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The lack of skip dives vexes me slightly, but I absolutely understand why they're gone.
The zenny cost of Reconstruction Programs is a bit high, but I imagine it will be chump change once I get to the point where I might actually need them, if ever.
The changes made to the menu UI are brilliant.
Not being able to scale down the action icons on the screen during play is frustrating, but there's a transparency setting at least.
So far, so good. I'm having fun at a fixed price, and that is priceless.
honestly i hope to see this for honkai impact some day. it has great story and gameplay, but it's boggedf down by gacha mechanics like stanima and of course the gacha.
like i want to go back and replay story events, but it feels like it would be a waste of the stanima cost.
okay being honest, i did read.
it's just that i REALLY REEEALLY hate gacha system and how a lot of people normalize it lol
The only gacha i ever played is this one because it's megaman.
Ideally in my eyes, if gacha elements are included within games there should be no monetization tied to them (let's be honest, that's basically just actual gambling) and they should be implemented in a way that feels fair to the player. For example, a gacha system for obtaining loot drops in a game like Borderlands would actually fit really well, just don't start charging money for it.
while I am tolerant of Gacha games, I do draw the line at paid gacha in paid games. it should ether be free to play or not have gacha if its paid to play, not both at the same time.