PlanetSide 2

PlanetSide 2

bigd 14/set./2020 às 10:14
Please get rid of infiltrator or get rid of cloak
Its getting real annoying seeing them decloack, kill, and recloak. They get the most kills in game because they can quickly cloak after a kill. Its crazy how they can carry assault rifles, smg, and other automatic weapons and having the ability to cloak. They should only be able to use knife, sniper rifle, and a handgun. The battlefield is literally turning into an infiltrator fest. You cant even flank the enemy. All the sudden you see sniper rounds coming at you from all directions. If you manage to get through all those rounds, which you most likely wont, you're greeted by an infiltrator that decloaks behind you and gun you down with an SMG as you're trying to regain shield.
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Exibindo comentários 136150 de 467
Torvah 23/set./2020 às 22:40 
If there is one constant in all mmo games, its that stealth type classes will aways be hated.

I personally dont care. I can deal with infiltators well enough by flashing them out or hearing them. And there are also teammate infiltrators ready to check most cloackers with their recon devices.
Toobist 24/set./2020 às 7:58 
Escrito originalmente por Lord_Eistee:
Just put a darklight on your weapon...jesus gitgud
i agree, they arent even that hard to see while cloaked. just drop some mines down
Black_Fox 24/set./2020 às 8:54 
Escrito originalmente por Error3000:
Escrito originalmente por Black_Fox:
Who says I can't abuse them, too btw? Take a guess how I maxed out the 160 Kill directives for 4 SMGs without any trouble
getting 160 kills isnt exaclty the biggest of abuses lol, no, getting 4 times that isnt that big of a deal either

Of course it can be done with any other class - one thing your missing though is the time in which it can be archieved. Piling up SMG kills is a lot faster as Infiltrator

Escrito originalmente por Drakkahn:
Escrito originalmente por Flip_Light:

And if you are any good a single lightning hesh round will kill the driver.

Flashes aren't a problem.
Wrath renegade flash's dont tend to go for lightings with hesh, or did you not know this?
Mabye the VS flashs will go for you when you are fighting other people which is the point of cloak.

If you were any good you would not cherry pick such..

There is the problem - you have to see them. They can hit and run, and after some distance it gets somewhat impossible to spot them again.

If you're the first target of one, you don't stand a chance
JuicyKiwi 24/set./2020 às 8:58 
Sounds like someone would rather change a game so they dont have to get better. I, along with many others, have gained the skill to see cloaked infls without darklights. Also, they are the weakest class in the game, 3-4 shots with most guns and theyre dead, a couple headshots and theyre done. they dont get assault rifles. I normally dont take the stance on the "Get good" side but in this case... Get good. and before you say that you cant have the settings to see cloaked infls, the lower your settings are the easier they are to see, and I see them just fine with ultra.
Black_Fox 24/set./2020 às 9:25 
Escrito originalmente por Stick686:
Sounds like someone would rather change a game so they dont have to get better. I, along with many others, have gained the skill to see cloaked infls without darklights. Also, they are the weakest class in the game, 3-4 shots with most guns and theyre dead, a couple headshots and theyre done. they dont get assault rifles. I normally dont take the stance on the "Get good" side but in this case... Get good. and before you say that you cant have the settings to see cloaked infls, the lower your settings are the easier they are to see, and I see them just fine with ultra.

It's the contrast they have to other classes.

You see a medic, engineer, LA or HA - all you have to do is shooting them
Then there is the infiltrator, which requires flashlights, sensors or a trained eye (and high lightning settings) to be spotted. Friendlies can't mark them, and won't open fire on them if they stay unnoticed. If they crouch and stand still, they are nearly invisible. Not to mention the range on which they become more visisble
= It requires more to fight them off than other classes

The normal infantry MGs cause less damage then scout rifles, it's possible to outgun people directly, same goes for Underboss and Commisioner builds . The "lower health" is a shield with 100 points less energy, like 1 ½ bullet less to bring them down. Taking a certain additional amount of damage by % would be more effective as malus (lore - missing armor)

And to be fair: In Planetside you have to headshot everything anyways to get results :lunar2020playfuldog:
JuicyKiwi 24/set./2020 às 10:32 


Escrito originalmente por Black_Fox:
Escrito originalmente por Stick686:
It's the contrast they have to other classes.

You see a medic, engineer, LA or HA - all you have to do is shooting them
Then there is the infiltrator, which requires flashlights, sensors or a trained eye (and high lightning settings) to be spotted. Friendlies can't mark them, and won't open fire on them if they stay unnoticed. If they crouch and stand still, they are nearly invisible. Not to mention the range on which they become more visisble
= It requires more to fight them off than other classes

The normal infantry MGs cause less damage then scout rifles, it's possible to outgun people directly, same goes for Underboss and Commisioner builds . The "lower health" is a shield with 100 points less energy, like 1 ½ bullet less to bring them down. Taking a certain additional amount of damage by % would be more effective as malus (lore - missing armor)

And to be fair: In Planetside you have to headshot everything anyways to get results :lunar2020playfuldog:

I will restate what I said before in that you can see them with high and even better with low settings. I played on both, I know that you can see them even when theyre crouched and sitting still. also each class has their niche. LA have the best mobility, HA have an overshield,CM have health regen, Engis have deployables. Infls have cloak.
= they all require you to do something special to fight them off when they are being used in their niche.

An engi can lock down doorways or entire rooms depending on the setup they use

LA can harass the other team with their mobility and come form any angle

HA are known for tearing through areas using overshield and heavy weapons

CM have the ability to heal themselves while in the middle of a gunfight

Ive seen all classes preforming greatly when used in their niche and simply being seen has not ended their life.
My main point being that each class has contrast to all other classes in some way.

Black Fox, this comment isnt to hate on you in any way just a counter point.
Última edição por JuicyKiwi; 24/set./2020 às 10:33
Victor 24/set./2020 às 10:45 
I don't hate infil, I hate clientside. I don't want them to get rid of them, I want them to add an extra 1 1/2 seconds for an infil to be able to fire after decloaking. By the time it even starts to register that an infil has decloaked on it's opponent's screen, on the infil's screen he's already got his single needed headshot, or emptied a quarter of his smg's mag or put three sidearm rounds into their head.
With them being able to Deep Cloak now, it's time to nerf their 1v1.
It's fair game when an infil uses his cloak to flank,or his sniper rifle to snipe, it sucks but that's their function. It's not so much fair when they get such disproportional benefit from Clientside that they're able to be 8/10ths done kiling you before they're even decloaked on screen, even when you know the exact cardinal direction and within 5 meters of where they are. That's not sneaky that's just winning because of lag.
Sin1328 24/set./2020 às 10:54 
I'm ok with Hunter cloak, it's limited, those using it usually are engaged in combat.

Stalker cloaks in my view are a problem, You join combat see 24+ friendlies in the map and think not bad this will be ok...spawn in look around and see a pile of cloaked friendlies before you get gunned down...

At that point I genuinely consider friendly fire as a viable option because they aren't doing anything.

I despise stalkers more than almost anything in the game to the point I don't even adjust aim if one gets in my way anymore.
Sgt.HomeSkillet 24/set./2020 às 10:57 
This is the cry heard in any game ever where some class has cloaking abilities.
Toobist 24/set./2020 às 10:58 
Escrito originalmente por Black_Fox:
Escrito originalmente por Stick686:
Sounds like someone would rather change a game so they dont have to get better. I, along with many others, have gained the skill to see cloaked infls without darklights. Also, they are the weakest class in the game, 3-4 shots with most guns and theyre dead, a couple headshots and theyre done. they dont get assault rifles. I normally dont take the stance on the "Get good" side but in this case... Get good. and before you say that you cant have the settings to see cloaked infls, the lower your settings are the easier they are to see, and I see them just fine with ultra.

It's the contrast they have to other classes.

You see a medic, engineer, LA or HA - all you have to do is shooting them
Then there is the infiltrator, which requires flashlights, sensors or a trained eye (and high lightning settings) to be spotted. Friendlies can't mark them, and won't open fire on them if they stay unnoticed. If they crouch and stand still, they are nearly invisible. Not to mention the range on which they become more visisble
= It requires more to fight them off than other classes

The normal infantry MGs cause less damage then scout rifles, it's possible to outgun people directly, same goes for Underboss and Commisioner builds . The "lower health" is a shield with 100 points less energy, like 1 ½ bullet less to bring them down. Taking a certain additional amount of damage by % would be more effective as malus (lore - missing armor)

And to be fair: In Planetside you have to headshot everything anyways to get results :lunar2020playfuldog:
i play on max default settings, im colorblind and have pretty slow reaction time, infils are not hard to see
Sin1328 24/set./2020 às 11:03 
Escrito originalmente por 111Poppity111:
This is the cry heard in any game ever where some class has cloaking abilities.

I have no issues with enemies using the cloak...I hate my own faction hiding from combat in large numbers under a stalker cloak.

join fight 48-96 vs 48-96 my faction is usually 24+ stalkers...the other faction is 90% heavies...we get spanked because half our players are hiding in corners not engaged.
McStorm 24/set./2020 às 11:19 
I agree with hunter only being able to use sniper/marksman etc.
But what really annoys me in the game are all the crouchspammers.. crouching should have a cooldown of 0,2 sec or so.
Oku 24/set./2020 às 15:56 
Escrito originalmente por Kai:
Escrito originalmente por Aarkethrix:

Infiltrators are to infantry what Harassers are to vehicles, and that’s why people hate them so much: they exist to punish bad play.

A sniper punishes people for standing still in the open or being stragglers, an SMG cloaker punishes bad situational awareness and uncovered flanks.

Just like a harasser punishes inability you focus fire on a vulnerable target, as well as punishing vehicles for straying away from safety.

If a player is keeping an eye on their surroundings, making sure their flanks are covered, moving from cover to cover and taking shots when safe to move out of cover, and sticking to their group, they will have virtually nothing to worry about from an infiltrator.

Unfortunately for a lot of people whoever, they absolutely refuse to admit any fault in anything that happens to them, so they will never acknowledge that the only reason they keep dying from certain things is because those things exist to counter what they are doing, and so they will never adjust accordingly or learn properly. Instead, they demand everything that beats them be nerfed until it doesn’t beat them anymore, or be outright removed from the game simply because it’s easier for them than admitting they suck and taking steps to not suck anymore.
So what punishes Cloakers? A solo person using darklight flashlight isn't going to be able to do the job, and for the most part having a good eye isn't sufficient in some cases depending on the lightning and environment.

They should give us a deployable that we can buy and use with resources that emulates pain spire but at a smaller degree, like a 5 meter radius that we put on capture points and such, so that infiltrators has no choice but to decloak to shoot at it.

What punishes croakers is the fact that they have the lowest survivability of any infantry class in the game because the goal of a cloaker is to not be seen and not get shot. Random stray fire can and often does kill infiltrators that are trying to move around a fight whereas any other class it’s a mere scrape on their shields.

They are also punished by the fact that they get two choices- be a glass cannon in close range and try to hack terminals and get SMG or knife kills on stragglers, or contribute nothing to the outcome of a fight by sniping and simply exist to punish people getting caught out.

Infiltrators by their very design are hard-countered by the very concept of basic situational awareness. If infiltrators are causing you that much trouble, then I’m sorry but you just do not have enough of a grasp on the fundamentals of the game to be making claims about things being OP or demanding things be removed.

Skeev 24/set./2020 às 16:51 
Escrito originalmente por Flip_Light:
Escrito originalmente por Skeev:
I can't realtate to anything OP said BUT I think they should get rid off the abiltiy to cloack the falsh. This is in my eyes pure ♥♥♥♥♥♥♥♥.

How about no. Flashes are literally one shot by most vehicles or you'll at least kill the driver. And even their best weapons don't do that much damage to other armor.

All this being said the harasser comparison to infils is awful because one is actually ridiculously strong even with a crew of 2 and the other is an easily counterable class.
It's a ♥♥♥♥♥♥♥ car what kind of armor do you expect huh?

The only reason a flash is in the game is for Spys who want to come faster to their camping postiont. That's all.

Falshes with grenade launcher are even more idiotic.
Skeev 24/set./2020 às 17:05 
It's so funny to see people who do not read carefully and do not try to understand the point why people do not like spies or even hate them.

No one who has some experience really hate them because they are hard to kill them IF YOU ARE AWARE THAT THEY ARE THERE.

That the point it just random kills what is annoying as hell.

Most of the people who play spies on regular basis are just egoist who do not contribute anything to any objective (maybe even less as magrider pilots or small arms aircraft pilots in general).

The way the spy is implemented and most things this class can do is annoying but on strategic level meaningless (except the ability to hack things).
Última edição por Skeev; 24/set./2020 às 17:05
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Publicado em: 14/set./2020 às 10:14
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