PlanetSide 2
Please get rid of infiltrator or get rid of cloak
Its getting real annoying seeing them decloack, kill, and recloak. They get the most kills in game because they can quickly cloak after a kill. Its crazy how they can carry assault rifles, smg, and other automatic weapons and having the ability to cloak. They should only be able to use knife, sniper rifle, and a handgun. The battlefield is literally turning into an infiltrator fest. You cant even flank the enemy. All the sudden you see sniper rounds coming at you from all directions. If you manage to get through all those rounds, which you most likely wont, you're greeted by an infiltrator that decloaks behind you and gun you down with an SMG as you're trying to regain shield.
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Сообщения 391405 из 467
Also since you're pretty keen on biting your thumb over data, nano shield cloak is less efficient than resist shield and NOBODY runs resist shield lmao, it doesn't even stack with other resistance bonuses? https://www.reddit.com/r/Planetside/comments/6im4yl/nanoarmor_cloaking_op/
Автор сообщения: Unclean Nurgle
Doesn't matter if they do, I don't care whatsoever what the meta shield is, you comparing raw statistics saying that nano cloak is better than HA overshield is a joke because you only compare it to adrenaline shield. I already know every HA and their mother runs scummy adren and symbio to leech hilarious amounts of health off kills.

Disengage? So this cloak doesn't help in a fight at all, when they disengage you are no longer fighting the infiltrator, the fight is over. It doesn't help them attack you, or give them more survival in a direct encounter, you just dislike it because of how well it pairs with scopeless bolter. Again that is such a niche loadout, I see maybe a couple people run it every day in battles with hundreds of players? It doesn't help with obj and it definitely wont clear rooms. I really don't see the issue here besides you getting dropped and having a panic attack as your KDR drops by a decimal point on dasanfall lmao.
Right because I care so much about kaydur. No I just hate how strong it is, if I used infil 24/7 literally no one could contest me if they're playing any standard infantry class. Why don't I do it? Because it's too ♥♥♥♥♥♥♥ easy and boring, the only time I ever pull a bolt is when someone else is bolting, I put them in their place.

Niche loadout? are you high on drugs? That's basically the go-to loadout that infiltrators will run if they have half a brain.

You call me a cherry picker for comparing the most used cloak to the most used heavy armour. Your logic is flawed and you're suggesting using numbers that are completely irrelevant.

and disengaging doesn't matter at all when you only need to click someone once, right? so silly.
Автор сообщения: Unclean Nurgle
Also since you're pretty keen on biting your thumb over data, nano shield cloak is less efficient than resist shield and NOBODY runs resist shield lmao, it doesn't even stack with other resistance bonuses? https://www.reddit.com/r/Planetside/comments/6im4yl/nanoarmor_cloaking_op/
Resist shield is the strongest heavy shield, no one runs it because it's only effective for essentially complete 1v1 scenarios, and heavies don't have a bolt. These numbers are also wrong because resist is 35% resistance and nano cloak at level 5 is also 35%.
Автор сообщения: Flip_Light
Basically my entire point throughout this whole thread.
where's the planetside character names bud? I thought you were the god of knowledge and gameplay so I'd like to see it. :)
Автор сообщения: SopDogger
Автор сообщения: Unclean Nurgle
Doesn't matter if they do, I don't care whatsoever what the meta shield is, you comparing raw statistics saying that nano cloak is better than HA overshield is a joke because you only compare it to adrenaline shield. I already know every HA and their mother runs scummy adren and symbio to leech hilarious amounts of health off kills.

Disengage? So this cloak doesn't help in a fight at all, when they disengage you are no longer fighting the infiltrator, the fight is over. It doesn't help them attack you, or give them more survival in a direct encounter, you just dislike it because of how well it pairs with scopeless bolter. Again that is such a niche loadout, I see maybe a couple people run it every day in battles with hundreds of players? It doesn't help with obj and it definitely wont clear rooms. I really don't see the issue here besides you getting dropped and having a panic attack as your KDR drops by a decimal point on dasanfall lmao.
Right because I care so much about kaydur. No I just hate how strong it is, if I used infil 24/7 literally no one could contest me if they're playing any standard infantry class. Why don't I do it? Because it's too ♥♥♥♥♥♥♥ easy and boring, the only time I ever pull a bolt is when someone else is bolting, I put them in their place.

Niche loadout? are you high on drugs? That's basically the go-to loadout that infiltrators will run if they have half a brain.

You call me a cherry picker for comparing the most used cloak to the most used heavy armour. Your logic is flawed and you're suggesting using numbers that are completely irrelevant.

and disengaging doesn't matter at all when you only need to click someone once, right? so silly.
Nobody could contest you? Your score per minute would plummet and you'd basically be wasting a player slot, in any large scale battle you'd be dishing out a considerable amount of kills and retain a very high KDR (I swear people SopDogger really does only care about his ego stroking statistics on dasanfall and other tracker websites, he's eager to shove them in your face on the daily.) but that is about it. This game isn't a team deathmatch, bolter stalkers are not contributing much besides high blood pressure in salty vets like yourself. They definitely aren't OP and you're joking if you think running a bolter stalker is going to make you invincible. I regularly pull bruiser and camp choke points, it OHKs just as reliably as the bolter and if I really have a stick up my ass about this loadout I'll camp and blast them when they peek.

Niche because it just is, if you look at popular kits the majority of useage falls in a spread between DMRs/SMGS/Snipers and not CQC bolters. Not enough people are running that loadout to ruffle anyone else's panties lol?
Автор сообщения: Unclean Nurgle
Nobody could contest you? Your score per minute would plummet and you'd basically be wasting a player slot, in any large scale battle you'd be dishing out a considerable amount of kills and retain a very high KDR (I swear people SopDogger really does only care about his ego stroking statistics on dasanfall and other tracker websites, he's eager to shove them in your face on the daily.) but that is about it. This game isn't a team deathmatch, bolter stalkers are not contributing much besides high blood pressure in salty vets like yourself. They definitely aren't OP and you're joking if you think running a bolter stalker is going to make you invincible. I regularly pull bruiser and camp choke points, it OHKs just as reliably as the bolter and if I really have a stick up my ass about this loadout I'll camp and blast them when they peek.

Niche because it just is, if you look at popular kits the majority of useage falls in a spread between DMRs/SMGS/Snipers and not CQC bolters. Not enough people are running that loadout to ruffle anyone else's panties lol?
another zerg player who has no idea how to play the game telling me how it is.

MUH OBJECTIVES NOOOO PLEASE PLEASE PLAY FOR OBJECTIVESSSSSS

jesus I knew most people on here would be that kind of player, including you. I don't give a ♥♥♥♥ about your objectives because they're irrelevant to the actual gameplay. And even given I did care about them, the bolter main basically stops anyone from safely approaching a point building, or peaking corners safely. You're completely and utterly wrong and your own ego is stopping you from realizing you're bad and have terrible opinions.
Автор сообщения: SopDogger
Автор сообщения: Unclean Nurgle
Nobody could contest you? Your score per minute would plummet and you'd basically be wasting a player slot, in any large scale battle you'd be dishing out a considerable amount of kills and retain a very high KDR (I swear people SopDogger really does only care about his ego stroking statistics on dasanfall and other tracker websites, he's eager to shove them in your face on the daily.) but that is about it. This game isn't a team deathmatch, bolter stalkers are not contributing much besides high blood pressure in salty vets like yourself. They definitely aren't OP and you're joking if you think running a bolter stalker is going to make you invincible. I regularly pull bruiser and camp choke points, it OHKs just as reliably as the bolter and if I really have a stick up my ass about this loadout I'll camp and blast them when they peek.

Niche because it just is, if you look at popular kits the majority of useage falls in a spread between DMRs/SMGS/Snipers and not CQC bolters. Not enough people are running that loadout to ruffle anyone else's panties lol?
another zerg player who has no idea how to play the game telling me how it is.

MUH OBJECTIVES NOOOO PLEASE PLEASE PLAY FOR OBJECTIVESSSSSS

jesus I knew most people on here would be that kind of player, including you. I don't give a ♥♥♥♥ about your objectives because they're irrelevant to the actual gameplay. And even given I did care about them, the bolter main basically stops anyone from safely approaching a point building, or peaking corners safely. You're completely and utterly wrong and your own ego is stopping you from realizing you're bad and have terrible opinions.
All I see here is projection, I can't believe a alternate loadout in this ancient game is giving you a mental breakdown. It's not overpowered. You look at this game is if it were only 1v1 scenarios, it just doesn't play out the way you pretend it does, they get pushed or focus fired.
Отредактировано Unclean Nurgle; 9 окт. 2020 г. в 21:22
Автор сообщения: Unclean Nurgle
All I see here is projection, I can't believe a alternate loadout in this ancient game is giving you a mental breakdown. It's not overpowered.
Projection call out from the projector, very funny. The only thing giving me a mental breakdown is how utterly clueless you can be while thinking you're right. Dunning Kruger effect look it up.
My skill as a player would have even come up if people didn't tell me to get good, so that's another irrelevant thing you're trying to drudge up because you have no real argument.

It's overpowered, and you're too trash at the game to realize it. Cope with that however you want, denial or acceptance, simple as that.


Автор сообщения: SopDogger
Автор сообщения: Unclean Nurgle
All I see here is projection, I can't believe a alternate loadout in this ancient game is giving you a mental breakdown. It's not overpowered.
Projection call out from the projector, very funny. The only thing giving me a mental breakdown is how utterly clueless you can be while thinking you're right. Dunning Kruger effect look it up.
My skill as a player would have even come up if people didn't tell me to get good, so that's another irrelevant thing you're trying to drudge up because you have no real argument.

It's overpowered, and you're too trash at the game to realize it. Cope with that however you want, denial or acceptance, simple as that.

still infultrator will never be deleted from the game since its part of the game just have to learn to counter them and so far i can easly counter infultrators no problem
Автор сообщения: SopDogger

I don't give a ♥♥♥♥ about your objectives because they're irrelevant to the actual gameplay. .

How exactly are they irrelevant to the gameplay? All I see are people fighting for objectives first and farming themselves second. Even in the most strategicaly irrelevant scenario like bio-lab farm, it is always about capturing points and base as a whole Frist and foremost.
Автор сообщения: menaximus
How exactly are they irrelevant to the gameplay? All I see are people fighting for objectives first and farming themselves second. Even in the most strategicaly irrelevant scenario like bio-lab farm, it is always about capturing points and base as a whole Frist and foremost.
Because I can play the game fine without thinking about the objectives at all. The objectives are secondary to the battle, not the other way around. Only the people who play in 90+ people zergs actually care about those objectives first, because they feel useful. (I.E. zerging down a hex with 90 people against 3 people or something) it's not fun for either side yet people still support it.. dumb way to play, planetside has never been about objectives first and foremost, you do what you find fun and you have fun doing it (until someone ruins your fun with fun leech things like bolting) ((fun leeching being having fun by making other people have no fun))

Автор сообщения: Neptune
still infultrator will never be deleted from the game since its part of the game just have to learn to counter them and so far i can easly counter infultrators no problem
It won't be deleted from the game because the devs don't play their own game, and listen to the same people in this thread who have no idea what they're talking about, including you.
Автор сообщения: SopDogger
Автор сообщения: menaximus
How exactly are they irrelevant to the gameplay? All I see are people fighting for objectives first and farming themselves second. Even in the most strategicaly irrelevant scenario like bio-lab farm, it is always about capturing points and base as a whole Frist and foremost.
Because I can play the game fine without thinking about the objectives at all. The objectives are secondary to the battle, not the other way around. Only the people who play in 90+ people zergs actually care about those objectives first, because they feel useful. (I.E. zerging down a hex with 90 people against 3 people or something) it's not fun for either side yet people still support it.. dumb way to play, planetside has never been about objectives first and foremost, you do what you find fun and you have fun doing it (until someone ruins your fun with fun leech things like bolting) ((fun leeching being having fun by making other people have no fun))

Автор сообщения: Neptune
still infultrator will never be deleted from the game since its part of the game just have to learn to counter them and so far i can easly counter infultrators no problem
It won't be deleted from the game because the devs don't play their own game, and listen to the same people in this thread who have no idea what they're talking about, including you.

Capturing points is an objective, so you're already objectively wrong.
Автор сообщения: SopDogger

Because I can play the game fine without thinking about the objectives at all. The objectives are secondary to the battle, not the other way around. Only the people who play in 90+ people zergs actually care about those objectives first, because they feel useful. (I.E. zerging down a hex with 90 people against 3 people or something) it's not fun for either side yet people still support it.. dumb way to play, planetside has never been about objectives first and foremost, you do what you find fun and you have fun doing it (until someone ruins your fun with fun leech things like bolting) ((fun leeching being having fun by making other people have no fun))


Pardon me, but isnt playing the way you, me or whoever else wishes to, always (or at least mostly) oscillating arround common objectives? Wouldnt their lack leave people without purpouse to meet each other on the field?

Now, there sure are still some other possible objectives (in-game or self determined) that do not attract huge zergs of people (like defending drills, os uplinks, hunting lone convoys on the road, attacking small bases out of prime population times)?

And yes, killing someones fun (quite lierally) is by nature counterproductive to said victims having fun, but thats just the ultimate objective of the game. (you have fun (or at least i assume) ruining someones day, and vice versa. and its always more enjoyable if its not too easy) Unless you have people fighting on absolutely equal terms, which This game, by core design does not provide.
So far as I guess, the problem is; its either too hard or too easy?
Отредактировано Torvah; 10 окт. 2020 г. в 1:29
Автор сообщения: menaximus
And yes, killing someones fun (quite lierally) is by nature counterproductive to said victims having fun, but thats just the ultimate objective of the game.
Not really, as even a defeat can be fun. We all play a game together to have fun. If you get killed, you just try again. Even if the odds are stacked high against you, if there is a possibility to contribute or even to win, people will have fun.
What kills the fun (not that literally) are the factors that can't be controlled, like imbalances, the horrible hitreg and the overall half-assed'ness of the game. That causes frustration and ruins the fun.

The whole idea of multiplayergames seems to have shifted quite a bit from having fun together to raging at and humiliating each other for no reason, like you can also see in threads like this one. That's something I find quite sad and disgusting. It's also one of the reasons why I rarely play multiplayergames these days.
Отредактировано esturias; 10 окт. 2020 г. в 2:18
Автор сообщения: ente000
In my opinion, the infiltrator is one of the weakest classes. I played planet side a few years and I never saw that infiltrators captured a base. Infiltrator is high skill, high reward, nothing else.

The infiltrator is not bad, his scanner and stealth are great. But as infiltrator you always need the moment of surprise to kill smone. You cant win a fair 1vs1, your base health is way to low for that.

Experienced player detect you, even when cloaked. Dont forget the sound it makes, it gives away your position immediatly. You can also put a flashlight on your gun.

Infiltrators only jop is killing people, they cant destroy sunderers or tanks. They are waiting for your head, what a surprise in a shooter.

If looked at from a tactical point, they have a lot of influence in a battle though. Having barely visible enemies running around requires people to search for and counter them, drawing ressources of the actual combat. They force a lot more "situational awareness" on the players --> Slower and more limited movement. And they thin out any group that approaches the front from the spawnpoint

And I can say that nearly nobody is able to recognize cloakers without clues of their presence, I recently snuck through 4 bases and 2 battles to a Biolab without being shot at once

Автор сообщения: Unclean Nurgle

Disengage? So this cloak doesn't help in a fight at all, when they disengage you are no longer fighting the infiltrator, the fight is over. It doesn't help them attack you, or give them more survival in a direct encounter, you just dislike it because of how well it pairs with scopeless bolter. Again that is such a niche loadout, I see maybe a couple people run it every day in battles with hundreds of players? It doesn't help with obj and it definitely wont clear rooms. I really don't see the issue here besides you getting dropped and having a panic attack as your KDR drops by a decimal point on dasanfall lmao.

By disengage he probably doesn't mean "running away" but easy repositioning. Engage, cloak, reposition and then shoot again from a different angle. If the infiltrator has more than 3 braincells it's easy to win 1v1 encounters that way. Common tactic and very annoying on the other end of the stick


Автор сообщения: Neptune

still infultrator will never be deleted from the game since its part of the game just have to learn to counter them and so far i can easly counter infultrators no problem

How many of them at once?
Отредактировано Black_Fox; 10 окт. 2020 г. в 7:57
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