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situation #1 the fact you have forced an enemy tank to disengage/ retire is in itself a victory, to mindlessley pursue your target whilst he is repairing and no doubt setting up mines to counter your pursuit and set an ambush is a not wise move on your part. (thats where harrasers come in better to lose a harraser then a 450 nanite battle tank)
situation #2 & 3 in big battles with lots of vehicles ambushes can happen by using the field/ terran to mask your approach. failing that just hang wide and dont charge the middle as it will give the enemy a chance to concentrate their fire. Remember range is your friend your not controlling a bulldozer so don't charge in and let infantry get a chance to engage you with explosive rounds that have no chance of missing or to be jumped on by light assault troops also having a EOD implant helps detect unseen mines..
situation #4 & 5 buy a dedicated anti aircraft weapon and have a team mate take that role also spotting targets will help your gunner should he be distracted.
It couldn't hurt investing more into it particularly buying the ap cannon on your vanguard especially in heavy vehicle areas where you can dominate the field by sheer damage output and remember keep your distance from infantry especially if you are using the ap cannon.
As for optics I personally wouldnt bother with thermal optics with an ap cannon just upgrade the zoom function.
For me personally i have found that the speed chassis is superior as I do a lot of flanking/ encirciling.
Hope that helped a bit :)
I'm sure a fellow NC player can give you more specifics. Happy Hunting!
I dont recommend cami's videos as it only caters for the "Zerg" build (lease useful) vanguard cert for top players. I mean he didnt even mention about c4 fairies, Av mana turret, and AV MAX which are the top deaths of vanguards.
The current build would be AP vanguard (the only useful gun) and max stealth. Stay behind your faction zerg and try to pick off wounded targets. Only flank if you have the very good idea the layout of the map, enemy positioning, and avoid enemy infantry as much as possible. Also learning when to use the shield is also important. Also always have a secondary AV gunner if you want to have any chance of winning any MBT engagement except prowler.
If you are serious about tanking in PS2, you should start with prowler>magrider>vanguard. Then you will have some experience about the enemy vehicle movement, deployment and engagement range and how to engage them effectively.
some tactics for you to consider:
for all tanks- try to face front to enemy as the front has most resistance to enemy fire (same for the shield when you press F key). (sometimes with the tank rear to a wall/boulder could help in close encounters as enemy tank can only shoot at your front and side)
for anti tank use, it's better to have armour piercing and secondary to be either enforcer or halberd, but since u mentioned u are new, you would not have the certs yet to access this two weapon.
for anti air, if they are too high, find a slope and it can increase the angle your gun can fire (u can OHK a ESF if you got it right with main gun)
note: enemy liberator are always coming from behind and can kill u in a sec, so if you join a platoon with air assets, maybe they will get enemy air before they get u.
also, if u are playing solo, after you fire the main gun, press F2 and fire off your secondary and if u press F1 after 4 sec, your main gun should have reloaded automatically and ready to fire. do note this tactic leaves you unable to move when u are using secondary, so you are a sitting target.
increase the reload speed of main gun to at least 2nd level.
shoot and scoot- fire a few rounds and move to another location as if you are always at that location, enemy will find a way to flank you and shoot up your rear.
C4 fairy - best to use proximity radar and check the minimap for enemy near you
EOD implant for anti tank mines (but since u are new, you need to get some implant energy chargers first. no implant, u should use your mk 1 eyeballs on the road or follow a fellow nc vehicle.
enemy av turrets - find where they are and make decision to hide or attack them. a squad of av turrets on the hill top can and had destroyed a whole convoy of vehicles before.
don't get discourage from reading above, u get killed a lot in this game.
learn from mistakes from your death and learn from your enemy too,
unless you fancy c4 fairies dropping on your tank be my guess, or libs at max range plinking your health. Stealth cert is very useful, if you know what are you doing
When i am gunning i prefer the M20 or the Kobalt to be honest, because i can also hunt Infantry with them. M20 isn't that great against infantry, but it does perform decent enough against every possible threat.
Situation 2: You have 2 options here with the Vanguard. Option 1, you get a max Stealth into your vanguard. It will prevent you from being outspotted and also reduces the amount of time your tank stays spotted. A lot of people depend on the expanded Minimap when they drive their tanks, and that includes relying on the auto spot feature, when an enemy is coming close. With level 4 or 5 stealth you can actually drive right up next to them.
Option 2. Use the terrain to your advantage and lure them in to you. Ideally with a Frontarmor. Yes, 5% doesn't sound to much, but it makes a difference of 1-2 shots.
Situation 3 and 4: A MBT isn't a solo vehicle, not only does that mean that you should have a Gunner but it also means that you should be near or with other vehicles. Having a Skyguard or two in your column will make all the difference. Work with your Squadmates and don't get separated from the pack.
Situation 5: See Situation 3 and 4... on top of that. The Basilisk is an all round gun, that is supposed to do equally well in all situations, without excelling in them. There is a reason there are 2 Anti Air turrets available and even those will not save you. ESF and especially Liberators are your natural enemy, which is why you need your Team to help you. This game isn't balanced around 1v1 fights, but around Squads and Platoon sized forces. If you have an Armor column going, have 1-2 skyguards in it. 2 Skyguards will keep the sky secure. 3 Skyguards will turn the area into a no flyzone for everything but a galaxy (and even those go down quickly if 3 skyguard concentrate their fire on them). That is what they exist for. You keep them save and they keep you save.
Anti Air turrets on your MBT are air deterrents, designed to make the ESF consider it twice if they want to nab you, but they won't stop a dedicated attack.
Combat Chasis can help you with Air defence, as it allows you to quickly change direction. It increases the mobility of your Tank, which makes it harder to hit... but in general you won't survive a pro pilot if you don't have something to hide beneath or friends to help you out.
Vanguard shields ain't that hot. They double the HP of the tank, which is nice, but only last 6 seconds and take somewhere between a minute and 45 seconds to recharge. They are nice if you just 1v1 occassionally or can drop back into the pulk on a slow armor advance, but they don't really make that much of a difference.
I honestly wouldn't want to ride a Vanguard in anything but a level 3 combat chassis. The improved turn rate as well as reverse speed far surpasses a few more MPH and better acceleration.
Edit:
I second that. Matter of fact, i find Stealth to be the most useful on any ground vehicle, except Sunderer. Sunderer its either Mineguard or Deployment shield. (Shield gets you more milage)
vanguard shield as of the last nerf was 2000hp at which is 1/2 of total Health pool of a MBT regardless of cert level. Even with shield you are not invincible, 2 c4s and 1 decimetor shot will kill it. (3mines will too, 9 shots of 120AP to the rear will)
and yes, vanguards are the best 1v1 MBT battle at mid-short range combine with shield. Any skilled prowler/magrider will tell you that. Its nearly useless at everything else. I do run a platoon of prowlers, and 1 of the emphasis is having prowlers covering eachothers blindspot, so vanguard rush is nearly impossible.
I know, my fault. I have no idea why i wrote double, instead of 1,5 times.
Being the best at it (and we could argue about that), doesn't mean that MBTs are generally designed to be lone wolfs, which was my statement. MBTs are designed to be Force Multipliers of an Advance. If you want to go out and be a lone wolf tank hunter then the Lightning does a much better job, as its narrow profile allows for it to sneak around the battlefield and snipe enemy tanks. Its also fast enough to circle around the enemy and engage them from behind, especially with max stealth. Just have to avoid head on confrontations.
tell that to prowler.
As a TR, the only time i touch the lighting when theres a lot of Airhammer/lolpod reavers or covering my platoon prowler buddies.
after the air has been dealt with 1/10 would touch the lighting again. I mean theres absolutely no reason to use it, 120AP/120HEAT/120HE outshines lighting guns. Plus prowler does not flip so easily, even vanguard do flip over often especially with racer chasis.
I can only speak from a NC and Vanu perspective and at least with NC i go out hunting Prowler and Magrider in a Lightning quite often. I prefer infantry, but i do rather go out in a lightning than pulling a Vanguard. It has the better mobility, and thanks to the narrow profile you can hide it in ditches.
I also haven't flipped a lightning in a long, long time.. but then again i've stood by the lightning for a long, long time.
So I see a lot of support for the AP cannon. If I do cert buy the AP cannon, should I stick with the M20 Basilisk or does another secondary gun complement it better? I'm aiming for having the most versatile tank.
At this point I'm thinking of maybe trying to cert up a Lightning first, getting good at that, then coming back to my Vanguard. I will also create a TR and VS character to try out their tanks, can't believe I didn't think of that earlier.
Right now I think I only have a level 1 EOD implant. Is it worth it to spend the certs for energy on that or should I wait for a better implant to drop?
Also, I had spotted some anti-tank mines in the road and tried to use my HEAT cannot to blow them up so I could proceed. For some reason my HEAT rounds did nothing to the anti tank mines but my M20 gunner was able to eventually destroy them (after using a bunch of ammunition). Is the main cannon really useless for exploding anti-tank mines?
Wow, a lot of support for stealth. I kind of regret putting all those certs into auto-repair now...
Now this is something I didn't realize when I started certing up the Vanguard. I've always had a gunner, but as far as getting the Vanguard combat ready it looks like a 4 step process...
1. Me getting to a base that spawns Vanguards.
2. Rendezous with my gunner.
3. Joining a friendly armored column.
4. Slowly driving to the front lines, as all the faster vehicles pass us by.
And all that takes time. It's enough to make me want to choose the speed chassis, even though I see a lot of support for the combat chasis. The problem is my squadmates are impatient, and to be honest I am a little too. So by the time I've done the first two steps we're looking for battle, actually pulling off all 4 steps has seldom happened. This may not be the best tank for impatient people.
Also, our squad has never joined a platoon, so actually coordinating with a friendly armored column with anything other than proximity voice chat has never happened.
On a related note, what's the key to "lock" my vehicle so only squadmates can join? I don't see it listed on the keybinding screen.
Thanks again for the advice, this has been really helpful!
If you want versatile, stick to the heat gun. Yes, the AP turret does 475 more damage than the HEAT but you'll probably not be as effective against Infantry. I mean, yeah.. you can snipe infantry with an AP Turret (i do it all the time with my lightning), especially Max units, but really if you want versatility, then HEAT is the turret to go.
I'd go with a HEAT + M12 for Versatility. You are not a Tank hunter, but your Gunner will make short work of any and all infantry and you can smoke them out for him with the HEAT's splash.. as well as still be reasonably effective against Tanks.
If you have problems with Tanks AP + Kobalt or HEAT + ML85 are the way to go. If you have a good gunner... HEAT + M20 is the most versatile.
Driving a Lightning will teach you a lot of skills useful for your Vanguard. Not only will you learn the terrain, but also how to use it for your advantage. If you get to the point where you learn how to use terrain effectively with a Lightning (if you think the Vanguard has paper for armor, just wait till you have driven a Lightning :D ), doing the very same with a Vanguard will make you a much better vanguard driver.
Don't think it is worth it at all. Mines are placed in predictable locations, and if you are attentive you can see the pizza laying on the road.
You didn't hit them properly. They can be blown up. But ideally you'll want your gunner to do that.
Auto-repair is a bad idea, in my opinion, but i also would never drive without being an Engineer either (same goes for flying). It takes forever to really kick in, compared to driving behind a rock, jumping out and using your (hopefully upgraded) Repair tool is much quicker. If you have a squadmate that is also an Engineer... no auto repair could possibly be quicker than two engineers that quickly repair the Vanguard together.
In my opinion for Vanguard its Front Armor, Side Armor or Stealth, depending on your preference.
Ironically enough, i would have to log in to say for sure... but i think its page down. Not really needing that, since they removed the despawn option.
Since all weapon will OHK an infantry, AP rounds with +25m/s increase in velocity seem to be no brainer option especially for veteran tankers that rely on OHK. Until the next nerf then, i will be sniping infantry with P120 AP
i cant say too much about magrider weapon preference, a lot of magrider tankers preference varies. Most prefer FPC (AP) due to the slim projectile that dont obscure your vision, however i still prefer PC/VPC since i dont rely on the front cannon to do most of the AV damage. Saron is still my personal favorite.