PlanetSide 2

PlanetSide 2

Router spawn
Anyone else think it's a bit OP that you can apparently place a spawn point hidden away in the middle of an enemy base?
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Ursprünglich geschrieben von Generic White Guy:
Not to mention its a ♥♥♥♥♥ to get it there in the first place in a big fight. Its not OP at all.
not necessarily op but the cost/reward and risk/reward ratios for routers are disgustingly out of whack.
Oku 20. Juli 2021 um 21:06 
Nope, they die like paper and it's easy as piss to figure out where they are, and most of the time they just end up being cert farms for the enemy. The only time they're genuinely insane is when they are treated in the exact same way as a Gal-drop bomb.
Ursprünglich geschrieben von Kethriss:
Nope, they die like paper and it's easy as piss to figure out where they are, and most of the time they just end up being cert farms for the enemy. The only time they're genuinely insane is when they are treated in the exact same way as a Gal-drop bomb.
Errr no?
In the middle of an equal pop large fight (48+v48+) routers can be unkillable due to the object being placed with at least 15 bodies between it and the nearest enemy at all times - at which point you need to use an OS to displace the router.
SKL uses routers exactly like this, embedding them safely inside a building stuff full of zerglings and it's done them quite well.
There'd be no issue with making routers less spammable, they're already more versatile than Sunderers since you don't need to waste pop defending them off point and they get to bases faster than a Sunderer can (if a router gets killed a replacement can be there in 30~ seconds or maybe they even have another guy with one in his pocket for just such an occasion).
I dont think making a router runner pay cost 500-1k cortium to pull a router would make them useless just less of a low risk/low time investment/low cost/high reward play style.
Zuletzt bearbeitet von Shortpower; 21. Juli 2021 um 4:57
Ursprünglich geschrieben von Shortpower:
Ursprünglich geschrieben von Kethriss:
Nope, they die like paper and it's easy as piss to figure out where they are, and most of the time they just end up being cert farms for the enemy. The only time they're genuinely insane is when they are treated in the exact same way as a Gal-drop bomb.
Errr no?
In the middle of an equal pop large fight (48+v48+) routers can be unkillable due to the object being placed with at least 15 bodies between it and the nearest enemy at all times - at which point you need to use an OS to displace the router.
SKL uses routers exactly like this, embedding them safely inside a building stuff full of zerglings and it's done them quite well.
There'd be no issue with making routers less spammable, they're already more versatile than Sunderers since you don't need to waste pop defending them off point and they get to bases faster than a Sunderer can (if a router gets killed a replacement can be there in 30~ seconds or maybe they even have another guy with one in his pocket for just such an occasion).
I dont think making a router runner pay cost 500-1k cortium to pull a router would make them useless just less of a low risk/low time investment/low cost/high reward play style.

LOL never had an issue whipping a nade into the router room and killing it. Super easy to take out.
Ursprünglich geschrieben von DC| TehAgent:
Ursprünglich geschrieben von Shortpower:
Errr no?
In the middle of an equal pop large fight (48+v48+) routers can be unkillable due to the object being placed with at least 15 bodies between it and the nearest enemy at all times - at which point you need to use an OS to displace the router.
SKL uses routers exactly like this, embedding them safely inside a building stuff full of zerglings and it's done them quite well.
There'd be no issue with making routers less spammable, they're already more versatile than Sunderers since you don't need to waste pop defending them off point and they get to bases faster than a Sunderer can (if a router gets killed a replacement can be there in 30~ seconds or maybe they even have another guy with one in his pocket for just such an occasion).
I dont think making a router runner pay cost 500-1k cortium to pull a router would make them useless just less of a low risk/low time investment/low cost/high reward play style.

LOL never had an issue whipping a nade into the router room and killing it. Super easy to take out.
Clearly you haven't run into the groups I'm talking about then, where the router is 2-3 doors away from the nearest enemy. I don't know a single man capable of bouncing a grenade off 3 walls to land 50 meters away.
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Geschrieben am: 17. Juli 2021 um 8:34
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