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翻訳の問題を報告
Nope, I actually didn't - or do you move around jumping all the time in the game and cover whole bases in motion sensors constantly?
To use a metaphor: We can totally avoid having traffic accident, we just need drivers to stop every 10 meter to make sure there aren't pedestrians
Yeah, if they are CLOSE to you. And the Flashlight hasn't even nearly enough range to counter them on open spaces. You might want to say "but in buildings" now - nope, the flashlight is so bright that it outshines the coloured outlines.
And the distorted air is 10 times harder to see if they are not moving infront of the horizon or things with heavy contrast to the ground (house walls). Using ears is also a great idea... to bad good infiltrators tend to not stand around waiting to be found. You know there is one, but chances are high that you get shot in the back.
__________________________
Overall it's the class that requires a lot more to fight off than any other, being it equipment to spot them, having to pay extra attention in big fights just for them or the need for a precision rifle.
What's the term for a class that needs way more to be taken down than all the others? (rethorical question) [/quote]
Heavies need specialised techniques to take down. While it is not necessarily equipment, if you charge heavies chances are you are going to lose. Thus they also make you play differently from standard. There's also the argument to be had that LA's who use their jetpack to reach rooftops and harass infantry from there also need a specific counter (i.e being one yourself). The same can be applied to medic. If you are assaulting an enemy point which is mostly medics and heavies, you will need medics to out attrition your opponent, unless you can seriously brute force the point.
You don't need any equipment to take down infilitrators - it just makes it easier. The same way you can beat a heavy in a fair 1v1 - if you can shoot well. Most players do not need the suggestions I give - I for one certainly don't.
Awareness always important - as is target acquisition. Think of it like this: If any other enemy surprises you, it is harder for you to kill them than an infiltrator. My point is, if you cannot snap and kill enemies who surprise you - regardless of class - you are going to lose to infiltrators, who crutch on their ability to surprise you.
This is all without considering the dead giveaway uncloak noise which allows you to react much faster to them than any other enemy in the game (unless they are a new player who spots you before firing).
Here's the thing about a good infiltrator - if he plays his cards right, he should never be possibly visible to you before within kill distance. As an infiltrator, you cannot rely on your opponent missing the distinctive distortion effect, and must limit sight lines to approach effectively. But a player that does this with any other class will have the same effect, because you could not spot them in transit either. If you are seriously spotting infiltrators and still being snuck up on...
Close range sniping requires immense skill to be truly effective, and is constantly very dangerous to the user. Tracking someones head at close range is very difficult, and being stationary/out of cover to do so for longer than ~ five seconds is going to get you killed. Of course, if they are camping a doorway with a flat bit of ground in front of them it is significantly easier, but this can be punished with prefiring (particularly if using a high magazine LMG). I really do not think it is as easy as you say it is. Pick up a bolty and give it a go.
You did at least put a serious hole in your argument - you admitted to being entirely capable of avoiding the situation and simply not doing it.
To counter your metaphor, it is more like saying 'I hit a pedestrian, but it wasn't my fault as I am not on the look out for pedestrians constantly'
Everyone is not necessarily on the lookout for pedestrians, but at crossings and places of high foot traffic you should , regardless of whether you are.
But that's besides the point. The visibility of infils is subjective, which is why I've tried to avoid talking about it. Frankly, it is entirely a problem with yourself if you cannot see moving infiltrators - I can just fine. Whether this is a settings thing, practice, or just the difference between people I have no idea.
Your point about how detectable infiltrators are audibly has no substance. What does 'waiting around to be found' mean? Infiltrators always make a noise when cloaking and uncloaking, and it is very obvious. If you know there is one, prepare. Cover your back, get into an advantageous position, prefire the door. Or just wait until they uncloak, snap to them, and dome the stealthy filth. Better yet, get into a position that has very predictable pathways, then wait. They either engage you and you outgun them because you are any other class and are more durable or they disengage - which requires them to uncloak to recharge before reengaging you, giving you another way of hunting them down.
They don't need anything special to counter them. They need practice. Almost everything I suggest (that isn't a piece of equipment) will work just as (sometimes more) effectively against non infiltrators. Combining all the skills different classes teach you (stealth, surprise and choosing engagements as Infiltrator, positioning, flanking and movement from LA's, battle flow and gunplay as a Heavy, etc) is what truly separates a skilled from an unskilled player.
I only see ''Meh, I'm too bad for this. THIZ NEEDS TOH CHANGE FOR BALANSE!!!''
Heavies need specialised techniques to take down. While it is not necessarily equipment, if you charge heavies chances are you are going to lose. Thus they also make you play differently from standard. There's also the argument to be had that LA's who use their jetpack to reach rooftops and harass infantry from there also need a specific counter (i.e being one yourself). The same can be applied to medic. If you are assaulting an enemy point which is mostly medics and heavies, you will need medics to out attrition your opponent, unless you can seriously brute force the point.
You don't need any equipment to take down infilitrators - it just makes it easier. The same way you can beat a heavy in a fair 1v1 - if you can shoot well. Most players do not need the suggestions I give - I for one certainly don't.
Awareness always important - as is target acquisition. Think of it like this: If any other enemy surprises you, it is harder for you to kill them than an infiltrator. My point is, if you cannot snap and kill enemies who surprise you - regardless of class - you are going to lose to infiltrators, who crutch on their ability to surprise you.
This is all without considering the dead giveaway uncloak noise which allows you to react much faster to them than any other enemy in the game (unless they are a new player who spots you before firing).
Here's the thing about a good infiltrator - if he plays his cards right, he should never be possibly visible to you before within kill distance. As an infiltrator, you cannot rely on your opponent missing the distinctive distortion effect, and must limit sight lines to approach effectively. But a player that does this with any other class will have the same effect, because you could not spot them in transit either. If you are seriously spotting infiltrators and still being snuck up on...
Close range sniping requires immense skill to be truly effective, and is constantly very dangerous to the user. Tracking someones head at close range is very difficult, and being stationary/out of cover to do so for longer than ~ five seconds is going to get you killed. Of course, if they are camping a doorway with a flat bit of ground in front of them it is significantly easier, but this can be punished with prefiring (particularly if using a high magazine LMG). I really do not think it is as easy as you say it is. Pick up a bolty and give it a go.
You did at least put a serious hole in your argument - you admitted to being entirely capable of avoiding the situation and simply not doing it.
To counter your metaphor, it is more like saying 'I hit a pedestrian, but it wasn't my fault as I am not on the look out for pedestrians constantly'
Everyone is not necessarily on the lookout for pedestrians, but at crossings and places of high foot traffic you should , regardless of whether you are.
But that's besides the point. The visibility of infils is subjective, which is why I've tried to avoid talking about it. Frankly, it is entirely a problem with yourself if you cannot see moving infiltrators - I can just fine. Whether this is a settings thing, practice, or just the difference between people I have no idea.
Your point about how detectable infiltrators are audibly has no substance. What does 'waiting around to be found' mean? Infiltrators always make a noise when cloaking and uncloaking, and it is very obvious. If you know there is one, prepare. Cover your back, get into an advantageous position, prefire the door. Or just wait until they uncloak, snap to them, and dome the stealthy filth. Better yet, get into a position that has very predictable pathways, then wait. They either engage you and you outgun them because you are any other class and are more durable or they disengage - which requires them to uncloak to recharge before reengaging you, giving you another way of hunting them down.
They don't need anything special to counter them. They need practice. Almost everything I suggest (that isn't a piece of equipment) will work just as (sometimes more) effectively against non infiltrators. Combining all the skills different classes teach you (stealth, surprise and choosing engagements as Infiltrator, positioning, flanking and movement from LA's, battle flow and gunplay as a Heavy, etc) is what truly separates a skilled from an unskilled player. [/quote]
You sir, are just amazing. Well written!
Yes, but when you hear that you're dead if you are the person they are attacking. The infiltrator needs to be a real idiot for you to not as the only way would be
A. They unstealth directly in front of you while you are aiming your gun
B. They unstealth not in front of you but decided to not have their gun over your head and can't aim.
We could continue turning in circles with the pros and cons of the cloaking, in the end every individual player decides to play or not to play. I for myself say "F this game" and probably take a long vaccation from it (replaying Sniper Elite, at least there it is the intended gameplay)
Unless we are talking about stalkers thats a whole different can of worms.
if they dont have to turn it on first you can hear it if you are aware of there sounds.
Also if people dont hear the power knife sound, they should die for that.
If its not on i might be able to still 180 but still die.
You know if you hold down the melee button you bring out the knife as a full time weapon and it attacks much faster right?
That also works on NSO maxes like the only max that can do this.