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To be honest, the way they have their current contract is pretty outrageous, there is far too many ways to exploit it, the fact they want to charge by download and don't distinguish it by purchases (meaning people that delete a game for space and install it again later will charge the company twice) is....well. To be honest, a lot of law is behind what technology is currently capable of, and so without a precedence, it's a grey area. I'm not a lawyer though, but its going to be a pretty big upheaval in the interim.
My guess is that Unity is going to get far too much push back from big end developers that aren't happy with the change to the point they have to drop that aspect of the change. There has already been a walk back on the counting re-installs for the charge and I imagine the whole thing will probably go because there is far too much grey area+sketchiness in terms of tracking installs on devices that devs won't want to accept.
https://twitter.com/AntoniaRForster/status/1701762271716811236
https://twitter.com/stephentotilo/status/1701767079697740115
https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/page-55#post-9299384
That does mean we're probably never going to look at any updates, but I don't think anyone here was counting on that in the first place.
Funny how a couple of days leading this announcement coming out, top executives at Unity sold their stocks.