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That said, the TRAC-5 S is a decent one to go with for the versatility. The Lynx might be worth looking into as well.
Lynx is for close quarters, though still very versatile
trac-5-S if you want a very adaptable weapon
And if you're like me who hates TR weaponry for some reason, the NS-11 C...
Anyway, I'm going to go over the details of the TR carbines. Starting from worst to best.
T5 AMC -> widely regarded as one of the worst weapons in the game, trades rate of fire for bullet speed in a sad attempt at matching the (godlike) Pulsar C.
TRAC-5 Burst -> don't bother with burst weapons, there is no benefit to them
TRAC-5 -> default
TRAC-5 S -> has our underbarrel grenade launcher, no redeeming factors otherwise. If you want to cheese out kills in a biolab, this is your weapon of choice. Switch to other weapons if you actually want to shoot people.
LC3 Jaguar -> straight upgrade to the Trac 5, no downside. If you like a versatile playstile, this is the one, but keep in mind that you're still going to be outgunned by the other factions carbines.
LC2 Lynx -> good close range carbine, not as good as the PDW-16 Hailstorm SMG after it's nerf and sadly nowhere near as good as the Serpent or the GD-7F for VS/NC.
TL;DR: Get the Uppercut shotgun for close range or the PDW-16 Hailstorm if you don't like low skill oneshot weapons. Get the Jaguar for medium range.
The Lynx is a good gun, but sadly useless slightly outside of SMG range due to it's recoil and damage drop off.