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I had this game in 2014, or so, and you'd still have these bare bones off periods late at night where there was nobody on.
Regarding the teamwork, you really need to get a mic and get an outfit that does that. Not all do that, but there is a substantial difference in both game enjoyment and competency of the players when the players are working as a team under a good platoon lead.
Regarding total players...they used to have more total servers. That's true.
It wasn't always more total players on any one server. But while the game engine is supposed to be able to handle 2000 players at once, they've never gotten that to work. The record is like 1600-ish on the same map/server and that crashed it shortly after. See the wikipedia for more.
Connery averaging 100 or so players 400 ish peak not even in the daytime for connery its from people joining higher ping servers than their usual lowest ping server. Daytime connery is 100 or so people duking it out mostly veterans by the kill stats level 80 and up normally. Its active when everyone near connery is asleep and it still only reaches less than 500 people peak.
But the average normal experience is just 100 people with empty fronts and one battle and no sqauds. Usually the team with 40% or more players dominating the other two teams keep in mind this is like 40 vs 30 vs 30 with a single continent I have not seen any of the others unlocked at the same time.
I used to play this from 2014-2017 and quit for a while and came back to a sad empty amusement park compared to the game then and the gameplay feels wrong somehow like its not possible to play the game as intended. Its too empty and devoid of the intended players to be there on all fronts.
Connery is more active while everybody who is intended to play on connery are asleep than when they are awake. The people connery is intended to serve are only using it up to about a max of 150 daytime players unless your telling me these ramping up spikes in activity at night for connery to about 200-400 players max are everyone never sleeping every night. Unlikely. It is more likely people awake at normal times for their area.
You can see for yourself here when you sort by 7 day period on the graph its obvious the pattern:
https://ps2.fisu.pw/population/?world=1
But as long as people keep sending money to 'nowhere' the game will keep creeping around. Being pure waste of space in free2play market.. I think ppl deserve large battles with microtransactions with something better than game with an engine out of 2001 xDD
But PS2 community are bunch of xxxxxx anyway xD
Does 1000 people mean that 1000 people were playing in the same fight? Or does it mean we have 400 in Indar, 400 in Esamir, and the last 200 either in ques or fighting in Kotyr (the old continent for players under level 15)?
I don't see the fights as particularly smaller than they used to be, during peak hours. But I'm not waiting in ques, because of it. And Kotyr is gone, so there's none of those nasty eternal players in there any more (there would always be some that just kept remaking their level 1 character to play against noobs, not unlike the WoW scene back before they revamped their PvP).
The last time there was 1000 players in connery was november 2022 almost a year ago. The entire attraction and point of planetside 2 was the high amount of players but now its just the same as most other multiplayer servers in normal games without such ridiculous capacity.
Now the game feels like fitting teams of 30 odd soldiers against eachother into a giant map. Its ridiculous like putting a tiny item into a giant empty box for shipping.
That is kinda sad. What year did they do that? I don't remember this existing because it would regularly reach 2000 or more and reach a queue limit which was normally a short time because people ragequit regularly.
Its such a sad state just the one barely populated 100 player continent usually lasting hours or days on the same continent never having alert triggered for those nice rewards.
No more multiple continents, rarely ever any sqauds, barely any players per team usually 20-50 players per team, giant empty map with greyed out zones all over forcing you down a narrow path, completely undefended empty front lines, one battle on a single tile, or worse a thin uncoordinated defense, basically guerilla warfare just to get kills or capture points and run away as infil stalker, spread out all over getting warpgated easily by the one faction usually VS with some teamwork and overpop usually 40-50 % or 40-50 players.
With all that said, its just an old game now. I remember playing this about 11 years ago and eventually everything has to die.
Construction is suppose to offer defensive gameplay for players that just want to relax and not zig-zag lag exploit 24-7, or maybe just take a break after hours of zig-zag lag exploiting and relax. For me I was only interested in a defensive gameplay dynamic in a game where offense is way way way too easy with players dropping on top of you, behind you, on your flanks, cloaked; there is just way too much envelopment to be enjoyable, there is no "frontline", just a random moshpit of morons who think their ability to point a mouse in the right spot quickly enough is talent.
It's all too damn random, we need defensive tools so a smaller number of players on prepared ground can defend against a larger number of players. I know I know I know that's not 1337 talent, but it what the game needs.
No one would probably trust the Planetside Name itself for a true 3rd installment because of all the miss-management with the IP in general and constant cash grabs with reskins of items and junk that then even may get pulled from the market because of personal reasons between parties. The Player Creation Marketplace was really just actually a Developer Creation Marketplace, where asset developers just happened to claim to be players also, just because they PLAYED the game one time or what ever... and a way for developers to make even MORE money from the players.
Planetside as a game was great for as long as it lasted, and all I can do is salute everyone that played. I can't say that I can salute the developers the same...
And why on earth would they want to deny "minecraft" from being the focuse of this game? That's a much more successful game title...
And a bad continent to go with it. No one likes Oshur, especially not now with that change to Mirror Bay, and no one especially likes the construction "improvements".
Wrel was just completely and utterly out of touch with the very playerbase he came from. And the game suffered for it in such a way as that the population is so low now that the game does indeed NOT function the way it was intended so many years ago.