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"imagine"?
jesus how about if they actually give us a good chance to try the weapon?
Testing infantry gear, by the way, would be good too. I've spent certs on scopes that turned out to be pretty useless.
yeah one day would be much more reasonable, and really reduce the 1 month restriction, 15 days would still be a lot but it would be more acceptable
ok ill try to explain this in a way your little brain can understand
imagine i crash twice, or hell imagine something, whatever, happens that causes me to lose almost the entire trial time
does it make sense that i have to wait 1 month to try the weapon again?
no of course not its retarded
seconds after i crashed it took me 10 minutes to go back into the action, plus those 5 minutes you told me about to get back into action, i only had 15 minutes to try the weapon, no actually, scrach that, because on my way to the "action" those stupid physics made my squad crash for no reason, so yeah i lost MORE time there, in total i dont think i even had 10 bloody minutes with the gun
my complains about the game are not baseless and im not the only one saying this, about the model, about the retarded trial system, jesus you only have to look at TF2 or BLR to see a ♥♥♥♥♥♥♥ decent retal system at work
i expected weapons looing very similar, i didnt expect the exact same freaking model, thats just lazy
oh yes it is, but we are not discussing that
well i had just used it when the game crashed so when i came back, i couldnt deploy
im not arguing this, either way if someone doesnt like the game, is he/she broing?
yes its my fault i told the game to crash, i told the game to flip my squad like a coin after i finally managed to get back into the game, i told my teammated to finish taking a base just when i got there
are you stupid or what? 30 minutes is not enough time to do ♥♥♥♥♥♥♥♥ with a weapon, specially when you have to wait a month to try it again
No other game Ive ever played has given you the same model but with different specs. It honestly isnt that time consuming to even use the weapon as a base and make enough changes to it to call it good. I do Source Mods; I know what it takes to make a model, animate it, and pretty much everything about making a game. Let me be clear: I know what it takes. That is all. Im good at some parts and not so good at other...but that doesnt change the fact that I know what it takes and for a pro, its not much - especially after you make the original weapon.
Its pay-for-a-slight-advantage that may or may not help you win based on your skills. But like Nuke-aroo said, thats not whats being discussed here.
Regarding the rest of the thread:
Ive treid out weapons early on in my now 100+ hour career in PS2 and sometimes 30 min just isnt enough. Time of day you get to play has a lot of bearing on how much action you see. Playing during the daytime or late night, you will not see much action. Its usually small, personal battles - not enough to really judge on a weapon's worth at 7$ per weapon. Playing during the evening, its probably plenty of time to test it out.
Comparing yourself to another player and saying 'Well, I did X in X time" is pretty elitist IMO. The very basic nature of gaming is competetive, and some players are just better than others. Maybe its a twtch reaction, maybe it tactics, maybe it just the ISP's service quality. But you cant say "well I did THIS so you should be able to do it too". Its Apples and Oranges. if you wanna be an elitist prick, go do it in game. You just look like an *** when you do it on forums.
The reason weapons look the same is to help the game run more smoothly. More models = more things to load = worse performance on many systems. Just a bit of info about it.
well its a compromise i can understand that but that doesnt shake the feeling of cheapness, which becomes worse once you realize you are expected to pay real money for that, 2.5 dollars, for a few different code lines
Models that arent in use on the battlefield do not do anything but hurt initial load time. Weapons you have in your inventory and not loading and are not being processed by any part of the PC during gameplay. They could add a million models and it would only make the game's file size larger as well as load time. It would have absolutely zero effect on in-game performance.
I would compare it to other games that actually have a larger file saize and wildly varying models, but no game really compares to PS2 and they are different engines.
One thing that works the same with ever engine though: If its not being used in the game it is not being rendered and there is zero processing cost. It does not matter if 20 guys all have the same sniper rifle or 10 have one and 10 have another model.
What actually affects the performance is how many polys/vertices are rendering. 100 players could have 100 different guns with the same poly count and the game would perform exactly as it does if those same 100 players all had the same gun.
actually, this makes a lot of sense
^
OP