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Fordítási probléma jelentése
Been NC since beta, and we went through phases of overpowered, underpowered etc for all factions.
Vanu weapons and vehicles are easymode. Magrider has a slight learning curve but it's cake afterward.
After around 700 hours played, on all three factions, i can easily say that each faction is just as difficult or easy to take out. I've met great players and bad players alike and no matter what faction i played, i've never felt superior.
I think where this ''Vanu is UP'' is coming from is a population difference or faction bias (which will happen to all of you eventually), not from any actual balancing problems.
The Scythe is also a pretty strong airframe. The Mosquito beats all others on pure speed, which does give them a much better ability to engage on their terms, but the Scythe beats it on turn rate and accelleration while still being much faster than the Reaver. The NC's ESF is just a flying brick. It has more health, but not by much, and it has by far the largest hitbox. Between that and having the lowest speed, SoE have managed to pretty much negate any advantage they might have gained from the extra armor. The only real issue is if you find one fielding the Air Hammer nosegun, and you actually let it get close to you. It's essentially a shotgun, and it does to ESF's what infantry shotguns do to other fleshies. Given the advantages your scythe has in terms of speed and manuverability, this should not be an issue, unless you're either a bad pilot or outnumbered.
Infantry weapons wise, the VS have their own perks. They have around the same average damage as the TR, while having generally slower bullet velocities and smaller magazines. They make up for that with no bullet drop on most of their arsenal, much less recoil in general, and very fast reload times. Their MAX weapons are at least on par with the TR (ie, they beat NC everywhere except within 10m), and their faction specific ability, the Zealot Overdrive, is pretty strong. It was totally overpowered until fairly recently, but even after the nerf it remains a fairly strong situational ability with more applications than the TR's Lockdown and the NC's Shield.
Oh god please don't start with KOTV.
They are so ♥♥♥♥♥♥♥ annoying and to me it feels like every 2nd Vanu player is a member of KOTV.
True about the mobility, however TR Prowler main cannons each round only does about half the damage as your main cannon, which means to do the same amount of damage as you we have to hit both our rounds, when you only have to hit with one.
EX:
HEAT cannons - NC=1750 TR=1100 VC=1550
AP cannons - NC=2075 TR=1200 VC=1785
HE cannons - NC=1300 TR=650 VC=1175
::EDIT:: Added VC damage values to show how NC still have hardest hitting, and TR is still about half their damage requiring both shots to hit.
For a slighting fairer comparison, how about also listing Reload times as well?
Prowler HEAT and AP turrets reload in 2.5 seconds. HE Turrets reload in 3.5 seconds.
Magrider HEAT and AP turrets reload in 3.75 seconds. Again, HE takes 4.75.
Vanguard HEAT and AP turrets reload in 4 seconds, HE in 4.75.
So, your Prowler HEAT turrets load 2 shots that hit for 1100 apiece, which is 2200 per reload. and reload in 2.5 seconds. The Vanguard carries one shell that hits for 1750, and reloads in 4 seconds.
So you get more damage per magazine, AND you reload in half the time. But you think the Vanguard is OP?
Here's how it actually works out:
Single shot damage, highest to lowest: Vanguard, Magrider, Prowler
Damager per magazine, highest to lowest: Prowler, Vanguard, Magrider
Reload speed, fasted to slowest: Prowler, Magrider, Vanguard
Damage over time, highest to lowest: Prowler, Vanguard, Magrider
Fun fact: Even if the Prowler only had one barrel, and nothing else changed, the theoretical DPS of their tank would STILL higher than the Vanguard. So you can actually afford to only hit 50% of the time, and you're still doing better than the rest of us.
Where the Vanguard wins in Tank vs Tank combat is on the combination of slightly better armor and its shield ability (which just got nerfed, btw), and the fact that its high burst damage means getting a rear or side armor shot counts for more than with the other tanks. If it's hitting you head on though, that counts for exactly naught.
Basically, to win a Vanguard has to out-position an enemy tank, but the Vanguard is the slowest tank of the lot, which actually gives the Magrider and Prowler a much better ability to dictate when and where engagements take place.
I'd love to know where you got this idea from.
The NC have the worst ESF, and the worst faction specific vehicle secondaries. One of them is a shotgun. On a Tank. Protip: If infantry are close enough to your tank to use a shotgun on, then the Infantry are TOO CLOSE!!! There's a reason that every NC Vanguard and Harasser you'll see is fitted with Nanite Systems weapons.
Our MAX units are essentially useless against infantry outside of a Biolab, and even inside them are basically limited to camping doorways instead of actually covering any real fire-lanes like TR and VS MAXs can. This leaves them very vulnerable to being C4'd at said doorways, instead of being able to cover the door from a more safe distance.
Our Infantry arsenal is dominated by high-damage, low Rate of Fire weapons with atrocious recoil. Several weapons are essentially worthless without recoil reducing attachments. Even with them, NC weapons generally require a high level of proficiency to use well, while the TR and VS weapons are largely quite user friendly straight out of the box. Our weapons hit harder, but because of their generally low rate of fire their time-to-kill worsens significanly more as accuracy decreases. Basically, NC weapons force you to maintain a higher level of accuracy than the other two factions to maintain parity, and the weapons themselves are far more determined to wander off target.
Our Infantry arsenal is our one high point though. I will not argue that in the hands of a skilled player that they can be devestating. The NC is definitely not "easy mode". I'm not going to say it is "hard mode" either, because that would require a certain amount of arrogance on my part as an NC player. But "advanced mode" might be a good way to think about it. Like how having a manual transmission usually means you can get more out of your car, but only if you actually know what you're doing.