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You can overcome that by turning on Smoothing in video settings.
Also, most of the best/meta guns have high rates of fire
HAHA loss in DPS.
No dude there are guns that fire faster with higher FPS.
"This is not something that can be "fixed". LUA runs code once per frame and task.wait() rounds up, not down. This means that the more FPS you have the more accurate your wait time (the refire time) is. For example, if you have 60 FPS, your task.wait() is as accurate as 1/60 of a second, whereas someone with 240 fps is as accurate as 1/240 of a second. If the refire time of a gun was 1/120 of a second, the 60 FPS player would have to wait twice as long as the 240 FPS player.
You can technically compensate for this by programming the gun to fire 2 shots every few frames to make up for the wait inaccuracy, but this would feel extremely jank for the player and is not a good solution."
https://iridar-mirror.knyazev.io/index.html%3Fp=6386.html
As Youngling said smoothing about nukes the differences. DPS (and RPM) also only matter for refire so the affect to TTK is from bullet 2-> which means the TTK reduction is going to be as much as 1/3 less than the DPS reduction (a 10% RPM reduction becomes a 6% TTK reduction.
Which all adds up to mean: The actual issues you'll will be from having low FPS itself, skipping frames hurting your aim/tracking and information coming to you later since the frame an enemy peaked you arrived late to your monitor.
60+ FPS there's no "world ending" difference, and under 60 FPS you're screwed by being under 60 FPS. Simple as.
Free positioning tool and infinite legal wall hacks.
I think it would be preferable to either boost the damage reduction of flanker armor against C4 or reduce the C4 damage. When you consider it, Vanguard is the main battle tank with the largest health pool, although it is hardly surviving against C4. Correct me if I'm wrong, but I've seen a number of Vanguard with Flanker Armor destroyed by two bricks of C4.
A Flanker armor with 20% reduction per bricks of C4 is completely garbage.
If I may add, some players also employ bugs in the game to ambush their enemy.
The wiki link, will also explain why weapons does more, or less dmg then we all think they should do. Like how the archer does not do 450. Sunders/lightnings/MBTs have 40% dmg resistences to archers dmg type.
https://planetside.fandom.com/wiki/Vehicle_armor_and_damage_resistance
Even though you and your group had already checked and the location is safe from the enemy, especially from Nason's Defiance underground level, there is a glitch where players can fire through walls or hide behind wall and pop-out to shoot you in the back.
I'm a send a add, so we can keep this off the thread.