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if i want smaller battles, i go to battlefield or other named games.
PS2 already has a solid foundation, it's more the sevaral little things that dragged it down
I've seen some WIP indie games coming down the line that are going for over 100 player battles with UE5.
I know Battlebits has over 200+. That is enough for a PS3 without building a whole new engine from scratch. Who knows what you can achieve with UE5 if you built the game around a lot of people.
Either way, using the licences and achieving something in the middle is doable and would sell.
Who knows though, maybe they'll turn PS2 around outright.
WW2: Online is also trying to rebuild their game. I feel that is the same deal here though. WW2:Online suffers from the game just dragging on and on without you as a player feeling that you "won" anything. You just spawn, do as good as you can, die and repeat.
Actual matches that go for maybe 2 hours would be better imo. Even if it's only 2 factions.
There really isn't a sci-fi one yet though. I mean something like Galactic Contention with an actual logistical element. Not just Battlefield, run/die/repeat.
And again, who knows how large the player numbers can be with current engines.