PlanetSide 2
the trial system is a complete joke
first of all it only last 30 minutes, which is of course insufficient for a game where 80% of the time you are just wasting time moving from point A to point B, but you will most likely not use the weapon long enough to make a proper judgement with your buy

second if you are like me and like a lot of people playing this game, this game will crash on you, a lot, and guess what? that time you are spending offline, and loading the game, and loading the map? those minutes counts towards those few 30 minutes you have to try the weapon

worst part of it all? i have to wait a MONTH, thats right a complete ♥♥♥♥ing month before im able to try the weapon again


♥♥♥♥ you SOE, seriously, ♥♥♥♥ you
Última edición por Nuclear Kangaroo; 16 DIC 2012 a las 11:02
< >
Mostrando 16-30 de 112 comentarios
Nuclear Kangaroo 16 DIC 2012 a las 13:40 
Publicado originalmente por Ennoia:
I've tried two aircraft and tank guns so far and honestly it was enough time to get an imagination of how useful they would be. 30 minutes are enough to spawn a vehicle multiple times. And my game practically never crashes and loads up in about two minutes. If you can't get the vehicle anywhere near the action where it would matter then practice more before trialing I'd say, and if your game is unstable get it working first.

"imagine"?

jesus how about if they actually give us a good chance to try the weapon?
Ailes 16 DIC 2012 a las 13:48 
I could live with a one day trial too, I just didn't really need it for the things I've tested. Well, those guns were "only" 100 certs or so as far as I remember. It seems reasonable allowing us to test out more expensive gear for a longer time considering the costs.

Testing infantry gear, by the way, would be good too. I've spent certs on scopes that turned out to be pretty useless.
Última edición por Ailes; 16 DIC 2012 a las 13:48
Nuclear Kangaroo 16 DIC 2012 a las 13:52 
Publicado originalmente por Ennoia:
I could live with a one day trial too, I just didn't really need it for the things I've tested. Well, those guns were "only" 100 certs or so as far as I remember. It seems reasonable allowing us to test out more expensive gear for a longer time considering the costs.

Testing infantry gear, by the way, would be good too. I've spent certs on scopes that turned out to be pretty useless.

yeah one day would be much more reasonable, and really reduce the 1 month restriction, 15 days would still be a lot but it would be more acceptable
Última edición por Nuclear Kangaroo; 16 DIC 2012 a las 13:52
The Glue Factory 16 DIC 2012 a las 15:43 
It used to be a 30min trial every 8hrs, Oh well not my problem,
Última edición por The Glue Factory; 16 DIC 2012 a las 15:43
Kryyn 16 DIC 2012 a las 19:34 
I don't know if it's been mentioned, but if you didn't make your decision on a trial weapon during the 30 minutes you get it, you can login to another character to trial it again. I do this a lot before I make my decisions.
giganova 17 DIC 2012 a las 4:51 
Nuclear Kangaroo complaining just to hear himself talk again, why am I not surprised. If it takes you more than 30 minutes to determine weather or not a weapon is a good choice, you're doing it wrong. Even if you crash out, it shouldn't take you more than 5 minutes from initial spawn-in to find some action. Why do you insist on continuing to play this game when it is clearly not for you?
Nuclear Kangaroo 17 DIC 2012 a las 11:07 
Publicado originalmente por APOC giganova:
Nuclear Kangaroo complaining just to hear himself talk again, why am I not surprised. If it takes you more than 30 minutes to determine weather or not a weapon is a good choice, you're doing it wrong. Even if you crash out, it shouldn't take you more than 5 minutes from initial spawn-in to find some action. Why do you insist on continuing to play this game when it is clearly not for you?

ok ill try to explain this in a way your little brain can understand

imagine i crash twice, or hell imagine something, whatever, happens that causes me to lose almost the entire trial time

does it make sense that i have to wait 1 month to try the weapon again?

no of course not its retarded


seconds after i crashed it took me 10 minutes to go back into the action, plus those 5 minutes you told me about to get back into action, i only had 15 minutes to try the weapon, no actually, scrach that, because on my way to the "action" those stupid physics made my squad crash for no reason, so yeah i lost MORE time there, in total i dont think i even had 10 bloody minutes with the gun

my complains about the game are not baseless and im not the only one saying this, about the model, about the retarded trial system, jesus you only have to look at TF2 or BLR to see a ♥♥♥♥♥♥♥ decent retal system at work
Expect reskins. This isn't a pay2win. You want to try your weapon out use the actual map and deploy somewhere. The game is only boring if you're boring. Map tells you where the action is. You've no excuses and the weapon trial is only wasted because you let it go to waste.
Última edición por MentallyillGamer(Kaddam); 17 DIC 2012 a las 11:28
Nuclear Kangaroo 17 DIC 2012 a las 11:47 
Publicado originalmente por DAM187TOP:
Expect reskins.

i expected weapons looing very similar, i didnt expect the exact same freaking model, thats just lazy

Publicado originalmente por DAM187TOP:
This isn't a pay2win.

oh yes it is, but we are not discussing that

Publicado originalmente por DAM187TOP:
You want to try your weapon out use the actual map and deploy somewhere.

well i had just used it when the game crashed so when i came back, i couldnt deploy

Publicado originalmente por DAM187TOP:
The game is only boring if you're boring.

im not arguing this, either way if someone doesnt like the game, is he/she broing?

Publicado originalmente por DAM187TOP:
Map tells you where the action is. You've no excuses and the weapon trial is only wasted because you let it go to waste.

yes its my fault i told the game to crash, i told the game to flip my squad like a coin after i finally managed to get back into the game, i told my teammated to finish taking a base just when i got there

are you stupid or what? 30 minutes is not enough time to do ♥♥♥♥♥♥♥♥ with a weapon, specially when you have to wait a month to try it again
DC| TehAgent 17 DIC 2012 a las 12:48 
Publicado originalmente por DAM187TOP:
Expect reskins. This isn't a pay2win. You want to try your weapon out use the actual map and deploy somewhere. The game is only boring if you're boring. Map tells you where the action is. You've no excuses and the weapon trial is only wasted because you let it go to waste.

No other game Ive ever played has given you the same model but with different specs. It honestly isnt that time consuming to even use the weapon as a base and make enough changes to it to call it good. I do Source Mods; I know what it takes to make a model, animate it, and pretty much everything about making a game. Let me be clear: I know what it takes. That is all. Im good at some parts and not so good at other...but that doesnt change the fact that I know what it takes and for a pro, its not much - especially after you make the original weapon.

Its pay-for-a-slight-advantage that may or may not help you win based on your skills. But like Nuke-aroo said, thats not whats being discussed here.

Regarding the rest of the thread:

Ive treid out weapons early on in my now 100+ hour career in PS2 and sometimes 30 min just isnt enough. Time of day you get to play has a lot of bearing on how much action you see. Playing during the daytime or late night, you will not see much action. Its usually small, personal battles - not enough to really judge on a weapon's worth at 7$ per weapon. Playing during the evening, its probably plenty of time to test it out.

Comparing yourself to another player and saying 'Well, I did X in X time" is pretty elitist IMO. The very basic nature of gaming is competetive, and some players are just better than others. Maybe its a twtch reaction, maybe it tactics, maybe it just the ISP's service quality. But you cant say "well I did THIS so you should be able to do it too". Its Apples and Oranges. if you wanna be an elitist prick, go do it in game. You just look like an *** when you do it on forums.

Última edición por DC| TehAgent; 17 DIC 2012 a las 12:49
gNat 17 DIC 2012 a las 13:06 
Publicado originalmente por Nuclear Kangaroo:
oh i forgot to add, have you heard about re-skin weapons? yeah this weapon is not even that, i tried a semi-automatic sniper rifle that used the EXACT SAME MODEL as the stock one, and im supposed to pay money for that? man i bet changing those variables in the stock gun was a amazing programming feat


The reason weapons look the same is to help the game run more smoothly. More models = more things to load = worse performance on many systems. Just a bit of info about it.
Nuclear Kangaroo 17 DIC 2012 a las 13:45 
Publicado originalmente por gNatFreak:
Publicado originalmente por Nuclear Kangaroo:
oh i forgot to add, have you heard about re-skin weapons? yeah this weapon is not even that, i tried a semi-automatic sniper rifle that used the EXACT SAME MODEL as the stock one, and im supposed to pay money for that? man i bet changing those variables in the stock gun was a amazing programming feat


The reason weapons look the same is to help the game run more smoothly. More models = more things to load = worse performance on many systems. Just a bit of info about it.

well its a compromise i can understand that but that doesnt shake the feeling of cheapness, which becomes worse once you realize you are expected to pay real money for that, 2.5 dollars, for a few different code lines
DC| TehAgent 17 DIC 2012 a las 13:52 
Publicado originalmente por gNatFreak:
Publicado originalmente por Nuclear Kangaroo:
oh i forgot to add, have you heard about re-skin weapons? yeah this weapon is not even that, i tried a semi-automatic sniper rifle that used the EXACT SAME MODEL as the stock one, and im supposed to pay money for that? man i bet changing those variables in the stock gun was a amazing programming feat


The reason weapons look the same is to help the game run more smoothly. More models = more things to load = worse performance on many systems. Just a bit of info about it.

Models that arent in use on the battlefield do not do anything but hurt initial load time. Weapons you have in your inventory and not loading and are not being processed by any part of the PC during gameplay. They could add a million models and it would only make the game's file size larger as well as load time. It would have absolutely zero effect on in-game performance.

I would compare it to other games that actually have a larger file saize and wildly varying models, but no game really compares to PS2 and they are different engines.

One thing that works the same with ever engine though: If its not being used in the game it is not being rendered and there is zero processing cost. It does not matter if 20 guys all have the same sniper rifle or 10 have one and 10 have another model.

What actually affects the performance is how many polys/vertices are rendering. 100 players could have 100 different guns with the same poly count and the game would perform exactly as it does if those same 100 players all had the same gun.
Última edición por DC| TehAgent; 17 DIC 2012 a las 13:53
Nuclear Kangaroo 17 DIC 2012 a las 16:16 
Publicado originalmente por agent00kevin™:

Models that arent in use on the battlefield do not do anything but hurt initial load time. Weapons you have in your inventory and not loading and are not being processed by any part of the PC during gameplay. They could add a million models and it would only make the game's file size larger as well as load time. It would have absolutely zero effect on in-game performance.

I would compare it to other games that actually have a larger file saize and wildly varying models, but no game really compares to PS2 and they are different engines.

One thing that works the same with ever engine though: If its not being used in the game it is not being rendered and there is zero processing cost. It does not matter if 20 guys all have the same sniper rifle or 10 have one and 10 have another model.

What actually affects the performance is how many polys/vertices are rendering. 100 players could have 100 different guns with the same poly count and the game would perform exactly as it does if those same 100 players all had the same gun.

actually, this makes a lot of sense
Power 17 DIC 2012 a las 17:37 
"HEY SOE I HAZ A ♥♥♥♥ PC AND I DONT KNOW HOW THE GAME WORKS ♥♥♥♥♥♥ U"
^
OP
< >
Mostrando 16-30 de 112 comentarios
Por página: 1530 50

Publicado el: 16 DIC 2012 a las 11:01
Mensajes: 112