PlanetSide 2

PlanetSide 2

tigroulele Dec 25, 2024 @ 12:27pm
The future of planetside 2
Hi all, as you've all seen, Planetside is experiencing a big drop in players (Steam Charts).
And I don't understand why, because when you look at this game it's simply incredible and I find it unique.
There are no two Planetside games.
I have the impression that players are pessimistic about the future of Planetside 2 and I wonder why?
When there are still so many players out there!
Isn't it still possible to save this game?
Why not advertise (for people who don't know the game, and there are a lot of them) or whatever, especially since there are always updates after 15 years and the game still far surpasses other fps in terms of gameplay.
The game still has a very large player base and it's cool to expand it even more!
Don't hesitate to give your opinion!
Sorry for my bad English.
Just a player giving his opinion
< >
Showing 1-15 of 29 comments
Black_Fox Dec 25, 2024 @ 2:05pm 
I wouldn't call 2.000 a very large playerbase.
That aside, it's christmas and Steam has a sale going on - Playernumbers always dropped in December.

For a better future they should make the game more approachable to a wider audience - Getting rid of cloacking and tuning the gunplay towards better precision would probably do a lot to get people playing it again
Last edited by Black_Fox; Dec 25, 2024 @ 4:42pm
Witch Doctor Dec 25, 2024 @ 4:40pm 
They could also fix the bases that suck, adjust severely under powered weapons, and stop with the fishing. I doubt this will come to pass though.
Mercenary Orange Dec 25, 2024 @ 7:48pm 
i was about to reinstall this game, but with the numbers so low, i'm not sure now. it's just there's a lot of competition in the game market even for free to play games like Delta Force, Counter strike, Fortnite....etc, and plus this game isn't very friendly to new comers who will instantly get outgunned and outmatched by long time vets with better gear...paid too.
Halo Dec 26, 2024 @ 12:01am 
Have to laugh, same posts whatever the year is.

Have to laugh, same posts whatever the decade is.

I played between 12 and 15 and am only here because I thought 'what was that zombie game that turned into a battle royale?' - H1Z1. Because H5N1 is in the news.

Owned by TheyBreak.

Didn't TheyBreak take over from Sony at Planetside 2? They did

And 12 years later it still staggers on with a hardcore that just can't let go, as with all F2P disasters.

1354 peak players? 100 versus 100 means 6 massive battles.

But that is all on one server, all on one map, all at the same time. Not very likely. It hasn't been very likely for a long time.

So small numbers of players scrapping on multiple servers on multiple maps - didn't they add a water map? - which probably just leads to base flipping and not much else. Just like it always did.

Really, life is too short, give it up, move on, find something else to play and enjoy. I did, a decade ago.

Unless of course if you are one of the top 135 players, maybe even top 13, then you are a big fish in a tiny, always evaporating puddle.

Much better than a small fish in a big pond.

Anyway - greetings from 2025, 2015 is peaceful compared to what is coming, I would let you know what the next ten years holds for you all but I don't think you probably want to know.
tigroulele Dec 26, 2024 @ 3:39am 
wtf the community is too pessimistic about this game
Black_Fox Dec 26, 2024 @ 4:23am 
Originally posted by tigroulele:
wtf the community is too pessimistic about this game

There weren't ever much things to be optimistic about with this game to be honest
tigroulele Dec 26, 2024 @ 5:56am 
Originally posted by Black_Fox:
Originally posted by tigroulele:
wtf the community is too pessimistic about this game

There weren't ever much things to be optimistic about with this game to be honest
I can understand players wanting to be honest, but I think it's a shame because this game is still a very good mmo fps.
Dav1dinho™ WO? Dec 26, 2024 @ 11:34am 
more than half of the playerbase (Veterans) are playing this game through the launcher so dont use the steam player numbers to see if the game has a playerbase. If u want to have a good time play during weekends and prime times tho
Tick Tock (Tim) Dec 26, 2024 @ 12:01pm 
Originally posted by tigroulele:
Hi all, as you've all seen, Planetside is experiencing a big drop in players (Steam Charts).
And I don't understand why, because when you look at this game it's simply incredible and I find it unique.
There are no two Planetside games.
I have the impression that players are pessimistic about the future of Planetside 2 and I wonder why?
When there are still so many players out there!
Isn't it still possible to save this game?
Why not advertise (for people who don't know the game, and there are a lot of them) or whatever, especially since there are always updates after 15 years and the game still far surpasses other fps in terms of gameplay.
The game still has a very large player base and it's cool to expand it even more!
Don't hesitate to give your opinion!
Sorry for my bad English.
Just a player giving his opinion
I used to play this game all the time. I had a group of work friends who had a clan on it. They played all of the time. The game kept evolving and changing over time. We were an infantry clan. We used to hold take over a base and fight over it all day, usually some strategic base, like the Crown. Then, the game kept changing so we couldn't play the way we wanted to play anymore. Some people quit playing. Then the harassers came out. They were very fun and we basically became a harasser clan. We used to destroy tank columns with harassers. Tore them up. People complained about us because we were so effective. Then they nerfed the harassers and all my friends quit playing.
I kept playing for a few years after that, but the game kept being changed by the devs to the point I hardly recognize it anymore. It's almost like playing Minecraft now, with base building. I don't like the built bases, or the artillery, or the orbital strikes, or the flying aircraft carriers (bastions), which are almost impossible to destroy. The game just keeps getting less and less fun, with more things people can spam to get cheap kills. I can't get my friends to play at all anymore. I hardly play anymore either.
Sköll Dec 26, 2024 @ 2:36pm 
2
There are a few main reasons why the player counts have been consistently low. Please enjoy this text wall of all the game's various issues explained in length:

> By the game's very nature, it's new player experience is atrocious. Casuals and new players alike are thrust into the game where there is absolutely no matchmaking system. Veterans and newbies alike both engage in the game's mechanics in real time alongside each other. What this inevitably means is that new players completely foreign to the game will get the absolute snot beaten out of them by veterans of the game.

> Infiltrator continues to be a problem, and has been a major complaint since the days of Sony. Every other day there is yet another post regarding infiltrators and floating the idea of nerfing them. As it currently stands, the class is far overtuned for the role it plays, having access to snipers, which can 1 shot kill, scout rifles which have very quick follow up shots to secure easy kills, SMGs which have the highest potential DPS in the game as a weapon category, invisibility which makes it incredibly difficult to see the infiltrator from any distance aside from point blank, motion spotters which are legal wallhacks that forces enemies to give up an implant slot and 4,000+ ISO-4 to counter, and exceptionally high burst damage pistols with an alternative cloak that allows them to stay permanently cloaked. As it stands, Infiltrator has, and likely will continue to be, a massive headache for players and will continue to complain about it until something is done. My opinion? Do away with snipers entirely. But if that's unacceptable, do away with cloak. There is already so much going for the infiltrator, it does not need it.

> Combined arms and zergfits. As mentioned, the new player experience will completely trash new blood coming in, and the issue is made even more intense when you introduce massive outfits running operations. The obvious solution is to simply join one and join their operations, but if you're a casual like me and do like have the time to invest in an outfit that has risen to prominence, then it means you are on the outside looking in and often on the receiving end of outfits that will drop 2 platoons on literally any base you attempt to start a fight at. This completely kills battle flow and forces players into a no-win scenario where no matter what they do, they cannot compete and are forced to sit on their hands instead. Yes, the concept of establishing a tight knit group of players and organizing and using tactics to work together as a team and secure objectives is the goal and intention of the game. But with player numbers this low, in an open world with no matchmaking or means to avoid it, it makes casual play impossible when these outfits are operating, so much so that it's better to log off entirely. This inevitably drops player counters on the two factions the zergfit is NOT operating on, which will cause faction balance queue times for the zergfit's faction, make fights unfun, making other players quit, and dropping the player counts drastically, and even turning away some players.

> Cash gouging. Construction is a complete and utter joke turned into a cash cow for new players fascinated by the concept, and a cert dump for veterans who have been playing the game since the SoE days and have nothing else to buy. On top of now mandating you pay for premium to buy certain cosmetics, and it all started with ASP requiring 10,000 certs for non-premium members, but members just simply got it for free.

> Air-To-Ground. Similar to the point of infiltrators being overtuned, so too are air to ground ESFs. By allowing ESF pilots to equip stealth and flares together they completely disable infantry's ability to prevent themselves from being farmed by A2G nose guns or rockets. And often these are players who spend almost all of their time in air vehicles, so trying to shoot them down yourself is often out of the question. AA platforms like Skyguards are also unreliable as they have much more movement than you do, and are often supported by their team's armor, meaning you simply just have to accept being farmed. And it becomes incredibly frustrating for a lot of people.

> Vanu Sovereignty's weapons and gear. Anyone who's played all 3 factions knows their strengths and their weaknesses, and of all of them, the Vanu is by far the best in class for basically every category, lacking in only one: their ESF. When it comes to vehicle combat, movement is everything. Being able to outmaneuver your opponent will almost always ensure victory, and the magrider being a main battle tank having a built in boost engine is a perfect example of this. On top of that, their weaponry, while not doing more damage or having higher firerate, have very midline firerate and midline damage. Where they are overpowered however, is their low recoil, low bloom, high accuracy and easier spray patterns making any brand new player able to pick up and effectively use ANY of Vanu's weapons with ease. A brand new fresh install player trying to use a Gauss Saw will likely find themselves struggling because it requires headshots to be the most effective, but VS weapons like the Solstice, Orion, Polaris, Maw, Eridani, just to name a few often see themselves at the forefront of kills per minute and K/D simply due to them just being easier to use for the average player, especially when compared to their faction counterparts. The Orion (VS), GD-22S (NC) and T9-Carv (TR) have wildly different stats, but most importantly, the GD-22S is slow. The T9-Carv is unwieldy, and the Orion is the opposite of both, boasting good firerate with high accuracy. Most VS guns don't even require you to burst from their low bloom. Plus their heavy weapon, the Lasher being an AoE chokehold weapon of complete unsurpassed area denial, Hermes cloak for infiltrator giving them a movement speed buff for simply cloaking, their unique rocket launcher being an (almost) hitscan charge rifle, it's no wonder so many players often complain about VS and why so few enjoy fighting the VS. On top of this, the VS directive weapons are heat based, and VS is the only faction who's core weapon arsenal consists of heat based weapons. Infinite ammo already has MASSIVE advantage, even if the gun itself isn't very good. The Betelgeuse being the most egregious example, boasting high fire rate, high accuracy, with an infinite ammo pool, and slightly higher hip accuracy from it's base, the Orion. The downside? 5 less effective rounds in a magazine, and a longer reload, which isn't even required unless you overheat it. And the LMG cools off when put away, meaning that it reloads itself when unequipped. Yes, that definitely is not powerful.

I have been playing this game for over 2,100 hours, I was here when SoE owned the IP, I was around when Planetside 1 was still kicking, and watched it shut down. These issues listed above have plagued this game since the day it was made, and while some of them cannot be mitigated (Like zergfits, since its a playstyle, not a mechanic) many of them can, like infiltrator's kit being too powerful, or VS weapons being easier to use than the other factions. But seeing as these have been problems since the game was released, it is highly likely they will never be fixed, and will eventually kill the player numbers.
Last edited by Sköll; Dec 26, 2024 @ 2:37pm
Kartoffel Dec 26, 2024 @ 7:09pm 
Originally posted by Halo:
Have to laugh, same posts whatever the year is.

Have to laugh, same posts whatever the decade is.

I played between 12 and 15 and am only here because I thought 'what was that zombie game that turned into a battle royale?' - H1Z1. Because H5N1 is in the news.

Owned by TheyBreak.

Didn't TheyBreak take over from Sony at Planetside 2? They did

And 12 years later it still staggers on with a hardcore that just can't let go, as with all F2P disasters.

1354 peak players? 100 versus 100 means 6 massive battles.

But that is all on one server, all on one map, all at the same time. Not very likely. It hasn't been very likely for a long time.

So small numbers of players scrapping on multiple servers on multiple maps - didn't they add a water map? - which probably just leads to base flipping and not much else. Just like it always did.

Really, life is too short, give it up, move on, find something else to play and enjoy. I did, a decade ago.

Unless of course if you are one of the top 135 players, maybe even top 13, then you are a big fish in a tiny, always evaporating puddle.

Much better than a small fish in a big pond.

Anyway - greetings from 2025, 2015 is peaceful compared to what is coming, I would let you know what the next ten years holds for you all but I don't think you probably want to know.
Are you Stew360?
Khloros Dec 26, 2024 @ 7:28pm 
2
I have not played in a while now, about a year or so i think.
but the problem was quite a few things, mostly the devs jsut not addressing people actual complains or the fact that they have made really really bad design choices.

First you have the busted nature of the netcode, with hit registration being client side and ROF being tied to FPS if you are not pushing 60 FPS, and have a great connection you are at a massive disadvantage.

You have things like the infiltrator being able to abuse this to pop out of cloak oneshot, and the re cloak again, and you wont even see them on the kill cam for example.

The game also has a MASSIVE skill curve to it, this is because of the damage multiplier to head shots makes it so if you are not landing head shots your losing, meaning vet players are able to just dumpster on anyone hoping to get into the game for the first time.

Also if you are new you are at a massive disadvantage when it comes to vehicle combat, with it being almost impossble to go toe to toe with somone with a kitted vehicle.

Lots of vehicle imbalance as well, looking at the harasser being a busted nightmare of a vehicle.

But lets not even go over balance anymore. lets just go over the design of the game.

Osher was, and is a AWFUL map, populations of servers always drop when oshur comes around, and last i recall oshur actually has the longest average time it takes to lock it then any other map because its horribly designed and no one wants to play it, and devs refuse to realize this.

Then you had the esymir rework which saw about 1/4th of the map removed and the redesign was not well liked.

Then you have base building which was an interesting idea but executed horribly and does not help promote good game play because the entire idea of it is counter to good player engagement. The whole point of building a base is to make it as miserable to assault as possible, not as enjoyable to assault. so all it ends up becoming is "Ok well i guess im just gonna shell this thing from as far as i can."

Then you had the outfit only BS, locking carriers and those super heavy tanks behind them which got a LOT of negative review to it.

Then you had the reworking of how areas are locked and unlocked for conquest once again very negatively received and nothing done about it for the longest time, making most of the game just being about zerg outfits more then anything else.

THEN YOU GOT THE CHEATERS, which they do absolutely nothing about, they keep saying they will but they usually dont.

LIke the list goes on and on, and you have people asking for things that would be good for the game, but the devs just have it all fall on deaf ears.
A rework of the ASP system so that its 1) not miserable to obtain, and 2) the fact that some classes make out like bandits See the engineers, and some of them get basically nothing, see heavies.
A reword of directive weapons as some of them require asinine amount of grinding that few will ever actually want to do.
Introduction of a looting system like in PS1
a rework of implants

the list goes on and on of the issues with PS2, its got the potential to be good, but they just keep not wanting to fix anything, and would rather just find ways to get more money outta people.
DC| TehAgent Dec 27, 2024 @ 6:00am 
2
Originally posted by Khloros:
I have not played in a while now, about a year or so i think.
but the problem was quite a few things, mostly the devs jsut not addressing people actual complains or the fact that they have made really really bad design choices.

First you have the busted nature of the netcode, with hit registration being client side and ROF being tied to FPS if you are not pushing 60 FPS, and have a great connection you are at a massive disadvantage.

You have things like the infiltrator being able to abuse this to pop out of cloak oneshot, and the re cloak again, and you wont even see them on the kill cam for example.

The game also has a MASSIVE skill curve to it, this is because of the damage multiplier to head shots makes it so if you are not landing head shots your losing, meaning vet players are able to just dumpster on anyone hoping to get into the game for the first time.

Also if you are new you are at a massive disadvantage when it comes to vehicle combat, with it being almost impossble to go toe to toe with somone with a kitted vehicle.

Lots of vehicle imbalance as well, looking at the harasser being a busted nightmare of a vehicle.

But lets not even go over balance anymore. lets just go over the design of the game.

Osher was, and is a AWFUL map, populations of servers always drop when oshur comes around, and last i recall oshur actually has the longest average time it takes to lock it then any other map because its horribly designed and no one wants to play it, and devs refuse to realize this.

Then you had the esymir rework which saw about 1/4th of the map removed and the redesign was not well liked.

Then you have base building which was an interesting idea but executed horribly and does not help promote good game play because the entire idea of it is counter to good player engagement. The whole point of building a base is to make it as miserable to assault as possible, not as enjoyable to assault. so all it ends up becoming is "Ok well i guess im just gonna shell this thing from as far as i can."

Then you had the outfit only BS, locking carriers and those super heavy tanks behind them which got a LOT of negative review to it.

Then you had the reworking of how areas are locked and unlocked for conquest once again very negatively received and nothing done about it for the longest time, making most of the game just being about zerg outfits more then anything else.

THEN YOU GOT THE CHEATERS, which they do absolutely nothing about, they keep saying they will but they usually dont.

LIke the list goes on and on, and you have people asking for things that would be good for the game, but the devs just have it all fall on deaf ears.
A rework of the ASP system so that its 1) not miserable to obtain, and 2) the fact that some classes make out like bandits See the engineers, and some of them get basically nothing, see heavies.
A reword of directive weapons as some of them require asinine amount of grinding that few will ever actually want to do.
Introduction of a looting system like in PS1
a rework of implants

the list goes on and on of the issues with PS2, its got the potential to be good, but they just keep not wanting to fix anything, and would rather just find ways to get more money outta people.

- Netcode: *Most* games are client side hit detection games. Server side introduces its own problems, like shots landing on your screen but not on the server's side. Getting killed around corners doesnt go away either. Same goes for ROF and connection: you'll always be at a disadvantage with a bad connection and poor performance.

- Infiltrator bolt action one shots are high risk high reward: miss and youre dead. Theyre also very loud, easy enough to see, and not effective in the big picture. If they were that good, you'd see them holding points instead of HAs and Medics.

- Skill curve is true. A newbie is going to get rekt by 12 year veterans. Same as any other game.

- Its far from impossible to fight kitted tanks. Go toe to toe, yes. You never want to go toe to toe with another tank unless you DO have that advantage...and even then youre going to be left vulnerable to any number of infantry based AV weaponry, aircraft, or other vehicles. Ill take on MBTs in a Lightning because Im not going to to toe with them...Im playing smarter than that. Sometimes, you have to accept that its not a fight you'll win and either avoid it or take the L.

- Other vehicle balance...Harassers were brought into line better especially after the Vulcan nerf and the rumble seat repair nerf. A good MBT driver and gunner will win every time, and a good Lightning driver will win too. Flashes never should have had good AV weapons, or never should have had cloaking. Pick one. Sunderers didnt need the extent of buffs they got (this was the last straw on me quitting) If popping them off hours was a problem, they just needed to be strong deployed. Not faster, more agile, and able to climb better than an ANT while also chasing down tanks and wrecking them with insane damage output.

- Oshur was a good idea that was executed poorly and far too late in the game's life cycle. If Oshur existed in 2012, 2014 it would have been a smash hit with much larger game population. As it stands, it was too late and the entire outer ring needed to go away. That said, I had some of the greatest gameplay moments I ever had in the 12 years I played on Oshur.

- 100% agree with the Esamir rework. It was just a shadow of its former self and not nearly as fun as it used to be. The NE corner being what it is, is complete garbage. The SE corner also garbage. The only fun areas left are the ones that werent touched much; directly south/southeast of Eisa.

- Base building and assaulting was fun. I did both and had success at both. You cant really defend or assault one alone; that honestly seems to be your gripe about a lot of balance issues: trying to lone wolf and not succeeding in a team based MMOFPS. Even as a 12 year veteran, knowing every corner of the map, with fully kitted vehicles and gear, thats difficult -VERY difficult- to do.

- Outfit BS...well I dont really have any strong opinions here. Bastions were annoying but I didnt really form an opinion around them being a Lone Wolf player in a Solofit. (Everyone else quit long ago, and I was in one of the largest original Outfits) I did generate plenty of resources to have pocket Orbitals so even being a lone wolf I got to play with that stuff now and then.

- agree on the locked bases etc. Off hours Koltyr needed to come back, because it gave that Planetside feeling without needing 600 players on one continent. I hate gigantic continents with three routes to the center unlocked and thats it. Then the three spokes and outer ring nonsense...that just spread everyone out further, instead of doing a meltdown style that opened more bases but kept them all together to blend the fight and population together.

- Cheaters...yeah they suck and ruin the game. But I dont think its as prevalent as people think it is. They definitely exist and dont get caught quickly though.

The only things that really mattered to me were balance items, and Wrel was mostly ♥♥♥♥ at balance. So are the new owners of the IP. Wrel was a loud Youtuber that liked to play LA in an ESF, and thus balance often revolved around what cool stuff we could give LA and keeping ESFs safe from retaliation by virtually everything on the ground...and even the sky. He essentially took away every hard counter and made the soft counters useless. Base turrets? Nerfed. Lightning AP? Nerfed (3x, though two were eventually reverted) Lock ons? Nerfed. Dalton A2A? Nerfed. Virtually everything that made ESF high risk high reward was turned into low risk high reward. THEN he also gave LA drifter jets to float away once he bailed instead of having to hit redeploy and hope you made it out in time before you got stuck on the ground as an easy target. I cant even believe Deybreak Game let those shenanigans happen.
Sköll Dec 27, 2024 @ 7:29am 
Originally posted by DC| TehAgent:
Originally posted by Khloros:
I have not played in a while now, about a year or so i think.
but the problem was quite a few things, mostly the devs jsut not addressing people actual complains or the fact that they have made really really bad design choices.

First you have the busted nature of the netcode, with hit registration being client side and ROF being tied to FPS if you are not pushing 60 FPS, and have a great connection you are at a massive disadvantage.

You have things like the infiltrator being able to abuse this to pop out of cloak oneshot, and the re cloak again, and you wont even see them on the kill cam for example.

The game also has a MASSIVE skill curve to it, this is because of the damage multiplier to head shots makes it so if you are not landing head shots your losing, meaning vet players are able to just dumpster on anyone hoping to get into the game for the first time.

Also if you are new you are at a massive disadvantage when it comes to vehicle combat, with it being almost impossble to go toe to toe with somone with a kitted vehicle.

Lots of vehicle imbalance as well, looking at the harasser being a busted nightmare of a vehicle.

But lets not even go over balance anymore. lets just go over the design of the game.

Osher was, and is a AWFUL map, populations of servers always drop when oshur comes around, and last i recall oshur actually has the longest average time it takes to lock it then any other map because its horribly designed and no one wants to play it, and devs refuse to realize this.

Then you had the esymir rework which saw about 1/4th of the map removed and the redesign was not well liked.

Then you have base building which was an interesting idea but executed horribly and does not help promote good game play because the entire idea of it is counter to good player engagement. The whole point of building a base is to make it as miserable to assault as possible, not as enjoyable to assault. so all it ends up becoming is "Ok well i guess im just gonna shell this thing from as far as i can."

Then you had the outfit only BS, locking carriers and those super heavy tanks behind them which got a LOT of negative review to it.

Then you had the reworking of how areas are locked and unlocked for conquest once again very negatively received and nothing done about it for the longest time, making most of the game just being about zerg outfits more then anything else.

THEN YOU GOT THE CHEATERS, which they do absolutely nothing about, they keep saying they will but they usually dont.

LIke the list goes on and on, and you have people asking for things that would be good for the game, but the devs just have it all fall on deaf ears.
A rework of the ASP system so that its 1) not miserable to obtain, and 2) the fact that some classes make out like bandits See the engineers, and some of them get basically nothing, see heavies.
A reword of directive weapons as some of them require asinine amount of grinding that few will ever actually want to do.
Introduction of a looting system like in PS1
a rework of implants

the list goes on and on of the issues with PS2, its got the potential to be good, but they just keep not wanting to fix anything, and would rather just find ways to get more money outta people.

- Netcode: *Most* games are client side hit detection games. Server side introduces its own problems, like shots landing on your screen but not on the server's side. Getting killed around corners doesnt go away either. Same goes for ROF and connection: you'll always be at a disadvantage with a bad connection and poor performance.

- Infiltrator bolt action one shots are high risk high reward: miss and youre dead. Theyre also very loud, easy enough to see, and not effective in the big picture. If they were that good, you'd see them holding points instead of HAs and Medics.

- Skill curve is true. A newbie is going to get rekt by 12 year veterans. Same as any other game.

- Its far from impossible to fight kitted tanks. Go toe to toe, yes. You never want to go toe to toe with another tank unless you DO have that advantage...and even then youre going to be left vulnerable to any number of infantry based AV weaponry, aircraft, or other vehicles. Ill take on MBTs in a Lightning because Im not going to to toe with them...Im playing smarter than that. Sometimes, you have to accept that its not a fight you'll win and either avoid it or take the L.

- Other vehicle balance...Harassers were brought into line better especially after the Vulcan nerf and the rumble seat repair nerf. A good MBT driver and gunner will win every time, and a good Lightning driver will win too. Flashes never should have had good AV weapons, or never should have had cloaking. Pick one. Sunderers didnt need the extent of buffs they got (this was the last straw on me quitting) If popping them off hours was a problem, they just needed to be strong deployed. Not faster, more agile, and able to climb better than an ANT while also chasing down tanks and wrecking them with insane damage output.

- Oshur was a good idea that was executed poorly and far too late in the game's life cycle. If Oshur existed in 2012, 2014 it would have been a smash hit with much larger game population. As it stands, it was too late and the entire outer ring needed to go away. That said, I had some of the greatest gameplay moments I ever had in the 12 years I played on Oshur.

- 100% agree with the Esamir rework. It was just a shadow of its former self and not nearly as fun as it used to be. The NE corner being what it is, is complete garbage. The SE corner also garbage. The only fun areas left are the ones that werent touched much; directly south/southeast of Eisa.

- Base building and assaulting was fun. I did both and had success at both. You cant really defend or assault one alone; that honestly seems to be your gripe about a lot of balance issues: trying to lone wolf and not succeeding in a team based MMOFPS. Even as a 12 year veteran, knowing every corner of the map, with fully kitted vehicles and gear, thats difficult -VERY difficult- to do.

- Outfit BS...well I dont really have any strong opinions here. Bastions were annoying but I didnt really form an opinion around them being a Lone Wolf player in a Solofit. (Everyone else quit long ago, and I was in one of the largest original Outfits) I did generate plenty of resources to have pocket Orbitals so even being a lone wolf I got to play with that stuff now and then.

- agree on the locked bases etc. Off hours Koltyr needed to come back, because it gave that Planetside feeling without needing 600 players on one continent. I hate gigantic continents with three routes to the center unlocked and thats it. Then the three spokes and outer ring nonsense...that just spread everyone out further, instead of doing a meltdown style that opened more bases but kept them all together to blend the fight and population together.

- Cheaters...yeah they suck and ruin the game. But I dont think its as prevalent as people think it is. They definitely exist and dont get caught quickly though.

The only things that really mattered to me were balance items, and Wrel was mostly ♥♥♥♥ at balance. So are the new owners of the IP. Wrel was a loud Youtuber that liked to play LA in an ESF, and thus balance often revolved around what cool stuff we could give LA and keeping ESFs safe from retaliation by virtually everything on the ground...and even the sky. He essentially took away every hard counter and made the soft counters useless. Base turrets? Nerfed. Lightning AP? Nerfed (3x, though two were eventually reverted) Lock ons? Nerfed. Dalton A2A? Nerfed. Virtually everything that made ESF high risk high reward was turned into low risk high reward. THEN he also gave LA drifter jets to float away once he bailed instead of having to hit redeploy and hope you made it out in time before you got stuck on the ground as an easy target. I cant even believe Deybreak Game let those shenanigans happen.

-Netcode: Yes but firerate is still innately tied to framerate which is the most prevalent when playing a faction like TR where their entire gimmick is firerate and ammo capacity. Meaning anyone with sub-60 fps at any given point will struggle to play particularly on one faction

- Infiltrators: Snipers are still BS. It is not high risk high reward, because it is still a two shot kill. Not to mention again infiltrators have cloak. If an infiltrator misses, it can cloak and run/hide or reposition to line up another attempt whilst being difficult or sometimes impossible to spot. Loud means nothing since if you die the moment the infiltrator uncloaks, you have no time to react to begin with. You have to know the infiltrator is there before they cloak otherwise the moment they uncloak you are simply dead, unless they are a special kind of bad. Also no, they are absolutely effective in the big picture, having equipment such as EMP, prox mines, and motion spotters all of which are great at not only breaking holds, but stifling pushes as well, giving everyone on their team legal wall hacks to see enemy infantry with motion spotters. On top of the fact that there mere presence alone of an infiltrator puts players on edge as they're now focused on hunting an invisible enemy rather than you, who's actually holding the point.

- Skill curve: Planetside 2 is unique in this regard because there is absolutely no barrier between veterans and newbies. Games like Battlefield, CoD, CS:GO, and similar FPS games feature at least *SOME* form of "skill based" match making, where it is likely you will be pitted against players of at least somewhat comparable skill, maybe higher, maybe lower, but planetside is open world with zero barriers whatsoever between vets and new players. Someone like me with over 2,000 has nothing stopping me from dumpstering a 30 minute playtime new blood other than me willingly nerfing myself for their benefit.

- MBTs: It is entirely possible to go toe to toe with an enemy tank, but it all comes down to situational awareness. The commenter's point though is that if you are new and have absolutely nothing on your vehicles, then it does not matter if you have a team, support, in an armor column, what have you, you will always be at a disadvantage from someone with maxed upgrades. Obviously, you shouldn't always try to pick head on fights against enemy armor unless you have the advantage, but even if you have the advantage, 3 completely unmodified prowlers will completely crumble under the power of a maxed out vanguard. That's just how it is.

- Other vehicles: Harassers have always been a gray area because their entire purpose is hit and run tactics. Obviously, a poor driver with poor decision making skills will be destroyed by an even decent MBT driver, but any sufficiently aware Harasser and decent gunner can pick off just about any MBT with a halberd. Vulcans were specifically intended to be ambush weaponry, whereas halberd is designed to essentially make the harasser a HEAT tank on wheels. Although I do agree, sunderers on off hours should have become hard spawns instead of getting the litany of buffs they have now.

- Oshur: Oh boy I love talking about this one. In 2012 or 2014, if Oshur were released then, I am sure people would have been happier since that was during the age of the game's life where everything was new and all content was appreciated after riding the high of Planetside 1. That being said, Oshur's very design is bad regardless of when it was released. The lattices make no sense, the islands don't connect, and VS has an advantage over everyone else because their tank is the only one capable of reliably traversing the ocean and sides of the cliffs on each island, considering it floats and climbs mountains like a goat. Underwater combat is atrocious and slow, so much so they gave everyone a tool for free to make it less annoying to play, which still requires you to equip it to use.

- I am glad at least everyone agrees the Esamir shattered warpgate ruined the continent.

- Base building: You just proved the point. 12 year veteran knowing every corner of the map struggles to make a dent in the bases. You need overwhelming force to take them down, meaning the bases are designed to be as annoying as possible to attack. But even if I agreed with you and said the core design is fine, what you cannot deny is that base building was Daybreak's attempt to suck money out of people with an interesting and unique idea that required potentially hundreds of dollars to unlock all of. The only people capable of truly engaging in base building are people with too much money to spend, timmy with his mom's credit card, or you, a 12 year veteran with more certs than you know what to do with. Everyone else is SoL.

- Outfit BS: Pocket orbitals should have never been a thing. It allows zergfits who dominate the map merely by existing through sheer numbers to hold a monopoly over outfit resources. A proper thing to do would have been to provide all players in an outfit with at least SOME of the resources, maybe the listed number on the map screen for being on the scoreboard anywhere (So if you were 5th on the board, and helped take Quartz Ridge, your outfit would get a flat 15 green resource). Zergfits are also a huge problem but I have my own post and my own thread breaking down why that is bad.

- Locked bases: I agree with this the off continent stuff suuuuucks. We need hard spawns at the center of maps when the continent is locked not opening the edges of the map

- Cheaters: The amount of times I get one framed by people it is difficult to tell if someone is cheating, does not touch grass, or if the netcode is schitting the bed. The fact its so hard to tell sometimes makes the problem seem bigger than it is.

And to wrel, I agree. He had too much swing and sway in the direction of the game and balanced the game around the way HE wanted to play. And of course, he mained VS. As such, VS now has the best weapons and equipment, the best MBT, the best rifles, LMGs, carbines, the best faction unique ability (hermes cloak). He made the game HE wanted to play and didn't care how it affected anyone else. Utimately, he was responsible for the game's direction.
DC| TehAgent Dec 27, 2024 @ 8:17am 
Originally posted by Shrimply A Krill Issue:
Originally posted by DC| TehAgent:

- Netcode: *Most* games are client side hit detection games. Server side introduces its own problems, like shots landing on your screen but not on the server's side. Getting killed around corners doesnt go away either. Same goes for ROF and connection: you'll always be at a disadvantage with a bad connection and poor performance.

- Infiltrator bolt action one shots are high risk high reward: miss and youre dead. Theyre also very loud, easy enough to see, and not effective in the big picture. If they were that good, you'd see them holding points instead of HAs and Medics.

- Skill curve is true. A newbie is going to get rekt by 12 year veterans. Same as any other game.

- Its far from impossible to fight kitted tanks. Go toe to toe, yes. You never want to go toe to toe with another tank unless you DO have that advantage...and even then youre going to be left vulnerable to any number of infantry based AV weaponry, aircraft, or other vehicles. Ill take on MBTs in a Lightning because Im not going to to toe with them...Im playing smarter than that. Sometimes, you have to accept that its not a fight you'll win and either avoid it or take the L.

- Other vehicle balance...Harassers were brought into line better especially after the Vulcan nerf and the rumble seat repair nerf. A good MBT driver and gunner will win every time, and a good Lightning driver will win too. Flashes never should have had good AV weapons, or never should have had cloaking. Pick one. Sunderers didnt need the extent of buffs they got (this was the last straw on me quitting) If popping them off hours was a problem, they just needed to be strong deployed. Not faster, more agile, and able to climb better than an ANT while also chasing down tanks and wrecking them with insane damage output.

- Oshur was a good idea that was executed poorly and far too late in the game's life cycle. If Oshur existed in 2012, 2014 it would have been a smash hit with much larger game population. As it stands, it was too late and the entire outer ring needed to go away. That said, I had some of the greatest gameplay moments I ever had in the 12 years I played on Oshur.

- 100% agree with the Esamir rework. It was just a shadow of its former self and not nearly as fun as it used to be. The NE corner being what it is, is complete garbage. The SE corner also garbage. The only fun areas left are the ones that werent touched much; directly south/southeast of Eisa.

- Base building and assaulting was fun. I did both and had success at both. You cant really defend or assault one alone; that honestly seems to be your gripe about a lot of balance issues: trying to lone wolf and not succeeding in a team based MMOFPS. Even as a 12 year veteran, knowing every corner of the map, with fully kitted vehicles and gear, thats difficult -VERY difficult- to do.

- Outfit BS...well I dont really have any strong opinions here. Bastions were annoying but I didnt really form an opinion around them being a Lone Wolf player in a Solofit. (Everyone else quit long ago, and I was in one of the largest original Outfits) I did generate plenty of resources to have pocket Orbitals so even being a lone wolf I got to play with that stuff now and then.

- agree on the locked bases etc. Off hours Koltyr needed to come back, because it gave that Planetside feeling without needing 600 players on one continent. I hate gigantic continents with three routes to the center unlocked and thats it. Then the three spokes and outer ring nonsense...that just spread everyone out further, instead of doing a meltdown style that opened more bases but kept them all together to blend the fight and population together.

- Cheaters...yeah they suck and ruin the game. But I dont think its as prevalent as people think it is. They definitely exist and dont get caught quickly though.

The only things that really mattered to me were balance items, and Wrel was mostly ♥♥♥♥ at balance. So are the new owners of the IP. Wrel was a loud Youtuber that liked to play LA in an ESF, and thus balance often revolved around what cool stuff we could give LA and keeping ESFs safe from retaliation by virtually everything on the ground...and even the sky. He essentially took away every hard counter and made the soft counters useless. Base turrets? Nerfed. Lightning AP? Nerfed (3x, though two were eventually reverted) Lock ons? Nerfed. Dalton A2A? Nerfed. Virtually everything that made ESF high risk high reward was turned into low risk high reward. THEN he also gave LA drifter jets to float away once he bailed instead of having to hit redeploy and hope you made it out in time before you got stuck on the ground as an easy target. I cant even believe Deybreak Game let those shenanigans happen.

-Netcode: Yes but firerate is still innately tied to framerate which is the most prevalent when playing a faction like TR where their entire gimmick is firerate and ammo capacity. Meaning anyone with sub-60 fps at any given point will struggle to play particularly on one faction

- Infiltrators: Snipers are still BS. It is not high risk high reward, because it is still a two shot kill. Not to mention again infiltrators have cloak. If an infiltrator misses, it can cloak and run/hide or reposition to line up another attempt whilst being difficult or sometimes impossible to spot. Loud means nothing since if you die the moment the infiltrator uncloaks, you have no time to react to begin with. You have to know the infiltrator is there before they cloak otherwise the moment they uncloak you are simply dead, unless they are a special kind of bad. Also no, they are absolutely effective in the big picture, having equipment such as EMP, prox mines, and motion spotters all of which are great at not only breaking holds, but stifling pushes as well, giving everyone on their team legal wall hacks to see enemy infantry with motion spotters. On top of the fact that there mere presence alone of an infiltrator puts players on edge as they're now focused on hunting an invisible enemy rather than you, who's actually holding the point.

- Skill curve: Planetside 2 is unique in this regard because there is absolutely no barrier between veterans and newbies. Games like Battlefield, CoD, CS:GO, and similar FPS games feature at least *SOME* form of "skill based" match making, where it is likely you will be pitted against players of at least somewhat comparable skill, maybe higher, maybe lower, but planetside is open world with zero barriers whatsoever between vets and new players. Someone like me with over 2,000 has nothing stopping me from dumpstering a 30 minute playtime new blood other than me willingly nerfing myself for their benefit.

- MBTs: It is entirely possible to go toe to toe with an enemy tank, but it all comes down to situational awareness. The commenter's point though is that if you are new and have absolutely nothing on your vehicles, then it does not matter if you have a team, support, in an armor column, what have you, you will always be at a disadvantage from someone with maxed upgrades. Obviously, you shouldn't always try to pick head on fights against enemy armor unless you have the advantage, but even if you have the advantage, 3 completely unmodified prowlers will completely crumble under the power of a maxed out vanguard. That's just how it is.

- Other vehicles: Harassers have always been a gray area because their entire purpose is hit and run tactics. Obviously, a poor driver with poor decision making skills will be destroyed by an even decent MBT driver, but any sufficiently aware Harasser and decent gunner can pick off just about any MBT with a halberd. Vulcans were specifically intended to be ambush weaponry, whereas halberd is designed to essentially make the harasser a HEAT tank on wheels. Although I do agree, sunderers on off hours should have become hard spawns instead of getting the litany of buffs they have now.

- Oshur: Oh boy I love talking about this one. In 2012 or 2014, if Oshur were released then, I am sure people would have been happier since that was during the age of the game's life where everything was new and all content was appreciated after riding the high of Planetside 1. That being said, Oshur's very design is bad regardless of when it was released. The lattices make no sense, the islands don't connect, and VS has an advantage over everyone else because their tank is the only one capable of reliably traversing the ocean and sides of the cliffs on each island, considering it floats and climbs mountains like a goat. Underwater combat is atrocious and slow, so much so they gave everyone a tool for free to make it less annoying to play, which still requires you to equip it to use.

- I am glad at least everyone agrees the Esamir shattered warpgate ruined the continent.

- Base building: You just proved the point. 12 year veteran knowing every corner of the map struggles to make a dent in the bases. You need overwhelming force to take them down, meaning the bases are designed to be as annoying as possible to attack. But even if I agreed with you and said the core design is fine, what you cannot deny is that base building was Daybreak's attempt to suck money out of people with an interesting and unique idea that required potentially hundreds of dollars to unlock all of. The only people capable of truly engaging in base building are people with too much money to spend, timmy with his mom's credit card, or you, a 12 year veteran with more certs than you know what to do with. Everyone else is SoL.

- Outfit BS: Pocket orbitals should have never been a thing. It allows zergfits who dominate the map merely by existing through sheer numbers to hold a monopoly over outfit resources. A proper thing to do would have been to provide all players in an outfit with at least SOME of the resources, maybe the listed number on the map screen for being on the scoreboard anywhere (So if you were 5th on the board, and helped take Quartz Ridge, your outfit would get a flat 15 green resource). Zergfits are also a huge problem but I have my own post and my own thread breaking down why that is bad.

- Locked bases: I agree with this the off continent stuff suuuuucks. We need hard spawns at the center of maps when the continent is locked not opening the edges of the map

- Cheaters: The amount of times I get one framed by people it is difficult to tell if someone is cheating, does not touch grass, or if the netcode is schitting the bed. The fact its so hard to tell sometimes makes the problem seem bigger than it is.

And to wrel, I agree. He had too much swing and sway in the direction of the game and balanced the game around the way HE wanted to play. And of course, he mained VS. As such, VS now has the best weapons and equipment, the best MBT, the best rifles, LMGs, carbines, the best faction unique ability (hermes cloak). He made the game HE wanted to play and didn't care how it affected anyone else. Utimately, he was responsible for the game's direction.

So I was skimming through your stuff but then my eyes fell on '3 unmodified Prowlers will crumble under one maxed out Vanguard'. Thats just not true.

Id like to actually discuss things but with wild exaggerations like this, I dont see much point in making the effort to go through each subject [again]. Im more here to say my piece anyway, not debate until the ends of the earth. You see things how you do, and I see things how I do after over a decade of experience in the game.

Side note: I just sat here for like an hour watching the mass of Planetside 2 clips I have saved. Its sad that the game is the way it is, whether or not we agree on each individual aspect.

Ill leave these, which do illustrate the skill gap. There are some absolutely disgusting shots made, a few Harasser v Lightning clips, and the second is how 2 guys in Lightnings can wreck 2 Harassers AND two Lightnings with better skill and positioning.

https://www.youtube.com/watch?v=BAWd1Cg-P44

https://youtu.be/BcJJ-Jew9EY?si=UgzxftmpUNS8c7nV
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