PlanetSide 2
The devs should just remove c4 bricks at this point.
God forbid my 2 c4 costing 150 nanites has the power to kill a 200 nanite cost sunderer. It only takes 20 seconds to deploy and takes immense skill to even get there.

Just remove it devs if you hate any individual skill in the game. Hell just make it where all vehicles can only take damage from heavies so this game can finally smolder out.

Numbers are the only thing that matters, no tactics, no strategic maneuvers, just whoever has more bodies gets the win.


You already made vehicles cost dirt cheap and infinite to replace, just remove infantry and turn this into a World of Tanks competitor.

I would assume an intelligent person would think "huh with vehicles cheaper, maybe infantry should get a buff?" Nope, not a single thought in that empty head.
Ultima modifica da Brother Invictus; 11 ott 2024, ore 14:37
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Messaggio originale di Brother Invictus:
Messaggio originale di Shortpower:
The review is half wrong though. Gun balance isn't extremely bad, most TTK differences are 1/10th the time it takes to blink. There are a few guns that could use small tweaks down and others that could be slightly improved or reworked. Nothing is so bad that "if you're not running this gun you just shouldn't play" which would constitute "off the charts" gun balance.

The infil thing is fair enough.


You forget that a lot of guns have firerate tied with framerate, which is a huge balance issue that has never been touched.

You can overcome that by turning on Smoothing in video settings.

Also, most of the best/meta guns have high rates of fire
Messaggio originale di Shortpower:
Messaggio originale di Brother Invictus:


You forget that a lot of guns have firerate tied with framerate, which is a huge balance issue that has never been touched.
It's literally not. The DPS loss with all 60+ FPS framerates is negligible and any loss in DPS in framerates under that is significantly less important than the fact that you have low FPS to contend with.

HAHA loss in DPS.

No dude there are guns that fire faster with higher FPS.

"This is not something that can be "fixed". LUA runs code once per frame and task.wait() rounds up, not down. This means that the more FPS you have the more accurate your wait time (the refire time) is. For example, if you have 60 FPS, your task.wait() is as accurate as 1/60 of a second, whereas someone with 240 fps is as accurate as 1/240 of a second. If the refire time of a gun was 1/120 of a second, the 60 FPS player would have to wait twice as long as the 240 FPS player.

You can technically compensate for this by programming the gun to fire 2 shots every few frames to make up for the wait inaccuracy, but this would feel extremely jank for the player and is not a good solution."
Messaggio originale di Brother Invictus:
Messaggio originale di Shortpower:
It's literally not. The DPS loss with all 60+ FPS framerates is negligible and any loss in DPS in framerates under that is significantly less important than the fact that you have low FPS to contend with.

HAHA loss in DPS.

No dude there are guns that fire faster with higher FPS.

"This is not something that can be "fixed". LUA runs code once per frame and task.wait() rounds up, not down. This means that the more FPS you have the more accurate your wait time (the refire time) is. For example, if you have 60 FPS, your task.wait() is as accurate as 1/60 of a second, whereas someone with 240 fps is as accurate as 1/240 of a second. If the refire time of a gun was 1/120 of a second, the 60 FPS player would have to wait twice as long as the 240 FPS player.

You can technically compensate for this by programming the gun to fire 2 shots every few frames to make up for the wait inaccuracy, but this would feel extremely jank for the player and is not a good solution."
No. So this isn't Lua, and the translation in loss of DPS isn't the linear nonsense you're spewing. The community has exhaustively tested this - and the conclusion was as I said.

https://iridar-mirror.knyazev.io/index.html%3Fp=6386.html

As Youngling said smoothing about nukes the differences. DPS (and RPM) also only matter for refire so the affect to TTK is from bullet 2-> which means the TTK reduction is going to be as much as 1/3 less than the DPS reduction (a 10% RPM reduction becomes a 6% TTK reduction.

Which all adds up to mean: The actual issues you'll will be from having low FPS itself, skipping frames hurting your aim/tracking and information coming to you later since the frame an enemy peaked you arrived late to your monitor.

60+ FPS there's no "world ending" difference, and under 60 FPS you're screwed by being under 60 FPS. Simple as.
Ultima modifica da Shortpower; 14 ott 2024, ore 8:25
As a (sorta) new player, I do feel that infiltrators kill me a lot more than any other class, often in hardly enough time to respond, but I'm pretty sure that's just cause im ♥♥♥♥ at the game
Messaggio originale di Skullpunk:
As a (sorta) new player, I do feel that infiltrators kill me a lot more than any other class, often in hardly enough time to respond, but I'm pretty sure that's just cause im ♥♥♥♥ at the game
Nope, it really is because of infiltrator.
Free positioning tool and infinite legal wall hacks.
Messaggio originale di Shortpower:
Messaggio originale di Skullpunk:
As a (sorta) new player, I do feel that infiltrators kill me a lot more than any other class, often in hardly enough time to respond, but I'm pretty sure that's just cause im ♥♥♥♥ at the game
Nope, it really is because of infiltrator.
Free positioning tool and infinite legal wall hacks.
yeah thats a bit ♥♥♥♥♥♥♥♥, aint it?
Messaggio originale di Skullpunk:
Messaggio originale di Shortpower:
Nope, it really is because of infiltrator.
Free positioning tool and infinite legal wall hacks.
yeah thats a bit ♥♥♥♥♥♥♥♥, aint it?
Thats what the infiltrator complaint boils down to yes.
Messaggio originale di Brother Invictus:
God forbid my 2 c4 costing 150 nanites has the power to kill a 200 nanite cost sunderer. It only takes 20 seconds to deploy and takes immense skill to even get there.

Just remove it devs if you hate any individual skill in the game. Hell just make it where all vehicles can only take damage from heavies so this game can finally smolder out.

Numbers are the only thing that matters, no tactics, no strategic maneuvers, just whoever has more bodies gets the win.


You already made vehicles cost dirt cheap and infinite to replace, just remove infantry and turn this into a World of Tanks competitor.

I would assume an intelligent person would think "huh with vehicles cheaper, maybe infantry should get a buff?" Nope, not a single thought in that empty head.

I think it would be preferable to either boost the damage reduction of flanker armor against C4 or reduce the C4 damage. When you consider it, Vanguard is the main battle tank with the largest health pool, although it is hardly surviving against C4. Correct me if I'm wrong, but I've seen a number of Vanguard with Flanker Armor destroyed by two bricks of C4.

A Flanker armor with 20% reduction per bricks of C4 is completely garbage.
Ultima modifica da Custodian Strike Force; 15 ott 2024, ore 10:23
Messaggio originale di Skullpunk:
As a (sorta) new player, I do feel that infiltrators kill me a lot more than any other class, often in hardly enough time to respond, but I'm pretty sure that's just cause im ♥♥♥♥ at the game

If I may add, some players also employ bugs in the game to ambush their enemy.

Ultima modifica da Custodian Strike Force; 15 ott 2024, ore 11:24
Messaggio originale di Guardsman 101:
Messaggio originale di Skullpunk:
As a (sorta) new player, I do feel that infiltrators kill me a lot more than any other class, often in hardly enough time to respond, but I'm pretty sure that's just cause im ♥♥♥♥ at the game

If I may add, some players also employ bugs in the game to ambush their enemy.
Yeah, I've seen a fair few invisible players so I figured that's the case.
Messaggio originale di Guardsman 101:
Messaggio originale di Skullpunk:
As a (sorta) new player, I do feel that infiltrators kill me a lot more than any other class, often in hardly enough time to respond, but I'm pretty sure that's just cause im ♥♥♥♥ at the game

If I may add, some players also employ bugs in the game to ambush their enemy.
Which bug is this?
Why not just add weakspots (as in actual separate hitboxes) to vehicles that would make killing them much faster? If you can land C4 on a weakspot you would either have to actually sneak up without anyone turning you into swiss cheese or have insane aim and luck to drop it from above onto one. Also infil is a class for cowards, real men use light assault for flanking, and engie with anti material rifle for sniping.
Messaggio originale di Wilgryf:
Why not just add weakspots (as in actual separate hitboxes) to vehicles that would make killing them much faster? If you can land C4 on a weakspot you would either have to actually sneak up without anyone turning you into swiss cheese or have insane aim and luck to drop it from above onto one. Also infil is a class for cowards, real men use light assault for flanking, and engie with anti material rifle for sniping.
Its already a thing expect for Anti-Vehicle Grenades, C-4, and Tank Mines.
The wiki link, will also explain why weapons does more, or less dmg then we all think they should do. Like how the archer does not do 450. Sunders/lightnings/MBTs have 40% dmg resistences to archers dmg type.
https://planetside.fandom.com/wiki/Vehicle_armor_and_damage_resistance
Messaggio originale di ʎʌɹǝԀ:
Messaggio originale di Guardsman 101:

If I may add, some players also employ bugs in the game to ambush their enemy.
Which bug is this?

Even though you and your group had already checked and the location is safe from the enemy, especially from Nason's Defiance underground level, there is a glitch where players can fire through walls or hide behind wall and pop-out to shoot you in the back.
Ultima modifica da Custodian Strike Force; 18 ott 2024, ore 1:04
Messaggio originale di Guardsman 101:
Messaggio originale di ʎʌɹǝԀ:
Which bug is this?

Even though you and your group had already checked and the location is safe from the enemy, especially from Nason's Defiance underground level, there is a glitch where players can fire through walls or hide behind wall and pop-out to shoot you in the back.
in all my 4k hours i have never seen, or heard of this ever befor. We are not talking about stalkers right? we are talking about other classes?
I'm a send a add, so we can keep this off the thread.
Ultima modifica da Oswald; 18 ott 2024, ore 3:42
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Data di pubblicazione: 11 ott 2024, ore 8:49
Messaggi: 71