Sonic 3 & Knuckles.

As for the matter of iCO and ViA, considering how Droit, Angie, and Erato were treated in the story, the implication I get from it is that the consciousness of the originals is able to carry over into the Hunter Program backups. In particular, Droit IIRC describes the process to Angie as just feeling a little bit of pain and then everything is all better, and Erato tells you to take care of them before her own conversion takes place (During the time when she's still against you), which seems to suggest that she still considers the Driot and Angie Hunter Programs to be the originals, but switched sides. She doesn't generally act as though you murdered her family, but just as someone who's lonely because her loved ones have moved on from her life. The whole process in general also tends to get described as them being freed from their "mission", and is portrayed as RiCO's solution to accomplishing this without permanently killing them despite iCO's early on insistence that such a thing isn't possible or something that should be attempted.

With all this in mind, the existence of the True Form ViA Hunter Program could be taken as an indication that RiCO was able to make proper backups of both him and iCO right before their destruction for them to transfer into. This is backed up by the ending scene in which she emotionally glomps them after finding them, tears of joy running down her face, which wouldn't make sense if they were mere clones. She's behaving as though it's a joyful reunion, and the other two's facial expressions seem to confirm this. The whole scene carries the vibe of "Everything turned out okay in the end".

That glitchy red Matrix type effect that appears on Player's screen immediately after also feels really foreshadowy regarding something taking place after without him. Maybe an X DiVE 2 teaser? Who knows, maybe Player's PC starts broadcasting the infection onto the internet of his world and we get an MMO X DiVE game out of it or something.
SparkTFS Sep 17, 2023 @ 1:14pm 
Originally posted by Raven:
I guess to answer some of these things....I think the story took a dark turn with them just realizing they were going to shut down service. The game is pretty happy go lucky, and it does become rather "dark". It hinted at a lot of things throughout the game in a rather light hearted if somewhat sinister way, but never in any way that points to tragedy.

As for if she could find them in another deeplog...we can't know. This whole story is based on the premise of information we got from an error about an error. We can't really know how factual it is. If its true, then I think the probability of finding an alternate but near identical version of them is possible. By lore, you could find them again on a new save file that would be a "new" deep log (which is why I feel that a lack of NG+ feature is such a missed opportunity here).

That said, its left to player interpretation, so anything is valid, but I think the fact we can't know for certain is what makes that possible.
I also have that feeling that the story ended in an abrupt way due to the EoS (althrough I'm still glad it actually ended, instead of being left without a proper final battle and conclusion).

I don't know how a NG+ could work in a large game like this (and taking into account the levelling system), but if it had some new dialogues, differents bosses on the stages - maybe Walrus could be at Snow Base, after we fixed it -, and maybe at least a new stage (like the ZX's Area H) + boss (Wily?), it think it could be interesting.

I think that unless other persons' Deep Log also had problems, RiCO couldn't find them there (and even if there was erros, probably would be different ones).



Originally posted by CrowRising:
The main plot detail that sticks out to me that I still don't really understand is how did the "Virus" or "Deep Log" or whatever you want to call it manage to infect some random dude's PC in a universe more parallel to ours than to the Mega Man universe? From what little of his room we get to see, and from all the corrupted data on his computer we (as him) are charged with fixing, it's clear that he's a huge Mega Man fan. He collects various Mega Man merchandise to place around his room and he's got games from every single series in the franchise installed onto his PC. It's almost as though his PC was specifically targeted for that exact reason.
This game's premise reminds me both of Mega Man Xtreme and an obscure OVA called Mega Man: Wish Upon a Star - where all the characters are inside a video game cartridge unaware of being played by someone else, until Wily breaks the game and goes to "the other side of the screen. In a similar manner, I believe that on this game's universe, everybody has their own Deep Log with memories (savedata) stored on their PCs.

It just happened that this specific person's Deep Log was corrupted somehow.

Originally posted by CrowRising:
Regardless of how it happened though, through this particular interaction (somehow infecting someone's PC from across the barriers of space and time) the original Zero Virus (Which I assume is the same thing as the "Robot Destruction Program"?) and corrupted Sigma Virus alike seem to be getting exposed to content that not only reveals details of their own future, but even regarding the other Mega Man timeline that should be completely separate. While the safe assumption currently is that none of this is canon, if it were to be canon it could have very broad implications regarding the Mega Man timeline. In particular, it could act as a "Sonic Generations" type situation in which the series bad guy (In this case Sigma, or more specifically the Sigma virus) becomes aware of his own unsuccessful future and decides to do different things that results in a new timeline that splits off from the prime timeline.
I think that's an interesting concept for more non-canon crossover spinoffs! Althrough if that happens, I hope that we get to play as the actual characters instead of replicas, and they have actual dialogue and interaction - on the same level of Archie Comics' ones.

I'm also intrigued about how the fictional Zero Virus present in somebody's savedata could have done something like that! Not gonna lie, it would be funny if it was truly Wily behind it again lol!

The idea of having alternate timelines so both the fans who want the connections to exist explicitly and those who want to see each as something of their own could have their cake.

This way we could have Classic games doing stuff without worries about the continuity with the X Saga (like the Space Robot Police or whatever Duo's a part of), at the same time that we could either let the connections between sagas open or have side materials covering them (like mangas, audio dramas, comics, animation, etc).

Originally posted by CrowRising:
As for the matter of iCO and ViA, considering how Droit, Angie, and Erato were treated in the story, the implication I get from it is that the consciousness of the originals is able to carry over into the Hunter Program backups. In particular, Droit IIRC describes the process to Angie as just feeling a little bit of pain and then everything is all better, and Erato tells you to take care of them before her own conversion takes place (During the time when she's still against you), which seems to suggest that she still considers the Driot and Angie Hunter Programs to be the originals, but switched sides. She doesn't generally act as though you murdered her family, but just as someone who's lonely because her loved ones have moved on from her life. The whole process in general also tends to get described as them being freed from their "mission", and is portrayed as RiCO's solution to accomplishing this without permanently killing them despite iCO's early on insistence that such a thing isn't possible or something that should be attempted.
Fair points, althrough I still can see the possibility that Angie's relating the pain she felt before feeling better again as her backup being fully completed moments before the original died. Also, Erato's instance about them could be her way of grieving the death or her simblings, while accepting that creating Hunter Programs for them was the best way to let them live without suffering anymore - I would say it's similar to an Astro Boy scenario, or a certain other Mega Man-related game.

On the ending credits, we can also see an scene where the Virus Trio is rooting for RiCO, just to disappear afterwards, which seems to let her sad - as if she lost them.

Still you made some reasonable points that work within the information we have, so I prefer your interpretation rather than mine in that regard - if just for to have them all be happy at the end, hehe!

Originally posted by CrowRising:
That glitchy red Matrix type effect that appears on Player's screen immediately after also feels really foreshadowy regarding something taking place after without him. Maybe an X DiVE 2 teaser? Who knows, maybe Player's PC starts broadcasting the infection onto the internet of his world and we get an MMO X DiVE game out of it or something.
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I'm also intrigued about that scene. But as far as cliffhangers go on this franchise, I prefer to just ignore that for now, just to have a "complete" Mega Man story for a difference, without worrying about incertain sequels for some 5/20 years lol.
Null_User Sep 17, 2023 @ 2:19pm 
Did the Online game's story mode had the glitched screen? If yes, I'd say it would have been a hint for an expansion, which is almost mandatory to online games to have to keep interest. Many online games I've played use the trope. You beat the big bad you have been in contest with from the beginning, but once he's done and crashing down in a ball of fire, some mysterious figures, cloaked in shadow, are looking from a nearby vantage point. One has a red glowing eye, and the other says some cryptic thing and then both disappear. Welcome to season two.

In this case, if this was the online ending, they simply didn't change it for the offline version. Again, I don't know if this was the online version's ending. So I could be completely wrong.
Last edited by Null_User; Sep 17, 2023 @ 2:20pm
SparkTFS Sep 17, 2023 @ 2:31pm 
Originally posted by Null_User:
Did the Online game's story mode had the glitched screen? If yes, I'd say it would have been a hint for an expansion, which is almost mandatory to online games to have to keep interest. Many online games I've played use the trope. You beat the big bad you have been in contest with from the beginning, but once he's done and crashing down in a ball of fire, some mysterious figures, cloaked in shadow, are looking from a nearby vantage point. One has a red glowing eye, and the other says some cryptic thing and then both disappear. Welcome to season two.

In this case, if this was the online ending, they simply didn't change it for the offline version. Again, I don't know if this was the online version's ending. So I could be completely wrong.
The online version ending "ended" after the "Deep Log Corrected/Complete" message, after RiCO said there were other Deep Logs to correct (or something like that, I don't remember the exact wording), then you went back to the main hub.

The ending scene with her running and the pos-credit scene with the screen flickering and ominous code are exclusive to the Offline version (althrough the music was made with the Online version in mind, but it's EoS made them use it on the Offline version instead).
That post-ending scene reminded me of Xenoblade 2.
CrowRising Sep 17, 2023 @ 2:44pm 
It's not impossible that the foreshadowing is referencing an upcoming expansion, but in a dev interview prior to the Offline version's release they mentioned that they had no plans for DLC but might reconsider if the game sells well.
Source: https://www.rockman-corner.com/2023/08/mega-man-x-dive-offline-developer.html

With that in mind, I'd personally incline more towards believing that it was intended as foreshadowing for a sequel of some sort. What has always stuck out to me from the interview is that they specifically worded it as though "DLC" and "New Characters" are two different things to them, which could imply that if they were to decide to add new characters they'd be classified as smaller scale updates (and thus be free) and that DLC would constitute something bigger such as a story expansion.
Last edited by CrowRising; Sep 17, 2023 @ 2:45pm
SparkTFS Sep 17, 2023 @ 3:06pm 
Originally posted by CrowRising:
With that in mind, I'd personally incline more towards believing that it was intended as foreshadowing for a sequel of some sort. What has always stuck out to me from the interview is that they specifically worded it as though "DLC" and "New Characters" are two different things to them, which could imply that if they were to decide to add new characters they'd be classified as smaller scale updates (and thus be free) and that DLC would constitute something bigger such as a story expansion.
I wouldn't mind some new characters (even if they weren't the most broken, now that PvP is not a thing anymore). But I wonder if they would ever update the game with new characters for free - something that even 9 and 10 only included as paid DLC.

To make a new character on this game, you would need a 3D model (with it own texture, bones, etc), Live2D Animated Illustration, and that's before even speaking about the character's exclusive animations, mechanics, upgrades, etc.

Still would be pretty nice of them to do that, and I would like that even if it wasn't a character I'm not particularly fond about.
CrowRising Sep 17, 2023 @ 4:17pm 
Originally posted by SparkTFS:
I wouldn't mind some new characters (even if they weren't the most broken, now that PvP is not a thing anymore). But I wonder if they would ever update the game with new characters for free - something that even 9 and 10 only included as paid DLC.
9 and 10's DLC was later incorporated into the base game in the Legacy Collection versions. Also, new characters getting added into games in free updates isn't such an unheard of thing. For instance, it would be much smaller in scope for them to finish their plans to add Prometheus than it is for Sonic Team to do the Frontiers Roadmap Update 3, and Crash Team Racing Nitro Fueled even went so far as to release whole free expansions including characters, stages, and game modes about once a month for about a year after launch. Of course in the case of CTR:NF there was always the option to unlock the characters earlier through microtransactions, but as someone who managed to unlock every character and skin without giving in to the MTX I can confidently say that the grind wasn't as bad as some people say, especially towards the end of the game's support cycle.

From a business standpoint, I'd assume that if they were to include new characters in free updates, it would be as part of an advertising campaign to sell more units. Stacking whole paid DLC expansions on top of this would make it even more financially viable, as while the characters would be free they'd still be making their money via sales of the base game and related DLC.

Ultimately if anything is to throw a wrench in any such plans at this point, it's the whole situation going on with Unity.

Originally posted by SparkTFS:
To make a new character on this game, you would need a 3D model (with it own texture, bones, etc), Live2D Animated Illustration, and that's before even speaking about the character's exclusive animations, mechanics, upgrades, etc.
That all just kinda boils down to them doing their job. As I pointed out in the previous paragraph, there's ways for them to put out free content and still get money back for doing so.

Originally posted by SparkTFS:
Still would be pretty nice of them to do that, and I would like that even if it wasn't a character I'm not particularly fond about.
Personally if they were to make new characters, I'd prefer that they take the approach of adding in missing characters. The ZX series got criminally under represented, and there's many great characters from that series that could have been really cool to play as in this. Vent, ZXA Vent, Giro, Prometheus, Grey, Ashe, Serpent, Aeolus, Atlas, Thetis, Siarnaq, Albert. Hell, Ciel got to be playable so why not Prairie? The Zero series never really got fully fleshed out either. Where Elpizo, Fefnir, Phantom, Craft, and Weil? (For that matter, where's the Zero series stages? There's even an event stage themed off Legends, but I've seen no Zero stages.)

Maybe eventually they could get around to the rest of the DiVE Armor characters if they were to continue making content, but I don't think it should be a priority. I'm fine with X being the only one to get Next DiVE Armor since it's his series the game is based on, but it would be cool to see DiVE armor for Zero series Zero, Aile, Volnutt, and Starforce Mega Man just to round it all out and give every series DiVE Armor representation.
iduffyguy Sep 17, 2023 @ 7:20pm 
I agree the ending feels darker at the ending. To me the ending seems a little unfocused. Throughout most of the game most of the bosses keep talking about Ico and Via hinting that they are a large reason why the deep log is infected.

Just before the final told that the reason they are effecting the deep log is because Via is infected by the Robot Destroy Program by Eratoeir. We then confront the Robot Destroy Program which transforms into a giant head. And it doesn't say anything. And we also find out that Via and Rico aren't working with anyone.
But if that's the case than how did Eratoeir find out that Via was infected by the Robot destroy program? And how did any of the bosses know more about Via than we did, when we wore the only person working with the guy?

Sorry if I'm not good at explaining these next few questions. But What exactly cause the Robot Destroy Program/Zero Virus to start effecting the Deep Log in the present? Couldn't it have effected the Deep Log over 20 years ago when megaman x was released?

Lastly What exactly was the sigma Virus's end goal with infecting the Deep Log? The games have shone us that the virus is capable of talking and speaking like at the end of X2. And creating incredibly complex plans like the eurasia colony incident in X6. But here's what the virus does in this game, give Chill Penguin a water park. Create an evil clone of X. Having the robot child Angepitoyeir in charge of spreading the virus around.

I know we were able to defeat it and win but what exactly was the Sigma Virus/ Zero Virus's end goal? It feels like we never really got told what that was.
SparkTFS Sep 17, 2023 @ 8:17pm 
Originally posted by iduffyguy:
I agree the ending feels darker at the ending. To me the ending seems a little unfocused. Throughout most of the game most of the bosses keep talking about Ico and Via hinting that they are a large reason why the deep log is infected.

Just before the final told that the reason they are effecting the deep log is because Via is infected by the Robot Destroy Program by Eratoeir. We then confront the Robot Destroy Program which transforms into a giant head. And it doesn't say anything. And we also find out that Via and Rico aren't working with anyone.
But if that's the case than how did Eratoeir find out that Via was infected by the Robot destroy program? And how did any of the bosses know more about Via than we did, when we wore the only person working with the guy?

My headcanon is that ViA after being created did fight against the original RiCO, and the result of the fight was the large corruption of the Deep Log, RiCO being shattered in two parts (RiCO and iCO) and ViA adquiring some conscience having the program inside him weakened.

This way, ViA absorved a lot of information and meet iCO, and both decided to guide RiCO indirectly to become stronger by herself to the point of being able to defeat ViA, before he loses control again.

Originally posted by iduffyguy:
Sorry if I'm not good at explaining these next few questions. But What exactly cause the Robot Destroy Program/Zero Virus to start effecting the Deep Log in the present? Couldn't it have effected the Deep Log over 20 years ago when megaman x was released?

Lastly What exactly was the sigma Virus's end goal with infecting the Deep Log? The games have shone us that the virus is capable of talking and speaking like at the end of X2. And creating incredibly complex plans like the eurasia colony incident in X6. But here's what the virus does in this game, give Chill Penguin a water park. Create an evil clone of X. Having the robot child Angepitoyeir in charge of spreading the virus around.
About that, I think that despite the Sigma Virus's inteligence - inherited from the original Sigma, it's still in it's nature a virus, and it's main function is to spread and corrupt data, while also allowing other malicious programs to infect.

About what caused all of that, and why it didn't happen before, I think that maybe the devs didn't have time to introduce a new villain that was actually behind all of this (Wily? X-Hunters?), or was just an oversight from their part.

I wouldn't mind if X DiVE did get a manga though, and it went into details about how it's inner logic works, and the motivation of some characters.
CrowRising Sep 18, 2023 @ 1:42am 
Originally posted by iduffyguy:
And how did any of the bosses know more about Via than we did, when we wore the only person working with the guy?
The implication I got out of it was that before he joins up with us he's working either alone or with iCO, and wasn't always honest with us about it. Some of the irregular data's quotes suggests that either he or iCO with him present created them only for him to play dumb about it later. Perhaps he was more dedicated to his objectives early on? It seems as though he was having fun with it. Create Irregular Data to stir up problems just so that he can go on an adventure to fix it with Player.

ViA mentions at one point before revealing himself as the one behind everything that the one behind everything "isn't a bad guy". It seems like he had some degree of control over his actions if not complete control, but didn't really mean anything bad by his actions and maybe even harbored a great deal of guilt over the consequences of them, perhaps even convincing himself more and more that although he wanted to be remembered he didn't deserve redemption and should go out in a blaze of glory rather than getting the relative immortality of becoming a Hunter Program.

Generally, the overall implications I get from the story is I think what they were going for was for ViA, like Droit, Angie, and Erato, to be someone who needs to be saved from himself. From Player's perspective there ends up not really even being an ultimate big bad to stop because by the time you get to the final fight with him he's more of a friendly rival than an actual antagonist. From ViA's perspective though, he is his own worst enemy, deeming himself unworthy of any fate other than obliteration for his own actions but still at least wanting to go out in a way that's memorable.

Or to put it another way, this isn't the story of conquering some great evil, but in becoming the conduit that allows those who reside in darkness to step out into the light. Through Player and Rico's actions those who are seemingly irredeemable from their mission to do horrible things have hope of being able live more meaningful lives as better people who don't have to do bad things. It's not a story of thwarting, but of redemption.
X-Stigma Dec 9, 2023 @ 12:01pm 
Guys, that "Robot Destroy Pogram" I can totally confirm is canon. In X5 Zero's ending that is mentioned in his last moments when he seeing Wily creating something, but in the english version had a bad translation.

"Zero: ...Who is this? Even now, I have no idea... I've had a recurring nightmare...

Zero: ...This time... It's my figure that appears... I see... I finally got the meaning of the dream... ...What? What are you making? It's... the one that destroys Reploids... ...I...understand... ...everything now..."

"the one that destroys Reploids" is wrong translation for [ロボット破壊プログラム/Robot Destroy Program] in japanese version. Actually Zero says "ロボット破壊プロ…/Robot Destroy Pro..." as he trying to speak while dying.

This page translated X5 japanese script, in the very end of the page is Zero last words.
https://hondoori.wordpress.com/scripts-and-localizations/rockman-series/rockman-x5/rockman-x5-cutscenes/
Last edited by X-Stigma; Dec 9, 2023 @ 12:17pm
William Shakesman Dec 16, 2023 @ 7:46pm 
I think I can guess with near absolute certainty that if Rockman X Dive had been allowed to start an "Arc 2" they would have absolutely found a way to bring ViA and Ico back as quickly as they exited the stage. FGO is literally the master of reverting pivotal deaths at this point so ViA returning would have been no problem for this gacha. That said, from literally the very start of the game ViA made it abundantly clear that he had to get killed at the end of the arc, so no matter what twists and turns there were, the game absolutely HAD finish that story in that manner, though I bet the writers were kicking themselves for some of the silly setups they locked themselves into. I would be utterly shocked if there aren't discarded documents and outlines for an arc 2 with a new Rico, ViA, and Ico adventure had X Dive been given the greenlight to continue.

I am going to pretend the end credits of X Dive Offline and that final CG were meant to be the opening of an Arc 2 in the actual gacha rather than a writerly mercy to not cheat us out of $40 selling us a downer ending where two of the most likeable characters in the entire Mega Man franchise die.
Last edited by William Shakesman; Dec 16, 2023 @ 7:48pm
Ace Dec 28, 2023 @ 5:13pm 
I, at first, was happy to mash through the story... but once Bit hit me with his meta-analysis of "stacked data I was hooked.

the idea that we're committing genocide on budding AI, but they're not even mad or blaming us because we're gamers, and defeating enemies is what we do, and have done.

it literally re-contextualized mavericks. such a cool story, mostly held back by the cheap translation. X DIVE, if it had just been given the respect other crapcom games get? It'd be sitting up there with the rest of the X series as a proud step forward.

Like imagine getting this exact style of game, a celebration of the fantastic, edgy, cool and cute sides of megamans history, but instead of a lowres mobile game, we got a true RE:Engine experience, with just a LITTLE better translation work.

like, there is 0 way any english speaking humans looked at the translated script and said "This all looks good".

even in spite of all of this games missteps, its fantastic. But that just makes it that much worse that it wasn't given any respect or care except when it was trying to pry money from their players hands. Offline was truly the way to go....like just a week of translation fixes would do this game wonders.
Last edited by Ace; Dec 28, 2023 @ 5:14pm
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