Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
BUT
Making a 7$ item 3.50/4.99/5 bucks will matter a lot. Volume matters. The assets are there and no additional money is being spent on developing them. They may be stuck with a certain payout per sale to Player Studio items though.
Some of the other stuff just costs too much. I might be considered a whale by some but its been a LONG time since I bought anything other than a membership or spending the 500 DBC I get from it. I HAVE spent a ♥♥♥♥ ton over the past 10 years though. I make more money now than ever and still dont like the 70$ bundles. Thats just insane when you look at the cost of other stuff. The sales strategy is just way too aggressive and centered around nickel and diming people to death.
They should grab Unreal Engine 5 and start making PS3, primarly for PC, but PS5 and XBX ports could follow in the future.
no
Planetside Arena was tried and failed (2019).
Not sure the support is there for another game, one of those titles lost to time like many other franchises we want to live forever.
Currently it would be the best time to release a classic combined arms class shooter - There is basically no competition aside from BF 2042 and maybe Battlebit.
They would need to get a bit more mainstream with the game mechanics and gunplay to attract a big audience though. More towards a battlefield style gunplay rather than the arena shooter concept we have in PS2
A family friend of mine, who worked in retail management for 15 years said to me, "Volume fixes everything." They absolutely need to take Volume seriously.
There isn't much of a reason to fight over the land anymore without large pops. (Balance is also not right when it comes to tank combat) that is were I fell in love with the game originally, farms aren't fun. A new game could address this and it would be profitable if executed well, but eg7 is too conservative for that sadly hopefully one of our whales is secretly a billionaire and will fund a third game. (licensing form the acquisitions company that bought the rights)
HA
I actually worked retail in my early 20s. I was a department manager. For the first time ever in the history of the company, I took my little department to the top of profits - even making more than the meat department (which is your money maker in virtually every store)
That was because my strategy was volume. Selling low cost items in volume. I found the things that people with little to spend would buy and sold the **** out of them. People that HAD the money also bought those items, because theyre cheap, good, and they had the money...so why not?
As far as PS3 goes, yes. All we really need are some new models, skins, and maps. The 'bones' are already there. CPU technology has caught up to the engine - most of us were struggling with 30 fps back in the day. Just basically remaster the game, make us new maps and sell it as PS3. With actual well thought out balance of course.
nope, you don't seem to know how companies work or what players need. you're probably one of those who would make a game and abandon it 1 year after, saying "its old" and would bounce at something new.
csgo is as old as ps2, but they released a new update and turned it into cs2.
what ps2 NEEDS, is overhaul update. better graphics, better vehicle damage physics (visual damage), more vehicles, new maps ..etc.
altho i don't mind graphics, it looks amazing for 12 year old game. at least it's not a GPU fryer. my GPU sits nicely at 30% usage with temps below 50c even with hot weather.
game is NOT pay2win, what are you on about? play more than 10 minutes at a time. nothing is OP, you can unlock everything for free.
if game is FREE to play and no micro-transactions, how do devs make money? do you know how much it costs them to host servers? i think at this point they barely making money just to upkeep the servers.
do you know how much programmers charge? depending on country and programming, they charge 50-150 eur per hour. how you expect them to hire programmers if they make it all free?
making as little as 1 model, will take at least 1 month for a single person, calculate the hours and calculate how much it would cost to make just ONE new model.
we don't need ps3, they just need to upgrade the existing game and put some life into it. they can do "asset-flip" with minimal effort and make it into whole "new" game.
HOWEVER reason why ps2 is not popular, is because average player has IQ of a donkey and ps2 is simply too complex for such players. if you can't hold W and win, then it's "boring" for most players. that's why cs2 is so popular, you can hold W and bash mouse1 and win, this is what low IQ players want, that's why cs2 is popular ans ps2 isn't.
same with other more complicated games, like insurgency sandstorm. it's very realistic, but people are not good enough to play it. i've made some videos on those noob rushers aswell, they hold W, then die instantly to a bot and then they get bored while 1-2 players are using tactics to complete the objective.
so if they make ps3, it won't get more players than ps2. it might at first, maybe in first 1-2 months, but then people will get bored as it's too "complicated" for their tiny minds to handle.
it's same with every game, all popular games are simple and arcade. anything that requires thinking powers, will get abandoned very fast as it's "boring".
that said, look at BattleSide. it's not out yet, but its inspired on ps2 and it has entire plant + space. it will also have 3 factions and basically very similar to ps2, but it seem to have very small dev team, so i doubt it gets anywhere. i hope it does tho, it looks promising.
Planetside 2 is on life support, likely to stay there until it dies a slow and painful death.
The best course of action for developers is to make PlanetSide 3 a purchasable game if they decide to develop it. In this way, a player will be banned and forced to buy the game again if they are found to be hacking/cheating.
I think that would mean the game wouldn't reach the necessary numbers to fill up fights if they keep that concept. F2P models are designed to fill games with "content" (other people to play with)
So if the new owners don't find a very talented dev studio by some miracle it would probably end like Arena
In addition to content, their game must be less vulnerable from hackers. No matter how excellent the content is, it would be useless if hackers were rampant. I wouldn't waste my money on their membership, which is the reason why.