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"User Data from the currently available Megaman X Dive cannot be transferred to this version."
If there was no Offline version, you would still lose all of your progress anyway (as someone who already played quite some online games that hit EoS, I can confirm that this is how it usually goes) . So althrough it's still a bummer you can't bridge your progress, I don't see how that's a deal breaker.
And as other people said above, eventually there will be more tools and mods to accelerate your progression/customize savedata, if that's really so important to you.
Nobody is milking anything. Anybody who paid money in to the online version received what they agreed to purchase. For the additional cost of what amounts to about three 10-pulls, you get full access to everything minus crossover characters and multiplayer functionality.
Crossover characters weren't ported over because IP licensing is far more complicated than most armchair amateur copyright lawyers here want to believe or understand.
Multiplayer was likely left out for similar reasons.
The only way to construe this as an insult from CapCom is by willfully misunderstanding how commerce works.
All of this. And honestly, as someone that has played a plethora of gacha games, the progress you can make in this game in a few hours would take months on the online version, at least. Even if you "lost" your online progress, aside from collaboration characters, you'd get probably all your stuff back and be even stronger in a day or two.
I'll extend an olive branch to those feeling shafted by the incompatibility of progress between the online and offline versions of X Dive. Yes, losing the results of time and money spent on an endeavor bites, and bites hard. Ask me how I still feel about WildStar, Marvel Heroes, TERA, Kritika GLOBAL, or a host of other titles I currently have nothing to show for my expenditures other than marginally fond memories laced with unresolved frustration. Nobody likes losing a sunk cost.
All of that said, and as I've stated before, I've learned that spending isn't the same as investing, especially under the games-as-service revenue model. The bad news is that this means companies don't owe you anything other than what they put in their service agreement. The good news is that you don't owe them anything beyond that either.
Money talks, whining walks. If you're really unhappy, vote with your wallet, and leave it at that. It's the most intelligent and efficient use of whatever agency you have.
Even with offline single player games, I've become very used to the idea of starting progress over. Not every game gives you multiple save slots, so I've had to manually delete my own data to replay through games all my life, and I'm very accustomed to starting over when I purchase newer versions of games. I also often start new files on games that do give you multiple save slots. It's normal and expected for me, so when I see people acting as though this is some kind of outrage it comes off as very odd to me.