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I personally dont care. I can deal with infiltators well enough by flashing them out or hearing them. And there are also teammate infiltrators ready to check most cloackers with their recon devices.
Of course it can be done with any other class - one thing your missing though is the time in which it can be archieved. Piling up SMG kills is a lot faster as Infiltrator
There is the problem - you have to see them. They can hit and run, and after some distance it gets somewhat impossible to spot them again.
If you're the first target of one, you don't stand a chance
It's the contrast they have to other classes.
You see a medic, engineer, LA or HA - all you have to do is shooting them
Then there is the infiltrator, which requires flashlights, sensors or a trained eye (and high lightning settings) to be spotted. Friendlies can't mark them, and won't open fire on them if they stay unnoticed. If they crouch and stand still, they are nearly invisible. Not to mention the range on which they become more visisble
= It requires more to fight them off than other classes
The normal infantry MGs cause less damage then scout rifles, it's possible to outgun people directly, same goes for Underboss and Commisioner builds . The "lower health" is a shield with 100 points less energy, like 1 ½ bullet less to bring them down. Taking a certain additional amount of damage by % would be more effective as malus (lore - missing armor)
And to be fair: In Planetside you have to headshot everything anyways to get results
With them being able to Deep Cloak now, it's time to nerf their 1v1.
It's fair game when an infil uses his cloak to flank,or his sniper rifle to snipe, it sucks but that's their function. It's not so much fair when they get such disproportional benefit from Clientside that they're able to be 8/10ths done kiling you before they're even decloaked on screen, even when you know the exact cardinal direction and within 5 meters of where they are. That's not sneaky that's just winning because of lag.
Stalker cloaks in my view are a problem, You join combat see 24+ friendlies in the map and think not bad this will be ok...spawn in look around and see a pile of cloaked friendlies before you get gunned down...
At that point I genuinely consider friendly fire as a viable option because they aren't doing anything.
I despise stalkers more than almost anything in the game to the point I don't even adjust aim if one gets in my way anymore.
I have no issues with enemies using the cloak...I hate my own faction hiding from combat in large numbers under a stalker cloak.
join fight 48-96 vs 48-96 my faction is usually 24+ stalkers...the other faction is 90% heavies...we get spanked because half our players are hiding in corners not engaged.
But what really annoys me in the game are all the crouchspammers.. crouching should have a cooldown of 0,2 sec or so.
What punishes croakers is the fact that they have the lowest survivability of any infantry class in the game because the goal of a cloaker is to not be seen and not get shot. Random stray fire can and often does kill infiltrators that are trying to move around a fight whereas any other class it’s a mere scrape on their shields.
They are also punished by the fact that they get two choices- be a glass cannon in close range and try to hack terminals and get SMG or knife kills on stragglers, or contribute nothing to the outcome of a fight by sniping and simply exist to punish people getting caught out.
Infiltrators by their very design are hard-countered by the very concept of basic situational awareness. If infiltrators are causing you that much trouble, then I’m sorry but you just do not have enough of a grasp on the fundamentals of the game to be making claims about things being OP or demanding things be removed.
The only reason a flash is in the game is for Spys who want to come faster to their camping postiont. That's all.
Falshes with grenade launcher are even more idiotic.
No one who has some experience really hate them because they are hard to kill them IF YOU ARE AWARE THAT THEY ARE THERE.
That the point it just random kills what is annoying as hell.
Most of the people who play spies on regular basis are just egoist who do not contribute anything to any objective (maybe even less as magrider pilots or small arms aircraft pilots in general).
The way the spy is implemented and most things this class can do is annoying but on strategic level meaningless (except the ability to hack things).