PlanetSide 2

PlanetSide 2

Are the Vanu really the worst faction ?
From what i have heard, the Vanu has the worst weapons and the worst faction specific vehicles. So from what i saw on myself (on Woodman) is that its true. no Vanu can take on ANY NC/TR player, no matter what class they are and in the vehicles section you need 2 scythes to take out 1 mossie or reaver and the magies cant 1v1 any other MBT. could it be that we just suck on Woodman or are the Vanu really underpowered compared to everyone else ?
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115/58 megjegyzés mutatása
Vanu on Woodman just suck. Most top players on Connery are VS.
The KOTV are a really annoying outfit and shouldn't be underestimated. Vanu isn't the worst faction ,every faction has it's perks. And I think its fairly well balanced.

Been NC since beta, and we went through phases of overpowered, underpowered etc for all factions.
Legutóbb szerkesztette: Wicked; 2014. jún. 8., 10:33
Every server has a "worst faction".

Vanu weapons and vehicles are easymode. Magrider has a slight learning curve but it's cake afterward.
Legutóbb szerkesztette: Johari; 2014. jún. 8., 10:35
There are no big differences between factions that create great unbalance, and there is no reason to call the Vanu underpowered.

After around 700 hours played, on all three factions, i can easily say that each faction is just as difficult or easy to take out. I've met great players and bad players alike and no matter what faction i played, i've never felt superior.

I think where this ''Vanu is UP'' is coming from is a population difference or faction bias (which will happen to all of you eventually), not from any actual balancing problems.
Magriders are a little middle of the road compared to the other MBT's. The Prowler is an awesome Infantry farming platform, and the Vanguard is pretty much the king of Tank on Tank combat. Magriders do have a rather nasty habit of being able to get to places other tanks can't reach, and the ability to strafe makes engaging one at range pretty close to impossible without guided munitions. They also have some of the best Secondary turret options in the PPA and the Sauron, which also means that VS Harassers are pretty awesome too. Magriders were out-performing the other tanks by a significant margin a while back, so SoE nerfed their strafe speed and hill climbing ability to bring them back in line. They're still out-performing the other two tanks, but not by a significant margin, and that margin is affected heavily by the fact that more Magriders are pulled than any other MBT. It's hard to say whether they're still too strong, or if it's just because so many more people are using them.

The Scythe is also a pretty strong airframe. The Mosquito beats all others on pure speed, which does give them a much better ability to engage on their terms, but the Scythe beats it on turn rate and accelleration while still being much faster than the Reaver. The NC's ESF is just a flying brick. It has more health, but not by much, and it has by far the largest hitbox. Between that and having the lowest speed, SoE have managed to pretty much negate any advantage they might have gained from the extra armor. The only real issue is if you find one fielding the Air Hammer nosegun, and you actually let it get close to you. It's essentially a shotgun, and it does to ESF's what infantry shotguns do to other fleshies. Given the advantages your scythe has in terms of speed and manuverability, this should not be an issue, unless you're either a bad pilot or outnumbered.

Infantry weapons wise, the VS have their own perks. They have around the same average damage as the TR, while having generally slower bullet velocities and smaller magazines. They make up for that with no bullet drop on most of their arsenal, much less recoil in general, and very fast reload times. Their MAX weapons are at least on par with the TR (ie, they beat NC everywhere except within 10m), and their faction specific ability, the Zealot Overdrive, is pretty strong. It was totally overpowered until fairly recently, but even after the nerf it remains a fairly strong situational ability with more applications than the TR's Lockdown and the NC's Shield.
Legutóbb szerkesztette: gromthep; 2014. jún. 8., 11:36
they call it the worst cuz everyone hates them or play with them , why? vanu weapons are laser or plasma types with no bullerdrop so it's easy to shoot with them ,they weapons just lose a little strenght after a time if u continuously shooting , also they have gay looking outfits
Thou shalt not besmirch the honor of the Spandex Legion...
Burning eredeti hozzászólása:
The KOTV are a really annoying outfit and shouldn't be underestimated. Vanu isn't the worst faction ,every faction has it's perks. And I think its fairly well balanced.

Been NC since beta, and we went through phases of overpowered, underpowered etc for all factions.

Oh god please don't start with KOTV.
They are so ♥♥♥♥♥♥♥ annoying and to me it feels like every 2nd Vanu player is a member of KOTV.
I think a lot of people are going to disagree with me about this, but IMO the Vanu are masters of Agility. Their ESF can outmaneuver both the mosquito and the reaver incredibly easy, and the Magrider, with the ability to strafe, can in the hands of a skilled pilot avoid tank shells and C4 with ease. The vanu are very squishy, they lack the ROF of the TR, and the raw damage of the NC, but they have incredible agility, which I think a lot of pepople overlook.
NC = game on easy mode
lol game on "easy mode". No faction is on "easy mode". Id say NC is the hardest. Slow fire rate and you have to have good aiming other wise you're dead. Our reavers are heavy and fall so easy, they are slow, and turning is a huge pain! That thing is no jet fighter! That thing is just a bomber, if you can dog fight with enemy planes than your an ACE. Also that our tanks are heavy, slow speed, slow turning. ONE NOZZLE TOO! TR has a fast lightweight tank with 2 nozzles! NC has 2 secondary guns, one problem, the shotgun secondary gun does damage all the way to light armor while the TRs machine gun can do damage to heavy armor! THE F!! Why can't the shotgun do damage to heavy armor? thats ♥♥♥♥♥♥♥♥. yeah NC is considered "easy mode" I hate VS, there guns are lightning speed!! full of explosions too!! Dont get me started.
Brad eredeti hozzászólása:
NC = game on easy mode
redspikedoggy eredeti hozzászólása:
[...]
Also that our tanks are heavy, slow speed, slow turning. ONE NOZZLE TOO! TR has a fast lightweight tank with 2 nozzles!
[...]

True about the mobility, however TR Prowler main cannons each round only does about half the damage as your main cannon, which means to do the same amount of damage as you we have to hit both our rounds, when you only have to hit with one.

EX:
HEAT cannons - NC=1750 TR=1100 VC=1550
AP cannons - NC=2075 TR=1200 VC=1785
HE cannons - NC=1300 TR=650 VC=1175

::EDIT:: Added VC damage values to show how NC still have hardest hitting, and TR is still about half their damage requiring both shots to hit.
Legutóbb szerkesztette: › bye13; 2014. jún. 8., 20:19
Its actually way more than half, the armor is real low.
› bye13 eredeti hozzászólása:
True about the mobility, however TR Prowler main cannons each round only does about half the damage as your main cannon, which means to do the same amount of damage as you we have to hit both our rounds, when you only have to hit with one.

EX:
HEAT cannons - NC=1750 TR=1100 VC=1550
AP cannons - NC=2075 TR=1200 VC=1785
HE cannons - NC=1300 TR=650 VC=1175

::EDIT:: Added VC damage values to show how NC still have hardest hitting, and TR is still about half their damage requiring both shots to hit.

For a slighting fairer comparison, how about also listing Reload times as well?

Prowler HEAT and AP turrets reload in 2.5 seconds. HE Turrets reload in 3.5 seconds.

Magrider HEAT and AP turrets reload in 3.75 seconds. Again, HE takes 4.75.

Vanguard HEAT and AP turrets reload in 4 seconds, HE in 4.75.

So, your Prowler HEAT turrets load 2 shots that hit for 1100 apiece, which is 2200 per reload. and reload in 2.5 seconds. The Vanguard carries one shell that hits for 1750, and reloads in 4 seconds.

So you get more damage per magazine, AND you reload in half the time. But you think the Vanguard is OP?

Here's how it actually works out:

Single shot damage, highest to lowest: Vanguard, Magrider, Prowler
Damager per magazine, highest to lowest: Prowler, Vanguard, Magrider
Reload speed, fasted to slowest: Prowler, Magrider, Vanguard

Damage over time, highest to lowest: Prowler, Vanguard, Magrider

Fun fact: Even if the Prowler only had one barrel, and nothing else changed, the theoretical DPS of their tank would STILL higher than the Vanguard. So you can actually afford to only hit 50% of the time, and you're still doing better than the rest of us.

Where the Vanguard wins in Tank vs Tank combat is on the combination of slightly better armor and its shield ability (which just got nerfed, btw), and the fact that its high burst damage means getting a rear or side armor shot counts for more than with the other tanks. If it's hitting you head on though, that counts for exactly naught.

Basically, to win a Vanguard has to out-position an enemy tank, but the Vanguard is the slowest tank of the lot, which actually gives the Magrider and Prowler a much better ability to dictate when and where engagements take place.
Legutóbb szerkesztette: gromthep; 2014. jún. 8., 21:36
Brad eredeti hozzászólása:
NC = game on easy mode

I'd love to know where you got this idea from.

The NC have the worst ESF, and the worst faction specific vehicle secondaries. One of them is a shotgun. On a Tank. Protip: If infantry are close enough to your tank to use a shotgun on, then the Infantry are TOO CLOSE!!! There's a reason that every NC Vanguard and Harasser you'll see is fitted with Nanite Systems weapons.

Our MAX units are essentially useless against infantry outside of a Biolab, and even inside them are basically limited to camping doorways instead of actually covering any real fire-lanes like TR and VS MAXs can. This leaves them very vulnerable to being C4'd at said doorways, instead of being able to cover the door from a more safe distance.

Our Infantry arsenal is dominated by high-damage, low Rate of Fire weapons with atrocious recoil. Several weapons are essentially worthless without recoil reducing attachments. Even with them, NC weapons generally require a high level of proficiency to use well, while the TR and VS weapons are largely quite user friendly straight out of the box. Our weapons hit harder, but because of their generally low rate of fire their time-to-kill worsens significanly more as accuracy decreases. Basically, NC weapons force you to maintain a higher level of accuracy than the other two factions to maintain parity, and the weapons themselves are far more determined to wander off target.

Our Infantry arsenal is our one high point though. I will not argue that in the hands of a skilled player that they can be devestating. The NC is definitely not "easy mode". I'm not going to say it is "hard mode" either, because that would require a certain amount of arrogance on my part as an NC player. But "advanced mode" might be a good way to think about it. Like how having a manual transmission usually means you can get more out of your car, but only if you actually know what you're doing.
Legutóbb szerkesztette: gromthep; 2014. jún. 8., 22:30
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115/58 megjegyzés mutatása
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Közzétéve: 2014. jún. 8., 10:10
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