PlanetSide 2

PlanetSide 2

Over 400 memberships canceled
They're losing over 6k a month now. You get what you deserve.
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Showing 1-15 of 36 comments
Kylorian Apr 12 @ 7:08am 
?? what did they do? i have not really played this in a long time.
Xerlus Apr 12 @ 7:43am 
Originally posted by Kylorian:
?? what did they do? i have not really played this in a long time.
Merged servers. Mainly emerald (the only server left that had good ping and regular player counts) into connery..... now everyone has high ping and is leaving. They killed the last little thing they had left in this game.
Lich King Apr 12 @ 8:00am 
Originally posted by Kylorian:
?? what did they do? i have not really played this in a long time.
It:
- servers merged;
- constant crashes with G201 errors every half an hour or hour;
- a large imbalance of factions (vanu now rules in everything and there are more and more of them because of this);
- the server has an even higher ping;
- a huge advantage for veterans (due to strong combinable pumping and experience as a player) over any newbies;
- "you shoot at the enemy - and he doesn't care, he will turn around and kill you in a split second";
- there is no place for newbies and therefore new players simply do not appear;
- sunderers are better than MBT in an open field;
- all the "rock-paper-scissors" mechanics that were there when the game was released are broken;
- outdated engine, outdated graphics, the same woodenness;
- bugs and problems that are more than 10 years old have not been fixed;
- full of cheaters;
- maniac infiltrators;
- bases are useless except for a mobile respawn point;
- solo gamers cannot survive;
- for NC, they are increasingly breaking machine guns, making them with an even greater spread combined with a low rate of fire, creating big problems for NC in any shooting battle;
- for Vanu, they increased accuracy, slightly decreasing damage, which made the situation even worse;
- TR now has the same damage weapons as NC, but the spread and rate of fire remained the same;
- Vanu's area damage is too imba;
- Vanu has the best MAX, then TR, and for NC there is no point in taking MAX because of its uselessness both at close and long distances;
- zerg rush rules in everything, it is not limited or balanced in any way.

And in general, a lot of strange design decisions and innovations that complicate the gaming experience turned a mass shooter into an annoying game in the style of "shoot as much as you want, the enemy feeds on your damage, he does not care."
Also this annoying "Zerg-rush" that Vanu players constantly arrange is terrible. And the game does nothing to stop the Zerg-rush, it only indulges it.
Last edited by Lich King; Apr 12 @ 8:09am
Hey there,
I’d like to suggest a system that could help balance fights and make gameplay more rewarding and engaging, especially when it comes to zerging.

The idea is simple: introduce an XP multiplier based on population balance in a given area or fight.

If you're attacking or present in an area where your faction already significantly outnumbers the enemy (i.e. you're part of the zerg), you receive a reduced amount of XP – something like 1% or 10% of normal XP.

On the flip side, players fighting on the underpopulated side (defenders or smaller force) get a significant XP boost – maybe 2x or even more, depending on how outnumbered they are.

The goal here is to discourage mindless zerging just for easy XP, and instead reward players for taking on tougher, more meaningful fights.
This would also give players a reason to spawn into losing fights and try to hold out or push back – even if they get wiped, they’re still earning good XP.

Would love to hear thoughts on this – I think it could add a lot more strategic depth and player agency.
Delayio Apr 12 @ 9:47am 
Originally posted by cheevojaeger:
Hey there,
I’d like to suggest a system that could help balance fights and make gameplay more rewarding and engaging, especially when it comes to zerging.

The idea is simple: introduce an XP multiplier based on population balance in a given area or fight.

If you're attacking or present in an area where your faction already significantly outnumbers the enemy (i.e. you're part of the zerg), you receive a reduced amount of XP – something like 1% or 10% of normal XP.

On the flip side, players fighting on the underpopulated side (defenders or smaller force) get a significant XP boost – maybe 2x or even more, depending on how outnumbered they are.

The goal here is to discourage mindless zerging just for easy XP, and instead reward players for taking on tougher, more meaningful fights.
This would also give players a reason to spawn into losing fights and try to hold out or push back – even if they get wiped, they’re still earning good XP.

Would love to hear thoughts on this – I think it could add a lot more strategic depth and player agency.

I'm not positive on the details of the system, but as far as I know there *is* such a system. In the corner under your minimap where it has "__%XP" is bonus XP based on the population of the map you're on. I think there is a small defense bonus as well.
Lich King Apr 12 @ 10:29am 
Originally posted by cheevojaeger:
The idea is simple: introduce an XP multiplier based on population balance in a given area or fight.

If you're attacking or present in an area where your faction already significantly outnumbers the enemy (i.e. you're part of the zerg), you receive a reduced amount of XP – something like 1% or 10% of normal XP.
There is already such a bonus, it applies to the entire map if the enemy has a higher population, and there is also a multiplier if there are more enemies in the region than your allies.

But this does not improve the situation at all. Yes, it is supposed to increase the interest of players in moving to areas with increased experience, but in reality it works very poorly.
In addition, when you fight against the Zerg, you have very little chance of killing someone in this situation, and therefore gaining experience.

It would be better if instead of this (or in addition to this bonus) they added a penalty to the respawn time for the side that uses Zerg tactics. So that the Zerg enemy could not spawn his soldiers at the same speed as the few players.

This could be justified in the game by the fact that the spawn systems are "overloaded" and require "additional energy" for spawning.

If there was a penalty for the spawn of an enemy using zerg tactics, he would be forced to move to other regions to quickly respawn in other places.

For example, if your enemy using zerg tactics captures your region, then given a population ratio of 1 to 10, the respawn speed of the zerg enemy should be 2-3-4 times longer than yours.

In addition, you can increase the respawn speed for players if they have a smaller number of allied population in the region. This will allow you to gain experience faster, create healthy competition between the small population of allies in the region and the large population of the enemy in the region.
TbY Apr 12 @ 3:19pm 
They made a stupid move to save money but probably lost more money doing it. They have been forced to return the server back EAST. Will they do it? Find out next week on "WHO WANTS TO BE A DERP"
Hez Apr 12 @ 3:37pm 
Originally posted by Lich King:
Originally posted by Kylorian:
?? what did they do? i have not really played this in a long time.
It:
- servers merged;
- constant crashes with G201 errors every half an hour or hour;
- a large imbalance of factions (vanu now rules in everything and there are more and more of them because of this);
- the server has an even higher ping;
- a huge advantage for veterans (due to strong combinable pumping and experience as a player) over any newbies;
- "you shoot at the enemy - and he doesn't care, he will turn around and kill you in a split second";
- there is no place for newbies and therefore new players simply do not appear;
- sunderers are better than MBT in an open field;
- all the "rock-paper-scissors" mechanics that were there when the game was released are broken;
- outdated engine, outdated graphics, the same woodenness;
- bugs and problems that are more than 10 years old have not been fixed;
- full of cheaters;
- maniac infiltrators;
- bases are useless except for a mobile respawn point;
- solo gamers cannot survive;
- for NC, they are increasingly breaking machine guns, making them with an even greater spread combined with a low rate of fire, creating big problems for NC in any shooting battle;
- for Vanu, they increased accuracy, slightly decreasing damage, which made the situation even worse;
- TR now has the same damage weapons as NC, but the spread and rate of fire remained the same;
- Vanu's area damage is too imba;
- Vanu has the best MAX, then TR, and for NC there is no point in taking MAX because of its uselessness both at close and long distances;
- zerg rush rules in everything, it is not limited or balanced in any way.

And in general, a lot of strange design decisions and innovations that complicate the gaming experience turned a mass shooter into an annoying game in the style of "shoot as much as you want, the enemy feeds on your damage, he does not care."
Also this annoying "Zerg-rush" that Vanu players constantly arrange is terrible. And the game does nothing to stop the Zerg-rush, it only indulges it.
Vanu were overpowered way too long. And you're just realizing this now?
It happened when Wrel removed nanoweave armor from all classes(except Heavy). Because of that Heavy has become the strongest class. Then he nerfed and buffed TR once and nerfed NC 3-4 times. Since then, the Bettelgeuse has been the strongest weapon in the game. And people complained a lot about it. However, instead of BG, Whel nerfed SAW(kinda funny ngl). He also overnerfed NC max, to the point that he is the worst right now(his weapons trash + overnerfed shield).

Right now there is literally no counter to Vanu BG Heavy. Even MSW-R and Anchor(cqc kings) are worse than BG. And the funny thing is BG is not only OP at cqc, but also at mid range. And even at long range he can beat any LMG any day. There are no analogs of this weapon.

I'm also tired of Sundy meta. Almost no one uses MBT anymore, because Sundy way better than any MBT...
Last edited by Hez; Apr 12 @ 3:43pm
Originally posted by Hez:
Vanu were overpowered way too long. And you're just realizing this now?
It happened when Wrel removed nanoweave armor from all classes(except Heavy). Because of that Heavy has become the strongest class. Then he nerfed TR once and NC 3-4 times. Since then, the Bettelgeuse has been the strongest weapon in the game. And people complained a lot about it. However, instead of BG, Whel nerfed SAW(kinda funny ngl). He also overnerfed NC max, to the point that he is the worst right now(his weapons trash + overnerfed shield).

Right now there is literally no counter to Vanu BG Heavy. Even MSW-R and Anchor(cqc kings) are worse than BG.
At the release of the game, Vanu were not so powerful. 12 years ago, there was a fairly good and correct balance between all factions. And over the past year or two, Vanu has been greatly strengthened (partly due to strong nerfs to NC and TR), especially in ranged combat and MAX. This has become extremely noticeable in the last three years.
Previously, Vanu had a big advantage in accuracy and zero shell drop, but they were weak in damage and rate of fire. And now they also have huge damage + high rate of fire + area damage began to deal even more damage and even further in area than before.

To be honest, I'm tired of dying from the fact that I simply cannot deal any damage to the enemy due to the huge spread of NC guns and low rate of fire, with a very small bonus to damage. But then Vanu can quickly turn in your direction and easily pierce your skull with three or four hits in a split second without any spread.

I also suffer from TR, but mostly when I run into their high-velocity machine guns at medium range.

NC now loses in close-range shooting (although this used to be their thing), at medium ranges they somehow deal damage, and at long ranges they are completely useless - you see the enemy in an open field, but you can't kill him because of the damn huge spread and low rate of fire...

When I go to play as Vanu, I mow down tons of enemies in shooting because the accuracy of the guns is too high, allowing you to easily hit their heads from long and medium range. But personally, my soul is closer to NC, and I would like to remain NC, but now this faction is full of nothing but suffering.
Originally posted by Lich King:
Originally posted by Hez:
Vanu were overpowered way too long. And you're just realizing this now?
It happened when Wrel removed nanoweave armor from all classes(except Heavy). Because of that Heavy has become the strongest class. Then he nerfed TR once and NC 3-4 times. Since then, the Bettelgeuse has been the strongest weapon in the game. And people complained a lot about it. However, instead of BG, Whel nerfed SAW(kinda funny ngl). He also overnerfed NC max, to the point that he is the worst right now(his weapons trash + overnerfed shield).

Right now there is literally no counter to Vanu BG Heavy. Even MSW-R and Anchor(cqc kings) are worse than BG.
At the release of the game, Vanu were not so powerful. 12 years ago, there was a fairly good and correct balance between all factions. And over the past year or two, Vanu has been greatly strengthened (partly due to strong nerfs to NC and TR), especially in ranged combat and MAX. This has become extremely noticeable in the last three years.
Previously, Vanu had a big advantage in accuracy and zero shell drop, but they were weak in damage and rate of fire. And now they also have huge damage + high rate of fire + area damage began to deal even more damage and even further in area than before.

To be honest, I'm tired of dying from the fact that I simply cannot deal any damage to the enemy due to the huge spread of NC guns and low rate of fire, with a very small bonus to damage. But then Vanu can quickly turn in your direction and easily pierce your skull with three or four hits in a split second without any spread.

I also suffer from TR, but mostly when I run into their high-velocity machine guns at medium range.

NC now loses in close-range shooting (although this used to be their thing), at medium ranges they somehow deal damage, and at long ranges they are completely useless - you see the enemy in an open field, but you can't kill him because of the damn huge spread and low rate of fire...

When I go to play as Vanu, I mow down tons of enemies in shooting because the accuracy of the guns is too high, allowing you to easily hit their heads from long and medium range. But personally, my soul is closer to NC, and I would like to remain NC, but now this faction is full of nothing but suffering.

Vanu was SIGNIFICANTLY stronger at release (ie. pre-nerf Zealot Overdrive Engine, faster ADS movement speed with Orion and SVA-88).

Arsenal update nerfed all Vanu directive weapons + nerfed Orion accuracy, making it worse than TR’s equivalent: the MSWR. In the same update, NC weapons became easier than ever to handle thanks to the compensator buff + Nanoweave removal.
I see what people mean by cheating. There's definitely people using aimbots in this game.
JVonD Apr 12 @ 10:07pm 
Game was bought for $6 Million and has a $15 monthly prime access fee.
Lets run a hypothetical based on the current 700 players average and lets say they are paying.

Monthly revenue: $15 × 700 = $10,500.

Annual revenue (assuming consistent max players): $10,500 × 12 = $126,000.

Time to recover $6 million: $6,000,000 ÷ $126,000 ≈ 47.62 years.

This is a prime example of very poor decision making. How do you expect them to figure our game balance when they make business deals like this? And I didn't even add employee pay or server rentals.

Best start would be to nix the infil's.
Kai Apr 13 @ 1:06am 
Originally posted by rikashiku:
I see what people mean by cheating. There's definitely people using aimbots in this game.
Cheaters are very rare relative to the game's population. You are probably just too bad to distinguish between genuine cheaters and people with better aim than you.
Hez Apr 13 @ 6:38am 
Originally posted by Lich King:
Originally posted by Hez:
Vanu were overpowered way too long. And you're just realizing this now?
It happened when Wrel removed nanoweave armor from all classes(except Heavy). Because of that Heavy has become the strongest class. Then he nerfed TR once and NC 3-4 times. Since then, the Bettelgeuse has been the strongest weapon in the game. And people complained a lot about it. However, instead of BG, Whel nerfed SAW(kinda funny ngl). He also overnerfed NC max, to the point that he is the worst right now(his weapons trash + overnerfed shield).

Right now there is literally no counter to Vanu BG Heavy. Even MSW-R and Anchor(cqc kings) are worse than BG.
At the release of the game, Vanu were not so powerful. 12 years ago, there was a fairly good and correct balance between all factions. And over the past year or two, Vanu has been greatly strengthened (partly due to strong nerfs to NC and TR), especially in ranged combat and MAX. This has become extremely noticeable in the last three years.
Previously, Vanu had a big advantage in accuracy and zero shell drop, but they were weak in damage and rate of fire. And now they also have huge damage + high rate of fire + area damage began to deal even more damage and even further in area than before.

To be honest, I'm tired of dying from the fact that I simply cannot deal any damage to the enemy due to the huge spread of NC guns and low rate of fire, with a very small bonus to damage. But then Vanu can quickly turn in your direction and easily pierce your skull with three or four hits in a split second without any spread.

I also suffer from TR, but mostly when I run into their high-velocity machine guns at medium range.

NC now loses in close-range shooting (although this used to be their thing), at medium ranges they somehow deal damage, and at long ranges they are completely useless - you see the enemy in an open field, but you can't kill him because of the damn huge spread and low rate of fire...

When I go to play as Vanu, I mow down tons of enemies in shooting because the accuracy of the guns is too high, allowing you to easily hit their heads from long and medium range. But personally, my soul is closer to NC, and I would like to remain NC, but now this faction is full of nothing but suffering.
At release i played on Helios server, and Orion was the strongest gun in the game. It was at the same level as BG right now. Orion was nerfed many time since then.

After arsenal update BG was also nerfed, but it's a joke nerf(something like 5% bloom and a lil ammo).
Last edited by Hez; Apr 13 @ 6:50am
Hez Apr 13 @ 6:56am 
Originally posted by Youngling Slayer:
Originally posted by Lich King:
At the release of the game, Vanu were not so powerful. 12 years ago, there was a fairly good and correct balance between all factions. And over the past year or two, Vanu has been greatly strengthened (partly due to strong nerfs to NC and TR), especially in ranged combat and MAX. This has become extremely noticeable in the last three years.
Previously, Vanu had a big advantage in accuracy and zero shell drop, but they were weak in damage and rate of fire. And now they also have huge damage + high rate of fire + area damage began to deal even more damage and even further in area than before.

To be honest, I'm tired of dying from the fact that I simply cannot deal any damage to the enemy due to the huge spread of NC guns and low rate of fire, with a very small bonus to damage. But then Vanu can quickly turn in your direction and easily pierce your skull with three or four hits in a split second without any spread.

I also suffer from TR, but mostly when I run into their high-velocity machine guns at medium range.

NC now loses in close-range shooting (although this used to be their thing), at medium ranges they somehow deal damage, and at long ranges they are completely useless - you see the enemy in an open field, but you can't kill him because of the damn huge spread and low rate of fire...

When I go to play as Vanu, I mow down tons of enemies in shooting because the accuracy of the guns is too high, allowing you to easily hit their heads from long and medium range. But personally, my soul is closer to NC, and I would like to remain NC, but now this faction is full of nothing but suffering.

Vanu was SIGNIFICANTLY stronger at release (ie. pre-nerf Zealot Overdrive Engine, faster ADS movement speed with Orion and SVA-88).

Arsenal update nerfed all Vanu directive weapons + nerfed Orion accuracy, making it worse than TR’s equivalent: the MSWR. In the same update, NC weapons became easier than ever to handle thanks to the compensator buff + Nanoweave removal.
Arsenal update nerfed not only VS directive weps, but all Directive weps(and buffed some TR ones). NC weapons were considered good only because of it's damage formula. 167 were superior to anything else. But it's not the same anymore. Now we are back to 143, like it was at release. Anchor was the best cqc wep in the game before. And now it's worse than BG or MSW-R. This is why we see more and more ppl with weapons like Promise, and no one using SAW anymore at all. SAW/GODSAW was always worse in cqc, but unlike other LMGs, it was better at midrange to highrange. But not anymore, since Wrel nerfed max damage past 50m to 143...
Last edited by Hez; Apr 13 @ 7:03am
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