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Heavies are fine. If you can get the drop on one, go for headshots and they die just as easily as anything else. In frontal engagements, fire a few shots to make them activate their shield then just duck for cover, wait a second or two then re-engage, preferrably from a different angle. If they leave their shield on it'll be wasted, if they turn it off when you disengage they still lost several seconds of overshield.
Basically... don't try and go brute force against a class MEANT for brute force tactics. Treat a HA like you would a MAX, if you don't have the right weapon for the job point them out for friendlies and then avoid them as best as possible.
When I find myself head to head, try to make them miss you. Moving left and right while firing, you'll be shocked at how many people will freak out and miss you due to their aim being bad. You should never stay sill, or move straight forward or backwards in line with someone. Typically Heavies will spray, as most LMG's have large mag sizes.
I wouldn't call any Gun in game horrible, they just have to be used correctly, for the right situation. I can easily grab any gun people say are horrible and get a kill streak with it. Is it the best SMG? No. It is easy to use? No. This weapon will require you to have very good accuracy while holding down the trigger at close range. If you miss, your gonna die. You need everything to hit, and I would make sure to have the Extended Mag. Those last 10 rounds typically make or break it for me. This wep is a Short range, and if you can't hit the guy without using Laser or Grip, then you need to choose something else. Soft Point ammo is a must, your missing out if you don't got it.
Planetside isn't designed to be 1v1, but to be Squad v Squad.
All these cry babies that come over from BF or CoD and seem to expect that for some reason everyone has to be a cookie cutter of another person, is the reason Planetside 2 is such a f-ing casualisation of the first one in the first place.
Edit: This constant "Press F to win" whining gets on my nerves /edit.
Heavies fulfill an important role in squad v squad play and that is not a dumb reason, that is a good reason. They are there to be a meatshield for the rest of your squad, taking that away from them, means they have no business in the game anymore. You can cut the whole class from the game, and just give the engineer the launcher and that's it. If you want that, go play Battlefield, that is what Battlefield did. They split the class among Medic and Engineer.
The Heavy serves a vital role in team play. He is there to soak bullets for the rest of the team, so the rest of the team can do their jobs.
If that is a problem for you, then go and play Battlefield or CoD. Those games are designed for Lone wolves. Planetside 2 is CoDified enough as it is... last we need is to get rid of the last remaining bit of team play vehicle.
They get mere 700 extra HP.. if you can't aim for their heads, then i suggest not to take them head on.
No. Just no.
The disadvantages of being a Heavy Assault:
1. When your shield is activated you light up like a light calling attention to yourself.
2. Your movement speed is significantly reduced.
3. With both of the above in effect, you are a slow moving bullet magnet.
The issue I see is someone trying to go toe to toe with a HA. If you're not a HA yourself, in a MAX suit, or really know how to deal with one, you have no business trying to square off with one. If the HA were as overpowered as this thread would have you believe, everyone would be playing as an HA. Which is simply not the case.
You have no excuse to be head-to-head as an infiltrator with an SMG, and no excuse to be using an SMG as any other class.
Cheap tactic, how is there class ability cheap tactic?.. its there class ability.
Heck I moan and scream at light assualts jet packs, heck im standing behind a wall near a window and a LA just flys up shotguns me then drops down and away, nothing more cheap than being killed by a LA somewhere I cant get to where all they have to do is poke their head over the edge shoot me from above then run back to cover in a split second. Heck we were on a bridge the other day holding a point and a LA just jet packed under and over it in a figure 8 (one of the large bridges with a roof struckture) and was killing people left and right multipal times, he was only visible for a second each time as he flew past but damn... couldnt i call that cheap (we could have countered him with our own LA's and some did eventually)? But most of us couldnt counter him at all.
Even with my overshield ive been killed in half a second, due to many factors, lag, being ambushed, not firing my gun a 10th of a second sooner than my target, being a few bullets short due to not having time to reload... grenade (given you only turn your overshield on when you take damage, and some sources of damage are instant death, especially for HA like myself who dont run nano or flak, im a grenadier by the way), out of med kits with no medic around and only got half health even with a full overshield...
Calling the Overshield a cheap tactic is like calling Inf cloaks a cheap tactic, jet packs a cheap tactic, pre activation of a regen field by a medic a cheap tactic etc etc...