PlanetSide 2

PlanetSide 2

Best TR Heavy Assault setup for me?
I pretty much only play the Heavy Assault because i like the shield for survivability and helps me win 1v1 fights.

I've only got a few upgrades, no new guns, and about 1500 certs. The default LMG seems okay but I think maybe i could do better with something else. Right now i seem to do good at Medium range. Long range I can't do much damage. Close range is sort of hit or miss with me.

I like to hang back a little bit as opposed to charge in head first. I like the default shield I have but I haven't tried the others as i'm not exactly sure how they work. I usually use the small arms damage reduction augment as well.

I have some certs but not sure what to spend them on.
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T16 Rhino + Resist Shield + Advanced Shield Capacitor + Regen Implant
Edit : didnt read his post properly, my bad :/
Dernière modification de Devil Djinn; 21 juil. 2015 à 1h56
Devil Djinn a écrit :
MSW-R 1x scope, resist shield, nano mesh/armor thing lvl 4.
Effective range close to medium. msw-r is only 325 certs, retaining the TR high ROF.
play this heavy as an aggressive assault.
Resist shield and nanoweave armor don't stack, running them both is both silly and a waste of certs
Devil Djinn a écrit :
play this heavy as an aggressive assault.
He asked for a support-type HA :P


Mexiguy a écrit :
T16 Rhino + Resist Shield + Advanced Shield Capacitor + Regen Implant

This is a very viable choice even if I'm not a fan of the Rhino, it's a very accurate mid-range weapon with 100 bullets in the mag. Very nice support weapon that sacrifice the CQC capability of the CARV for some more range option.
The shield capacitor is great for a support-type playstyle giving you the chance to start the regen of your shield faster.

Though, I'd give up the regen implant and rely on medkits for healing yourself (not really much use going around with C4 on HA, only for sundy/armor hunting) and equip Battle Hardened or EMP/Clear Vision implant (one protects you from EMP nades, the other from Concussions and Flashes).

OP: If you are decent at killing, consider the Adrenaline Shield instead of the Resist Shield, at max lvl each time you kill somebody, the Adrenaline Shield will regen 20% of your Overshield. Combined with the Shield Capacitor and medkits, it means you can get from 0% life to full life, full shield, full overshield in no time.
Problem with Adrenaline Shield is the price, it's worth only at max lvl and it's very costly.
Nyx a écrit :
Devil Djinn a écrit :
play this heavy as an aggressive assault.
He asked for a support-type HA :P


Mexiguy a écrit :
T16 Rhino + Resist Shield + Advanced Shield Capacitor + Regen Implant

This is a very viable choice even if I'm not a fan of the Rhino, it's a very accurate mid-range weapon with 100 bullets in the mag. Very nice support weapon that sacrifice the CQC capability of the CARV for some more range option.
The shield capacitor is great for a support-type playstyle giving you the chance to start the regen of your shield faster.

Though, I'd give up the regen implant and rely on medkits for healing yourself (not really much use going around with C4 on HA, only for sundy/armor hunting) and equip Battle Hardened or EMP/Clear Vision implant (one protects you from EMP nades, the other from Concussions and Flashes).

OP: If you are decent at killing, consider the Adrenaline Shield instead of the Resist Shield, at max lvl each time you kill somebody, the Adrenaline Shield will regen 20% of your Overshield. Combined with the Shield Capacitor and medkits, it means you can get from 0% life to full life, full shield, full overshield in no time.
Problem with Adrenaline Shield is the price, it's worth only at max lvl and it's very costly.
IMO the adrenaline shield works best in CQC in combination with a short TTK weapon, I wouldn't use it for a mid-range support fire loadout.
Dernière modification de Mexiguy; 21 juil. 2015 à 0h59
A few things I notice while playing is that i do often find myself just sitting around waiting for my normal shields to recharge. It seems like forever, so maybe the shield recharge would be good for me.

I also find myself comming across a sundy and then hitting it with a rocket, reload, rocket, reload hoping that no one spawns at it to kill me. So i thought about taking C4 but I don't think it would come in handy too often.

I was also told that the Grounder is a good rocket launcher to get because of air lock on and still have a dummy fire. Should that be a priority over a LMG?
Dernière modification de Crunchy[Daz]; 21 juil. 2015 à 1h52
TAW Damaged a écrit :
A few things I notice while playing is that i do often find myself just sitting around waiting for my normal shields to recharge. It seems like forever, so maybe the shield recharge would be good for me.

I also find myself comming across a sundy and then hitting it with a rocket, reload, rocket, reload hoping that no one spawns at it to kill me. So i thought about taking C4 but I don't think it would come in handy too often.

I was also told that the Grounder is a good rocket launcher to get because of air lock on and still have a dummy fire. Should that be a priority over a LMG?

The default Carv is really good, I have HS/NV, 2x Mil Dot and 1x T sights and forward grip, comfortable and reliable gun, so there is no reason to replace it until you have got everything else you need unless you really have got to use something different because you are bored:) I have C4 on one of my HA setups and sometimes when you come across that one sundy that is just refusing to die those blocks of explosive goodness make all the difference in how long it takes to bring down.

As for your overshield, I have both the resist and nmg maxed and for me I survive longer with the nmg, I'd say get both to 2nd to last level and see which suits your playstyle more.

Also something to think about, I find myself changing the sights quite often the more I play with a weapon so pop into VR and check out sights every so often, you might end up doing better.

Mexiguy a écrit :
IMO the adrenaline shield works best in CQC in combination with a short TTK weapon, I wouldn't use it for a mid-range support fire loadout.

You are absolutely right, Adrenaline works better in CQC, but that doesn't mean it's not a solid choice for mid range too, granted you can get kills.
I use Adrenaline in every loadout (except long-range lancer party on VS).
Rhino for mid range, MSW-R for close range
granades dont play much of a role at ranges so probably AT nade just for maxes and tanks if you get in that sorta situation, stuns will work batter at close
ive herd striker is getting a buff soon(more gound veachle dmg and faster rockets) so you might wanna hold on to youre credits there, in other case grounder gives you good AA aswell as dumb-fire option
ressist shield is probably the strongest
adrenaline shield will be used against u by smart players(you activate it and they will take cover)
defult shield is easy to use but not as strong as ressist shield wich takes batter timing

mini chaingun is pretty much a vanity weapon, and doest really excel at any range
MSW-R with 1x reflex, laser sight, and soft point ammo. nanite mesh/aldrenline shield, adv shield capacitator, frags, mlg kits. You could do better with that.
But if you REALLY prefer a heavy assault support role, then the T16 Rhino with 1x reflex or HS/NV, foregrip/extended magazine would be a great option with resist shield, grenade bandoiler, frags and regen kits.
Right now i have a 2x reflex scope. I don't really like it too much. I tried the HS/NV but something just seems off about it to me.
Nokta 21 juil. 2015 à 15h59 
TAW Damaged a écrit :
Right now i have a 2x reflex scope. I don't really like it too much. I tried the HS/NV but something just seems off about it to me.

The HS/NV takes longer to zoom-in than any other sight, not by a long time but it's noticeable, that might be what makes it "off" for you.

2x is great for mid-long range weapons, I personally always run with 1x because it helps me reduce the shake from explosions or bullet hits. The higer the magnitude of your sight zoom, the worst is the shake when you are aiming down. If you use anything above 2x (not really suggested) you are gonna notice the infamous shake of planetside.

If you can aim, 1x is enough for most situations. Unless you plan on sniping, ofc :P
Dernière modification de Nokta; 21 juil. 2015 à 16h01
I think you are right about the time to zoom in, i think thats what makes it off for me.

I fnd that even in CQC situations i tend to start hip firing but then start to aim down the sites. I'm not sure if that actually makes a difference or not but I do it.

On another note, i'm about BR 15 now and I just realised that the implants need a battery :P I always wondered what the red battery icon was on my screen :P
TAW Damaged a écrit :
I fnd that even in CQC situations i tend to start hip firing but then start to aim down the sites. I'm not sure if that actually makes a difference or not but I do it.

Please, notice that if you zoom-in with your sight AFTER you have started firing from the hip WITHOUT releasing your trigger first, the weapon will retain the hipfire accuracy even if you are zoomed it (which is bad, real bad).

Check this video by renz0r for further information on how to control your burts, the part regarding hip-fire and ADSing is after the 10m mark in case you want to skip something.

https://www.youtube.com/watch?v=Nv0kHAbjyMU&list=PLmAK2VrS4DVYUSbCt4LKDrLKAYFDzHB2g&index=12
Dernière modification de Nokta; 23 juil. 2015 à 1h14
Very interesting thanks.

I took a look at the Bull and it seems the only stat difference is muzzle velocity. I've seen other guns that seem to have better Hip and a tiny bit of aim increase in stats, shouldn't that be the better option? I'll have to take a look at which one it was but it seemed like a straight up upgrade stat wise.
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Posté le 20 juil. 2015 à 23h13
Messages : 16