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The game is only a grind if you're playing to unlock things. There are a few unlocks that are definite improvements when it come to infantry/vehicle weapons, which would total 3000 certs (a gun for your main ground class, MBT tank secondary, rocket pods for fighters), and the rest are mostly sidegrades (or actually inferior) to standard weaponry.
As an individual, you can make a great difference. An engineer with tank mines and a nearby respawn point can terrorize and destroy a tank column. If you find one good liberator pilot that's upgraded his belly gun, you can also pulverize a ground battle. As an ESF pilot you can make a great difference both against air and ground targets with the relatively cheap main gun upgrade. In the MBT you can mince infantry if you have a clue as to what you're doing, and even a lightning can do about 75% as well with the proper pilot.
If you're just going to go for being infantry going against other infantry, all classes are capable of doing amazing damage played right. Light assault can sneak up on people, talented infiltrators take out people ages before they're in range to do damage, medics can instantly revive whole downed teams, engineer turrets can form temporary fronts, heavies and maxes can storm in.
As for always losing bases, what's stopping you from defending them is organized teamplay. It's a common pastime for solid outfits to hold out in facilities that are very close to enemy warpgates just to see how long they can last. And they can last for quite a while, with vastly inferior numbers, as noted in the pug vs premade comment above.
Overall, you find your own meaning in what you do, if you want to.
TL;DR: You get satisfied by games telling you you've accomplished something instead of enjoying gameplay.