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ironically killing the game
It has been this way for the entire history of the game. There has *always* been at least one Outfit that destroys when they get on.
I havent played in a while and play all factions; all three ASP 100 and almost got there with NSO before I finally quit forever. (Sunderer Update was as dumb as it gets) Never had any real issues seeing NFFN around. While not my cup of tea, they sound organized and fun.
Picard justified harassing me because "he was the victim of other people making fun of his zergfit" I've still got the pictures saved somewhere, genuinely wild justifications on his part.
Their entire outfit runs ops during off hours, while gloating with 80/20 overpop that everyone else sucks.
The biggest problem is that people not on NC when NFFN are running are fighting what is effectively a private military group with skills and tactics that far exceed casual play. And anyone that IS on NC while they're active has to fight a faction balance queue because nobody wants to be on the losing team, on top of the fact that everyone else not on NC logs off because they don't want to fight NFFN. It's a lose/lose for the game regardless.
Ultimately there is no way to solve the problem. Asking them to stop playing the game how they want is stupid and I won't pretend like it's a good thing to ask. But it DOES harm the game's health, and does hurt what is already a low player count and dying game as it is. There is no real solution to the problem that isn't directly in the hands of NFFN to simply stop their operations and treating the game like Arma III, which they will never do.
Also, nobody in NFFN cheats and while there surely are some bad apples, they are pretty low on the toxicity spectrum compared to other outfits.
They can play the game however they want, but that kind of cohesion will eventually lead to people just saying "It isn't worth playing anymore."
I absolutely agree that the current meta is painful to play. I have mostly stopped playing solo during prime time because of it.
That said, cohesive groups have always dominated PS2 and I don't see that ever changing. NFFN is just one outfit among many who do coordinated ops/pointholds. There are far bigger fish.
Basically your options are:
-join a pointholding outfit like them
-only play outside of prime time
And no, this is the way the game is and likely will remain. Large, cohesive groups will always exist and dominate, which unfortunately does harm the community at large and prevent it from growing. Rust suffers the same problem, and massive clans will always dominate vanilla servers leaving casual players to pick up the scraps, if they even can at all.
I would be willing to bet if this kind of massive group cohesion was less prevalent and more casual, Planetside would have grown beyond it's <1000 player base it never seemed to break past. Maybe then nobody would even want Miller to merge with another server, because it too would be full.
Whether people want to admit it or not, making a game more casual DOES welcome growth. And not the "Let's add an instant win button to Cuphead because journalists can't press two buttons at the same time" kind of casual, but the "There is a massive competitive imbalance of people who want to enjoy the game and people who want to be the best at it." And they're made to constantly fight each other, as Planetside is an open world setting with no matchmaking or ability to fight other players with equal skill or cohesion. CS:GO is different in that your rank is directly correlated to your skill, with competitive and casual being two different sections of the game. But Planetside does not have a divide, so the milsim larping zergfits and the casual 7AM-7PM who just wants to enjoy the game will always be pitted against each other, and will make the casuals not want to play the game.