PlanetSide 2

PlanetSide 2

Gumbinator Feb 1, 2015 @ 9:53pm
Heavies Shield too strong??
It Seems any time i amnage to get the drop on a heavy he can pop his nanite shield and be completley unstoppable. i realize its meant to protect the solider but, i mean of the 100 firefight ive been with heavies latley, ive lost 90 of them solidly because that shield is too strong to take out. i feel they should be nerfed and altered a little bit. Thoughts and Comments???

(I use the MKV supppressed by the way)
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Showing 1-15 of 30 comments
Zee_ Feb 1, 2015 @ 10:24pm 
The MKV Suppressed is a horrible weapon in general. That could be a big part of your problem right there.

Heavies are fine. If you can get the drop on one, go for headshots and they die just as easily as anything else. In frontal engagements, fire a few shots to make them activate their shield then just duck for cover, wait a second or two then re-engage, preferrably from a different angle. If they leave their shield on it'll be wasted, if they turn it off when you disengage they still lost several seconds of overshield.

Basically... don't try and go brute force against a class MEANT for brute force tactics. Treat a HA like you would a MAX, if you don't have the right weapon for the job point them out for friendlies and then avoid them as best as possible.
PS_ENJOY Feb 1, 2015 @ 11:58pm 
Generally speaking, they are desgined to take the frontal attack, its what the class is desgined for. And yes, it really angers me, push "F" to win! Skill less in my opinion. It can be beaten, but its not easy.

When I find myself head to head, try to make them miss you. Moving left and right while firing, you'll be shocked at how many people will freak out and miss you due to their aim being bad. You should never stay sill, or move straight forward or backwards in line with someone. Typically Heavies will spray, as most LMG's have large mag sizes.

I wouldn't call any Gun in game horrible, they just have to be used correctly, for the right situation. I can easily grab any gun people say are horrible and get a kill streak with it. Is it the best SMG? No. It is easy to use? No. This weapon will require you to have very good accuracy while holding down the trigger at close range. If you miss, your gonna die. You need everything to hit, and I would make sure to have the Extended Mag. Those last 10 rounds typically make or break it for me. This wep is a Short range, and if you can't hit the guy without using Laser or Grip, then you need to choose something else. Soft Point ammo is a must, your missing out if you don't got it.




Last edited by PS_ENJOY; Feb 1, 2015 @ 11:59pm
Doniazade Feb 2, 2015 @ 1:15am 
Heavies simply have a large advantage over anyone else in 1v1 engagements, period. You can talk about outplaying them all day but fact is still that the class is very cheap to face and play. In any reasonable game they would need actual support to stomp people, but PS2 heavies are built so that they can dominate everyone solo for some dumb reason. It really doesn't make for very fun gameplay when you need to play so much better than the heavy just to have an even chance of winning the fight.
Computer Sheep Feb 2, 2015 @ 2:06am 
Trying not to reiterate any points the others have made, I would recommend you to stick to infiltrator while using smgs, as they are the ones that can make them work with surprise. I would recommend you to use class specific weapons if you arent infiltrator, and if you are, you can usually get a rather nice faction specific SMG that would let you dole out more punishment than the MKV suppressed can. The main issue is just going up front to heavy assaults, as I feel like most people who complain generally rush up to a heavy assault expecting to win a straight up fight, put some range between you and him, use your abilities to negate his. Infiltrators can go (nearly) invisible, light assault can turn up in unexpected places, field medic has the ability to regenerate his health and totes around generally longer-ish range weaponry, engineers can...okay maybe engineers arent the best example, not stock engineers at least. The heavy assault generally does well in 1v1 combat sure, and his shield and weapon generally lets him stay longer on the battlefield than other classes in combat situations. But other classes have utility that can definitely help against heavy assaults...or any other...non max-ish class.
Ishan451 Feb 2, 2015 @ 2:25am 
Originally posted by Doniazade:
Heavies simply have a large advantage over anyone else in 1v1 engagements, period. You can talk about outplaying them all day but fact is still that the class is very cheap to face and play. In any reasonable game they would need actual support to stomp people, but PS2 heavies are built so that they can dominate everyone solo for some dumb reason.

Planetside isn't designed to be 1v1, but to be Squad v Squad.

All these cry babies that come over from BF or CoD and seem to expect that for some reason everyone has to be a cookie cutter of another person, is the reason Planetside 2 is such a f-ing casualisation of the first one in the first place.

Edit: This constant "Press F to win" whining gets on my nerves /edit.

Heavies fulfill an important role in squad v squad play and that is not a dumb reason, that is a good reason. They are there to be a meatshield for the rest of your squad, taking that away from them, means they have no business in the game anymore. You can cut the whole class from the game, and just give the engineer the launcher and that's it. If you want that, go play Battlefield, that is what Battlefield did. They split the class among Medic and Engineer.

The Heavy serves a vital role in team play. He is there to soak bullets for the rest of the team, so the rest of the team can do their jobs.

If that is a problem for you, then go and play Battlefield or CoD. Those games are designed for Lone wolves. Planetside 2 is CoDified enough as it is... last we need is to get rid of the last remaining bit of team play vehicle.
Last edited by Ishan451; Feb 2, 2015 @ 3:50am
nope they arent op thats how they are susposed to be anyone who complains about it i mean probably shouldnt play the game.
Doniazade Feb 2, 2015 @ 4:53am 
Originally posted by Ishan451:
Not being primarily designed for 1v1 does not mean 1v1 should be completely neglected, because it is a part of the larger game. You can easily have a heavy class that is useful with support without dominating people 1v1 just because they can F to win.
Last edited by Doniazade; Feb 2, 2015 @ 4:54am
Ishan451 Feb 2, 2015 @ 4:55am 
Originally posted by Doniazade:
You can easily have a heavy class that is useful with support without dominating people just because they can F to win.

They get mere 700 extra HP.. if you can't aim for their heads, then i suggest not to take them head on.
Doniazade Feb 2, 2015 @ 4:59am 
Originally posted by Ishan451:
Originally posted by Doniazade:
You can easily have a heavy class that is useful with support without dominating people just because they can F to win.

They get mere 700 extra HP.. if you can't aim for their heads, then i suggest not to take them head on.
Lol. A "mere" 700 HP. Get out.
Wild Grant Feb 2, 2015 @ 5:06am 
Eh. a good Pump action shot still 1 shots them, and shotguns have about the same effective range as those godawful NS SMGs
Dabs McCoy Feb 2, 2015 @ 5:29am 
Like everyone else said, don't take heavies head on :P

Originally posted by Ishan451:
Originally posted by Doniazade:
You can easily have a heavy class that is useful with support without dominating people just because they can F to win.

They get mere 700 extra HP.. if you can't aim for their heads, then i suggest not to take them head on.
No. Just no.
Ranger Jay Feb 2, 2015 @ 6:56am 
Heavy Assalut troops are supposed to be harder to take out hence the name: 'Heavy Assault'. Otherwise they'd just be called 'Light Machine Gunners'. Every single class has it's advantages and disadvantages.

The disadvantages of being a Heavy Assault:

1. When your shield is activated you light up like a light calling attention to yourself.
2. Your movement speed is significantly reduced.
3. With both of the above in effect, you are a slow moving bullet magnet.

The issue I see is someone trying to go toe to toe with a HA. If you're not a HA yourself, in a MAX suit, or really know how to deal with one, you have no business trying to square off with one. If the HA were as overpowered as this thread would have you believe, everyone would be playing as an HA. Which is simply not the case.
RockSpoon Feb 2, 2015 @ 8:23am 
...Their shield is annoyingly cheap of a tactic and ticks me off, but as LA I don't have too many issues. Most of them are incapable of properly headshotting, which I can, so my gun will deal 50 to 100% more damage per second simply because of shot placement. Toe to toe, it about evens us up. But I avoid toe to toe like the plague anyway, so I'm not often in that scenario.

You have no excuse to be head-to-head as an infiltrator with an SMG, and no excuse to be using an SMG as any other class.
Originally posted by RockSpoon:
...Their shield is annoyingly cheap of a tactic and ticks me off, but as LA I don't have too many issues. Most of them are incapable of properly headshotting, which I can, so my gun will deal 50 to 100% more damage per second simply because of shot placement. Toe to toe, it about evens us up. But I avoid toe to toe like the plague anyway, so I'm not often in that scenario.

You have no excuse to be head-to-head as an infiltrator with an SMG, and no excuse to be using an SMG as any other class.

Cheap tactic, how is there class ability cheap tactic?.. its there class ability.

Heck I moan and scream at light assualts jet packs, heck im standing behind a wall near a window and a LA just flys up shotguns me then drops down and away, nothing more cheap than being killed by a LA somewhere I cant get to where all they have to do is poke their head over the edge shoot me from above then run back to cover in a split second. Heck we were on a bridge the other day holding a point and a LA just jet packed under and over it in a figure 8 (one of the large bridges with a roof struckture) and was killing people left and right multipal times, he was only visible for a second each time as he flew past but damn... couldnt i call that cheap (we could have countered him with our own LA's and some did eventually)? But most of us couldnt counter him at all.

Even with my overshield ive been killed in half a second, due to many factors, lag, being ambushed, not firing my gun a 10th of a second sooner than my target, being a few bullets short due to not having time to reload... grenade (given you only turn your overshield on when you take damage, and some sources of damage are instant death, especially for HA like myself who dont run nano or flak, im a grenadier by the way), out of med kits with no medic around and only got half health even with a full overshield...

Calling the Overshield a cheap tactic is like calling Inf cloaks a cheap tactic, jet packs a cheap tactic, pre activation of a regen field by a medic a cheap tactic etc etc...
Last edited by [88th] ColPresumptuous; Feb 2, 2015 @ 12:55pm
DunningKruger Feb 2, 2015 @ 1:24pm 
well Heavies drop when i shoot them with my sniper rifle :) headshot always works plus remember the game is about squads not 1v1 each class is set for squad based action
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Date Posted: Feb 1, 2015 @ 9:53pm
Posts: 30