PlanetSide 2

PlanetSide 2

Buggsy Aug 13, 2023 @ 1:28pm
1
The update named "fortification" was a massive nerf to...fortification
I don't know if anyone had noticed that yet.
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Showing 1-15 of 49 comments
Khloros Aug 13, 2023 @ 1:52pm 
Because the % of the community that even gives a crap about building is to small to matter, so if anything, just means we can knock them down faster and move onto fighting for points, not roads.
ReaaperSouls Aug 13, 2023 @ 3:16pm 
It actually made people quit. What the hell
Khloros Aug 13, 2023 @ 3:41pm 
Originally posted by Dune_RED:
It actually made people quit. What the hell
Because building is stupid, and never should have been put into the game.
Imagine if they used all that time, money, and energy in making Buildings, bastions, and the Colossus tank, and instead used that to make more weapons, vehicles, and maps.
Valkyrienyanko Aug 13, 2023 @ 6:24pm 
Here is an interesting idea for construction. Remove ALL constructions from the map so only the terrain exists with a few bridges here and there. Now the players have to build each and every base. :steamthumbsup:
Hyperion_40K Aug 13, 2023 @ 11:42pm 
I actually quit after investing tons of hours into farming construction certs only for construction to get nerfed HARD in the process. Nobody really uses it thus 1-2 people can destroy an hour of work in 10 minutes or less.

Furthermore they introduced two game breaking bugs related to construction recently that forced me to pause playing for a long time. You couldn't farm cortium for 3 weeks until they patched it. After the patch released to fix it...it didn't fing fix it! They silent patched it again a day later to actually fix it.

2 weeks ago a bug popped up where all construction areas became no-deploy zones even though they werent no-deply zones. I uninstalled after that. Wasted hundreds of hours farming certs for construction only for them to break it and nerf it in the process. Im SO HAPPY I stopped purchases from this game years ago. Worst DEVS ever. Possibly worse than Blizz Devs.
Wilgryf Aug 14, 2023 @ 12:40am 
Originally posted by Khloros:
Originally posted by Dune_RED:
It actually made people quit. What the hell
Because building is stupid, and never should have been put into the game.
Imagine if they used all that time, money, and energy in making Buildings, bastions, and the Colossus tank, and instead used that to make more weapons, vehicles, and maps.
I don't see anything stupid in being able to fortify a location considering this is as much strategy game as it is fps
Monstruo Aug 14, 2023 @ 4:44am 
Yeah, the fortress module should also make everything inside the bubble immune to external damage (except bomb module), if not 45 min building a base to see how 3 MBTs come in throw the bubble shield and destroy it in 20s...

Was for that because the old shield module made the construction immune because without it a base last 20s, "Cheese castle" would be a more appropriate name for this update...

Construction is much weaker than before, but it is much more fun to play as infantry and modules mechanic, agree with that.

Another bad thing is the terrain, we told them we need flat surfaces to build on because it's a hell to build on a non-flat area...

Devs pls just clear the terrain of silo-leter bases, remove some rocks and trees, clear the area, leave the silo-leter with generous space and you will see awesome bases there...

Make all silo-leter bases like Esamir Tapp Waystation base, amazing place to build 👍

https://planetside.fandom.com/wiki/Tapp_Waystation
Last edited by Monstruo; Aug 14, 2023 @ 12:17pm
Khloros Aug 14, 2023 @ 9:37am 
Originally posted by Wilgryf:
Originally posted by Khloros:
Because building is stupid, and never should have been put into the game.
Imagine if they used all that time, money, and energy in making Buildings, bastions, and the Colossus tank, and instead used that to make more weapons, vehicles, and maps.
I don't see anything stupid in being able to fortify a location considering this is as much strategy game as it is fps


Expect thats not how it works ever, fortifying an existing premade location? Sure thats cool

Creating nothing but road block after road block where you spend hours fighting over a road not even fighting on a point? Lame, horrible, aweful.

The issue is the nature of fortifications is a flawed one, no one ever designs a fortification with the intent of "Oh im going to make an enjoyable and fun spot to fight on."
Its always, "How can i make this the most annoying and awful location to fight over humanly possible?"

Fortifications are just horrible, and seriously, i would challenge anyone to actually think of a time, that you legitimitly enjoyed fighting against a fortification, when was the last time, especially since the update that you roll up onto a fortification in the middle of the road, and think "Oh boy! i cant wait to fight this!" vs "Oh boy, here we go again."
Zerschmetterling Aug 14, 2023 @ 10:01am 
Construction is only weak when undefended, but the huge problem is, there is no reason to defend a construction base.
A player base might have some short time impact on a single fight for a fixed lattice base, but after the fight is over and the real base is either conquered or defended, the frontlines will shift and the player base lost its purpose. So nobody will defend it anymore.
And an undefended player base is nothing but an XP pinata for a few lightnings/main tanks.
Khloros Aug 14, 2023 @ 11:51am 
Originally posted by Zerschmetterling:
Construction is only weak when undefended, but the huge problem is, there is no reason to defend a construction base.
A player base might have some short time impact on a single fight for a fixed lattice base, but after the fight is over and the real base is either conquered or defended, the frontlines will shift and the player base lost its purpose. So nobody will defend it anymore.
And an undefended player base is nothing but an XP pinata for a few lightnings/main tanks.

They are just annoying speed bumps, that dont offer anything interesting or fun. Its just a location for people to spam vehicles out of or spam flail kills...wew lads.
Zerschmetterling Aug 14, 2023 @ 1:01pm 
Back, when the hives where a thing, construction bases where fought over tooth and nail.
The bases where important to winning the continent. And so players care about them and came running to defend a player base. It was great fun.
So, the core of construction is good, it just needs a reason to exist in the flow of battle.
Aside from a bit of XP, there is no reward for defending or destroying a base.
Buggsy Aug 14, 2023 @ 8:45pm 
Originally posted by Khloros:
Because the % of the community that even gives a crap about building is to small to matter, so if anything, just means we can knock them down faster and move onto fighting for points, not roads.

Yeah, it's such a small percentage pop numbers have crashed to lowest numbers ever.

(sarcasm off)
Buggsy Aug 14, 2023 @ 8:56pm 
Originally posted by Khloros:
Originally posted by Wilgryf:
I don't see anything stupid in being able to fortify a location considering this is as much strategy game as it is fps


Expect thats not how it works ever, fortifying an existing premade location? Sure thats cool

Creating nothing but road block after road block where you spend hours fighting over a road not even fighting on a point? Lame, horrible, aweful.

The issue is the nature of fortifications is a flawed one, no one ever designs a fortification with the intent of "Oh im going to make an enjoyable and fun spot to fight on."
Its always, "How can i make this the most annoying and awful location to fight over humanly possible?"

Fortifications are just horrible, and seriously, i would challenge anyone to actually think of a time, that you legitimitly enjoyed fighting against a fortification, when was the last time, especially since the update that you roll up onto a fortification in the middle of the road, and think "Oh boy! i cant wait to fight this!" vs "Oh boy, here we go again."

Oh look, a zerger who thinks he has an inalienable right to zerg from one side of the map to the other completely unopposed, just because they herded the most amount of cats together into one spot.
DC| TehAgent Aug 15, 2023 @ 7:57am 
Construction needed the new buildings, more flexibility on placement, and snap-together parts. Thats it. Well, probably return Hives - cant count the number of times I put a base in an awesome location to stop an advance and no one really came to defend it. Hives gave a real purpose and value to the base.
Khloros Aug 15, 2023 @ 8:08am 
Originally posted by Buggsy:
Originally posted by Khloros:


Expect thats not how it works ever, fortifying an existing premade location? Sure thats cool

Creating nothing but road block after road block where you spend hours fighting over a road not even fighting on a point? Lame, horrible, aweful.

The issue is the nature of fortifications is a flawed one, no one ever designs a fortification with the intent of "Oh im going to make an enjoyable and fun spot to fight on."
Its always, "How can i make this the most annoying and awful location to fight over humanly possible?"

Fortifications are just horrible, and seriously, i would challenge anyone to actually think of a time, that you legitimitly enjoyed fighting against a fortification, when was the last time, especially since the update that you roll up onto a fortification in the middle of the road, and think "Oh boy! i cant wait to fight this!" vs "Oh boy, here we go again."

Oh look, a zerger who thinks he has an inalienable right to zerg from one side of the map to the other completely unopposed, just because they herded the most amount of cats together into one spot.
No? Im heavily against zerging and i have posted many times how the redeploy meta and zerging is ruining the game?

I would rather fight on points, not on roads.
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Date Posted: Aug 13, 2023 @ 1:28pm
Posts: 49