Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Niche loadout? are you high on drugs? That's basically the go-to loadout that infiltrators will run if they have half a brain.
You call me a cherry picker for comparing the most used cloak to the most used heavy armour. Your logic is flawed and you're suggesting using numbers that are completely irrelevant.
and disengaging doesn't matter at all when you only need to click someone once, right? so silly.
Niche because it just is, if you look at popular kits the majority of useage falls in a spread between DMRs/SMGS/Snipers and not CQC bolters. Not enough people are running that loadout to ruffle anyone else's panties lol?
MUH OBJECTIVES NOOOO PLEASE PLEASE PLAY FOR OBJECTIVESSSSSS
jesus I knew most people on here would be that kind of player, including you. I don't give a ♥♥♥♥ about your objectives because they're irrelevant to the actual gameplay. And even given I did care about them, the bolter main basically stops anyone from safely approaching a point building, or peaking corners safely. You're completely and utterly wrong and your own ego is stopping you from realizing you're bad and have terrible opinions.
My skill as a player would have even come up if people didn't tell me to get good, so that's another irrelevant thing you're trying to drudge up because you have no real argument.
It's overpowered, and you're too trash at the game to realize it. Cope with that however you want, denial or acceptance, simple as that.
still infultrator will never be deleted from the game since its part of the game just have to learn to counter them and so far i can easly counter infultrators no problem
How exactly are they irrelevant to the gameplay? All I see are people fighting for objectives first and farming themselves second. Even in the most strategicaly irrelevant scenario like bio-lab farm, it is always about capturing points and base as a whole Frist and foremost.
It won't be deleted from the game because the devs don't play their own game, and listen to the same people in this thread who have no idea what they're talking about, including you.
Capturing points is an objective, so you're already objectively wrong.
Pardon me, but isnt playing the way you, me or whoever else wishes to, always (or at least mostly) oscillating arround common objectives? Wouldnt their lack leave people without purpouse to meet each other on the field?
Now, there sure are still some other possible objectives (in-game or self determined) that do not attract huge zergs of people (like defending drills, os uplinks, hunting lone convoys on the road, attacking small bases out of prime population times)?
And yes, killing someones fun (quite lierally) is by nature counterproductive to said victims having fun, but thats just the ultimate objective of the game. (you have fun (or at least i assume) ruining someones day, and vice versa. and its always more enjoyable if its not too easy) Unless you have people fighting on absolutely equal terms, which This game, by core design does not provide.
So far as I guess, the problem is; its either too hard or too easy?
What kills the fun (not that literally) are the factors that can't be controlled, like imbalances, the horrible hitreg and the overall half-assed'ness of the game. That causes frustration and ruins the fun.
The whole idea of multiplayergames seems to have shifted quite a bit from having fun together to raging at and humiliating each other for no reason, like you can also see in threads like this one. That's something I find quite sad and disgusting. It's also one of the reasons why I rarely play multiplayergames these days.
If looked at from a tactical point, they have a lot of influence in a battle though. Having barely visible enemies running around requires people to search for and counter them, drawing ressources of the actual combat. They force a lot more "situational awareness" on the players --> Slower and more limited movement. And they thin out any group that approaches the front from the spawnpoint
And I can say that nearly nobody is able to recognize cloakers without clues of their presence, I recently snuck through 4 bases and 2 battles to a Biolab without being shot at once
By disengage he probably doesn't mean "running away" but easy repositioning. Engage, cloak, reposition and then shoot again from a different angle. If the infiltrator has more than 3 braincells it's easy to win 1v1 encounters that way. Common tactic and very annoying on the other end of the stick
How many of them at once?