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Race Mode, which operates under Challenge Mode rules, so stats don't matter.
Jakob's Ladder for residual chip memories and a grip of Element Metals. Three flavors; Normal, Hard, and (surprise) Challenge.
Once you've done all of that, then the only thing potentially left to do is max all characters (including skills), weapons (level, upgrade, pumpable skills) and all cards to 200.
By that point burnout should thoroughly set in, and you'll be looking to put X Dive down for a while.
Anyways, I imagine Jakob's Ladder will be more to your taste, because it encourages you to use different weapon types each floor. Every 5th floor is a boss fight, and the bosses at floors 100 and under all provide a specific bonus effect to one particular character if used in the fight. The payout per floor isn't amazing, but it adds up over time. It's also the cheapest method to max star-ranking the Drill Man and Toxic Seahorse chips.
At the end of the day, X Dive is a very broad but shallow pool of content. I'm still enjoying it, but I won't shy from recognizing the game for what it is.
Megaman X8 has a few things that are a play on Christian concepts. Noah's Park is perhaps the most obvious one. Jakob's Orbital Elevator is most likely derived from Jacob's Ladder, hence why people sometimes call it that.
Well, Judaism and Christianity do share a lot of scripture, so it might be better to say the inspiration is Abrahamic.
wait really? I mean even if this were true, wouldn't the Norse themselves also consume Japanese media?
The stage comes from X8 which had the subtitle "Paradise Lost" when you start playing the game; so I'm going to say Catholic rather than Christian or Jewish since that was the name of a distinctly Catholic novel.