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Rapportera problem med översättningen
2 words, vehicle weapons
This game has just way too much fanboys..
You want a weapon which is worth owning it and has no downgrade? NS-11A.
And yes, the class upgrades...well, it isn't like players who pay money for the weapon they like would get a gigantic time advantage over everybody who doesn't. Just about 1 Week if it's a 500 Cert weapon...
"A permanent ingame weapon" - Nope, you're changing the server? Well, then you're ♥♥♥♥♥♥ you have to buy the same weapon again. :) And many other Games would sell you a rental gun? ♥♥♥♥♥♥♥♥♥, are you playing some chinese F2P ♥♥♥♥♥♥♥♥ games only?!
The Cash shop isn't fair, in no way! Keep in mind 7 bucks for a DIGITAL Item, not even TF2 Heads are so expensive!
So, you're played 30 Hours or less yes? Well, it's quit obvious that you are a ultra casher, because I've now over 40 Hours in the Game as a medic. I'm never under a KD of 2 and healing and reviving my ass off. And 7000-10000 Points per hour are "Okay" I would say. Now, I got in 40 hours about 1000 Certs now and I'm not even close to "All the upgrades I want"! But, well I'm pretty sure you're getting 50% more exp then me and bought your weapon instead of spending 500 Certs on it like I did. ;)
So, I'm actually really damn good in this game and I blame PS2 for a lot of things like
- Unable to balance stuff
- Poorly optimization
- unbelievable expensive ingame shop
- players who spent money get a giant time advante over player who don't
- a big amount of bugs in the game
And the list goes on...
(Btw. I'm not the only one with this view of things, there are a lot of really good players in my outfit and they're thinking the same way. Because it's the truth.
Sorry, I'm really not a cheap bastard and can afford some weapons, some cool helmets and camos. But I don't want to, because I'm not spending money on a game that I'm not sure how long it'll last if SOE isn't doing something...)
first of all those vehicle weapons are not sidegrades, they completely change the role of the weapon, this means that in certain situations they are a complete advantage, for instance if you are facing planes, AA guns are an upgrade over stock guns, if you are attacking a small face with no heavy vehicle spawners HE turrets are an upgrade over the stock, etc
the argument would be half valid if boosts didnt exist, but boosts do exist, so you are forced to decide between upgraqding your stuff or getting new stuff, thats the reason why Tribes: Ascend abandoned this practice
the only game that i know that only allows you to rent weapons is those ♥♥♥♥♥♥ free battlefield games and they are so ridiculosuly Pay2Win they are not even worth mentioning, if anything you can argue "PS2 is better than that" that doesnt mean the model is good or even adequate
why dont we compare this to say BLR, in BLR you can build your own weapon by buying different parts with in-game currency or real cash, getting a part for free takes a reasonable amount of time, not to much and not too little and considering that part can be used for different weapon builds its well worth your money/time, also BLR allows you to rent weapons and parts to try em out before buying them, this costs ingame currency or real cash, but the rental works for a day and the in-game currency needed for a rental can be earned in 1/2 matches, the rental can also be reactivated right after it finishes, PS2 trials while free only last 30 minutes and once it ends it takes a good while before you can use the system again, from what i understand a day or more
this is a completely flawed argument, PS2 is only a MMO regarding the player count but when it comes to mechanics its not that different from COD, BF or MAG, compare this to a MMORPG where grinding is somehwat justified because it can be done in a variety of ways and you are not directly affected by the lack of it
in a MMORPG you can do quests and kill NPC, you can ofthen craft or participate in other related side acitivities, exploration, quest selection, etc, these kind of thing lessen the burden of grinding and the fact you cannot be killed randomly by higher leveled players unless you actively PVP means your lack of grinding doesnt detract from the experience
in PS2, you can get killed and will often get killed because you cant access a certain piece of equipment because you havent grinded hard enough, exploration is discouraged, entering in a zone controlled by the enemy will get you in trouble, the only way to level up is kill, kill, kill, control bases, kill, you are often forced to play in the same enviroments over and over again because your faction cant push hard enough into the enemy territory, like for instance when you get pushed back to the warp gate
as you can see, the fact its an MMO is NOT an excuse for this model, it hardly makes a difference when it comes to grinding, its just a sannoying as it would be in any other FPS
Pay 2 Win: a Free2Play model that gives a paying player a significant advantage over a free player, hell the resource boost ♥♥♥♥ premium players get is enough to fit this defintion
most F2P games are Pay2Win to some degree, the thing is moderation should exist and the free player should never be too far behind
TF2 premium players have a bigger backpack and therefore more options to play, but a free player can craft and get weapons so he can build himself a good arsenal too, there are also polycount hats but thats a mistake and theres nothing that can be done about it
BLR a premium player can buy ♥♥♥♥ like premade weapons, weapons parts and gear, but you can rent those too very easily and unlocking them doesnt take that much, maybe gear takes a bit too much but its not out of the question, theres also some stuff like heroes which have a slight extras you cant get for free but cant be customized much, and some weapon receivers that can still not be bought with ingame currency but can still be rented
see, those system have flaws but the flaws arent SIGNIFICANT, when it comes down to it you dont die because you didnt have the only kind of weapon that can harm the enemy, or because the enemy just happens to have a weapon that is 100% effective agaisnt you, you die because, hell you got bested, and the gear gap is not really significant
in PS2 you CAN die because you didnt have, say an AA gun (the buster is not enough, trust me), and the enemy can own ♥♥♥♥ that is specially effective agaisnt you, as infantry
BTW, I will point out (again) that the current balance issues with Air to ground, and the lackluster anti-air does not constitute pay to win, and is being addressed in the next patch.
you mean me?
because if you mean me you probably read my entire post because i never said such thing
lol 150 an hour? ur so full of ♥♥♥♥