PlanetSide 2

PlanetSide 2

The Admiral Jan 13, 2013 @ 8:33pm
This is one of the least fun games I've ever played.
This is one of the most boring gaming experiences I've ever had. All that it does right is looking nice and I guess balance. Neither of these matter in the slightest when it fails to be interesting in any way. It sounds great on paper, sure, and they've actually managed to make it exist, which is an accomplishment, but there are fundamental problems with this game. It's free, sure, but if you want some new weapons, well, that's gonna take a while unless you want to cough up the dough. Other F2P shooters like tf2 don't have this problem. In terms of actual gameplay, the battles are massive, but any individual player's contribution is completely inconsequential as a result. Even as these battles turn sides, you're not working toward anything. If you take control of a continent, you win nothing but a small cost decrease in in-game vehicles. The lack of a win condition is unavoidable with this format, sure, but maybe that should just be an indicator that it won't work? Let's go back to TF2. When your team completes the objective, you get a satisfying sound, report, and you get to run around killing the losers. This is satisfying. In PS2, everything you do is just depressingly moot, because you know every base you capture is just soon going to get taken again by another faction. On an individual level, too, the combat succumbs to the same problems most modern shooters do, which disappointing me as this game is sci-fi. Can't we be strong enough not to die under one second's fire? Can't we have interesting movement? Can't we make playing a standard damage class like light assault as interesting as being a pilot or a sniper?
TL;DR: While it sounds nice in theory, this game is boring and lacks purpose. I don't recommend it unless you enjoy grind and aimlessness.
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Showing 16-17 of 17 comments
Chowder7116 Jan 17, 2013 @ 9:21pm 
If you enjoy P2W,this game is def. for you.
CREST Jan 17, 2013 @ 10:14pm 
So, what grand goal does TF2 have? Winning matches in TF2 is just as meaningless overall as is winning objectives in PS2.

The game is only a grind if you're playing to unlock things. There are a few unlocks that are definite improvements when it come to infantry/vehicle weapons, which would total 3000 certs (a gun for your main ground class, MBT tank secondary, rocket pods for fighters), and the rest are mostly sidegrades (or actually inferior) to standard weaponry.

As an individual, you can make a great difference. An engineer with tank mines and a nearby respawn point can terrorize and destroy a tank column. If you find one good liberator pilot that's upgraded his belly gun, you can also pulverize a ground battle. As an ESF pilot you can make a great difference both against air and ground targets with the relatively cheap main gun upgrade. In the MBT you can mince infantry if you have a clue as to what you're doing, and even a lightning can do about 75% as well with the proper pilot.

If you're just going to go for being infantry going against other infantry, all classes are capable of doing amazing damage played right. Light assault can sneak up on people, talented infiltrators take out people ages before they're in range to do damage, medics can instantly revive whole downed teams, engineer turrets can form temporary fronts, heavies and maxes can storm in.

As for always losing bases, what's stopping you from defending them is organized teamplay. It's a common pastime for solid outfits to hold out in facilities that are very close to enemy warpgates just to see how long they can last. And they can last for quite a while, with vastly inferior numbers, as noted in the pug vs premade comment above.

Overall, you find your own meaning in what you do, if you want to.

TL;DR: You get satisfied by games telling you you've accomplished something instead of enjoying gameplay.
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Showing 16-17 of 17 comments
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Date Posted: Jan 13, 2013 @ 8:33pm
Posts: 17