PlanetSide 2

PlanetSide 2

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Hace <3 Jul 17, 2020 @ 12:03pm
Are claims that Vanu is overpowered reasonable?
Hello!
I'm still relatively new to the game's community, and I've been seeing several discussions and posts that claim Vanu is either overpowered or annoying to play against. I will admit that I play mostly Vanu, so maybe I'm a bit biased, but I also have a Terran character that isn't too far behind (my Vanu is BR 13, my Terran is BR 11), and Vanu has never felt unfair to me so far. Maybe I just haven't got enough in the game so far, but I would still like to now if there is some truth to these claims or not.
Thank you!
Originally posted by Oku:
They aren’t in the slightest. “Vanu OP” is a meme that veteran players laugh at to make fun of newbies who look for anything to blame but themselves.

Every faction has its own strengths and weaknesses under specific conditions, but otherwise are pretty damn balanced. Win-rates across servers have specific factions in the lead because that faction happens to have more, better Outfits running the show on that server.

The VS gimmick is heat based infinite ammo weapons and no bullet drop. Though that heat based system ultimately ends up with lower overall fire time compared to something like the TR as you have to wait for cool downs. And the lack of bullet drop is countered by slower projectiles and damage fall off.

The NC gimmick is higher damage per shot on a lot of their guns, but the resulting trade off is sustained fire becomes wildly inaccurate and bursting is extremely important, as well as higher TK rates.

The TR gimmick is higher fire rate and bigger mag sizes, but as a result their guns are much more geared towards CQC.

VS arguably have the best MBT, TR arguably have the best Harassers, and NC arguably have the best Maxes.

There’s all sorts of other things that create differences and asymmetry but ultimately they’re situational, have counters, and in terms of big battles where everything is in play at once, the factions are surprisingly well balanced, and the arguably “OP” ♥♥♥♥ is all-faction NS guns, which defeats the point all together of trying to argue one faction is better than the others.

Just play the game, join an Outfit that’s willing to teach newer players, play as a group, and learn how to improve over time, as even veteran players die over and over again, that’s just the nature of this game.

Oh, and always remember that the people who aggressively insist certain things are overpowered or ruin the game are almost always unhinged ragelords that can’t handle the concept of them just not being as good at the game as they think they are so they blame everything they possibly can besides themselves, and we call those sorts of people “entertainment”:
https://steamcommunity.com/sharedfiles/filedetails/?id=2050568746
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Showing 61-75 of 126 comments
Sweets Jul 30, 2020 @ 8:59pm 
the reason so many people defend vanus is because they are vanus

Honestly without a doubt the biggest contributor to vanu victory is the fact they have the largest veteran Outfit in the entire game with a massive lead on numbers
Penatoliy Jul 31, 2020 @ 2:36pm 
Every player take stonger weapons and faction. hope wee will see only vanus vs vanus game))))) its be very "interesting"
Oku Jul 31, 2020 @ 4:05pm 
Originally posted by BOKU Haram:
Originally posted by Aarkethrix:

There's something hilarious about an anime avatar trying to tell other people' they're subhuman.

And thank you for admitting to everybody that you're getting worked up in to a twist and whining about a non-issue. As i said, sure there will be a couple people taking it seriously (you included), but they're so few and far between that acting like it's in any way an issue is just blatant idiocy.

The sheer amount of vitriolic screaming you're doing over this simple fact is just said. Like I said, go get some help, mate. Your attitude and behavior are not healthy and you're only going to bring harm to yourself and those nearest to you by behaving this way.



Why does that need defending or attacking, though? So VS has a big veteran outfit? Who cares. All that means is that Vanu wins through having more skilled players among its ranks. If you want to even that out, put in the effort to organize the vets on your faction of choice.
I never said you're subhuman, I merely implied you're not familiar with dealing with people; but hey, at least we know your insecurities now.

Triggered by anime avatar? How weak...

Nice projection, cope harder next time.
Taking what seriously? Again, I'm just being mean to you as you're a prick; you're getting what you deserved(on top of being wrong).

You're the one with all the vitriol...I mean, look at how desperate you are at trying to get the last post after having lost an argument on internet. lmfao

Even if you were able to prove that Vanu has more skilled players by stats; you still failed realize better weaponry...etc. can also result in better stats. Pick up some elementary statistics next time - correlation does not imply causation. As usual you conveniently ignored the fact that better players(statistically anyway) who play to win tend to pick the stronger weaponry/faction.

As usual, you go get some help. If that fails, I'll keep bashing you in the head with reality here.

Literally every word that you put in to that text wall is probably wrong, and has been proven wrong repeatedly in this thread and plenty others before it, how are you this bad?
76561197988918266 Jul 31, 2020 @ 6:16pm 
Originally posted by Aarkethrix:
Originally posted by BOKU Haram:
I never said you're subhuman, I merely implied you're not familiar with dealing with people; but hey, at least we know your insecurities now.

Triggered by anime avatar? How weak...

Nice projection, cope harder next time.
Taking what seriously? Again, I'm just being mean to you as you're a prick; you're getting what you deserved(on top of being wrong).

You're the one with all the vitriol...I mean, look at how desperate you are at trying to get the last post after having lost an argument on internet. lmfao

Even if you were able to prove that Vanu has more skilled players by stats; you still failed realize better weaponry...etc. can also result in better stats. Pick up some elementary statistics next time - correlation does not imply causation. As usual you conveniently ignored the fact that better players(statistically anyway) who play to win tend to pick the stronger weaponry/faction.

As usual, you go get some help. If that fails, I'll keep bashing you in the head with reality here.

Literally every word that you put in to that text wall is probably wrong, and has been proven wrong repeatedly in this thread and plenty others before it, how are you this bad?
"literally" - people like you destroy the meaning of that.

Nice cop out, so you admit your loss. ggnore
Oku Jul 31, 2020 @ 6:46pm 
Originally posted by BOKU Haram:
Originally posted by Aarkethrix:

Literally every word that you put in to that text wall is probably wrong, and has been proven wrong repeatedly in this thread and plenty others before it, how are you this bad?
"literally" - people like you destroy the meaning of that.

Nice cop out, so you admit your loss. ggnore

Yeah dude, for sure
76561197988918266 Jul 31, 2020 @ 6:50pm 
Originally posted by Aarkethrix:
Originally posted by BOKU Haram:
"literally" - people like you destroy the meaning of that.

Nice cop out, so you admit your loss. ggnore

Yeah dude, for sure
Yep.
TioRast Aug 1, 2020 @ 8:09pm 
Just asking if i have lag,vanu no bullet drop should help me (in gun fights or long range you know sometimes some shots never hit)?
Oku Aug 1, 2020 @ 11:33pm 
Originally posted by TioRast:
Just asking if i have lag,vanu no bullet drop should help me (in gun fights or long range you know sometimes some shots never hit)?

The thing people refuse to acknowledge about the lack of bullet drop on VS weapons is that they by and large have harsh and pretty sudden damage falloff at the same distances you'd see bullet drop affect accuracy, whereas a lot of weapons that have bullet drop will still have pretty high damage at those same ranges. You should be playing to your weapon's optimal damage range regardless, and that damage range is always going to be before bullet drop starts affecting accuracy to the point of needing to heavily compensate and lead targets. People also like to argue that VS weapons are much easier to use and more forgiving but this is also often false as a weapon being more precise =/= easier to use, it means your aim needs to be just as precise as the weapon. TR weapons have so many rounds in such a short amount of time that you can miss most of your shots and still get a kill as long as you're aiming sort of okay, and NC weapons hit so hard per shot that you don't need to land as many.

If you're lagging, no amount of massless munitions will help you land shots easier, so your best bet would actually be TR and going with their chainguns and other high capacity high RoF weapons since the more shots you put out the more will be recognized by the server.
TioRast Aug 2, 2020 @ 12:40am 
Originally posted by Aarkethrix:
Originally posted by TioRast:
Just asking if i have lag,vanu no bullet drop should help me (in gun fights or long range you know sometimes some shots never hit)?

The thing people refuse to acknowledge about the lack of bullet drop on VS weapons is that they by and large have harsh and pretty sudden damage falloff at the same distances you'd see bullet drop affect accuracy, whereas a lot of weapons that have bullet drop will still have pretty high damage at those same ranges. You should be playing to your weapon's optimal damage range regardless, and that damage range is always going to be before bullet drop starts affecting accuracy to the point of needing to heavily compensate and lead targets. People also like to argue that VS weapons are much easier to use and more forgiving but this is also often false as a weapon being more precise =/= easier to use, it means your aim needs to be just as precise as the weapon. TR weapons have so many rounds in such a short amount of time that you can miss most of your shots and still get a kill as long as you're aiming sort of okay, and NC weapons hit so hard per shot that you don't need to land as many.

If you're lagging, no amount of massless munitions will help you land shots easier, so your best bet would actually be TR and going with their chainguns and other high capacity high RoF weapons since the more shots you put out the more will be recognized by the server.
♥♥♥♥... i guess time to go like tyler on lol doing the chaingun effect
The thing people don't realize is that TR also suffers from plenty of damage falloff.
NC also has plenty of guns that suffer similarly(except ending 10m further), except the lower rate of fire means 1 extra bullet to kill hurts TTK more. (yes NC has best long-range LMG, but we're comparing TR and VS here, as NC's typically higher damage per shot has its own disadvantages due to nanoweave, lower rate of fire meaning 1 extra btk hurts ttk more...etc.)

The longest-range TR LMG (TMG-50) actually suffers from two tiers of dropoff while VS at least has one Ursa that only drops 1 tier.

VS orion minimum damage: 112@65m
MSW-R: 112@65m
T-16 Rhino: 112@65m

Every. Faction. Has. Comparable. Damage. Dropoff.

TR's ROF is actually roughly the same as that of VS; VS(and NC) actually has 143 damage 845rpm carbines that TR doesn't have...(TR does have Lynx but it also blooms fast and has weaker damage profile) NC is the faction that generally spits out less, but more powerful, bullets. And even when VS has slower RPM than TR...TR isn't fast enough to let you miss a bunch of shot and still come out on top so it's moot point.

Except VS LMG often have 0.04 COF bloom per shot as opposed to TR's 0.05; so they retain accuracy for longer bursts, or simply fire more accurate bursts.
Realistically that in combination with lack of bulletdrop make for *much* more effective ranged performance. This also means TR has to cut bursts short to maintain accuracy; lowering effective DPM even if ROF/damageprofile are the same.

TR weapons have more rounds + typically more horizontal recoil/tolerance + slower reload that makes them less effective by default because you don't compensate for jittering horizontal recoil nearly as well as pulling down on mouse. So you miss more due to recoil + higher cof bloom. In reality, TR *needs* those extra rounds to achieve similar number of hits at relevant ranges, extra rounds needed == more time exposed...etc. That's bad.

The one "long range" TR LMG that isn't a copy of NC's is actually generally considered a worse NS-15M despite the latter having slightly lower RPM, go figure.

What's that? Use a battlerifle at range you say? VS has the practically best 2nd gen battlerifle(TR/NC gimmicks are either generally useless or downright detrimental - in case of fullauto, one has to spend 200 certs just to remove that "function" at cost of flash suppressor; meanwhile VS got that heat mechanic at no loss in velocity) while first gen only suffers 30m/s (less than 10%) loss in velocity for no drop, again identical damage model to TR.

VS weapons being more easy to use applies to both newbies and experienced players; unlike NC which is usually balanced in favor of more skilled/experienced players but against newbies(gauss saw is less effective in close range than other two starting LMGs; but NC guns overall have extra-competitive headshot ttks while having some of best horizontal recoil/tolerance).
That's not false; that's just a fact that people always fail to make excuse for.

Overall "muh magazine size" doesn't matter when you lose/die due to RNG. It might matter if you need those extra bullets(sometimes difference is only 5 since VS can be using NS weapons) to kill the rest of a room of enemies(because it's not realistic to kill more than 2-3 similarly "skilled" opponents if they have their MLG-loadout too); in which case one must admit TR's opponents - NC and VS, have more bad players.
You have plenty of time to reload when you're behind cover. (unless you get ♥♥♥♥♥♥ by extra long reload time of typical TR weapons)
Only...VS doesn't have to - heat mechanics, remember? It reloads itself in the time it takes for them to chug a medkit plus maybe 1-2 seconds. (Betelgeuse, for example, recovers 12 shots' worth of heat per second after 0.5s delay; it takes 0.5s to put away LMG and pull out medkit, so by the time you're done chugging medkit & pull LMG back out, you have enough rounds to kill more people)
If not firing continuously for all 50 rounds then it effectively has limitless magazine; so I heard some people recommend high capacity/high rof weapons...

People simply advocating for high capacity/high rof weapons are lying out the ass.
https://iridar-mirror.knyazev.io/index.html%3Fp=6386.html
Framerate can have a significant effect on RPM; more noticeable if weapon's default RPM is high - in effect compressing the gap in TTK between higher and lower ttk weapons. Planetside 2 doesn't perform well at times(often in situations that planetside 2 is known for - massive battles) for obvious reasons.

Lag - assuming inconsistent fps, can also affect recoil control(because you see less of where the gun is recoiling to) so even more reason to use something that has less jittering than TR-Recoil(tm).

Following such bad "advice" as "go for muh high capacity/rof" will leave you with less-accurate weapons that do not have nearly as much of a decisive(not that it ever was, even on paper) advantage in TTK as raw stats would indicate in actual gameplay.
Last edited by 76561197988918266; Aug 2, 2020 @ 5:47am
Manowars Aug 2, 2020 @ 10:58am 
Id go as far as to say VS is a fairly underpowered faction with ZoE getting nerfed into the ground never to return, the new vanguard shield makes vanguards completely invincible in a 1v1 tank duel which hurts the magriders flanking duelist role, most of their guns are 143's but they have less than 750 RoF which means they basically get out DPS'd by every gun in the game and don't even have really reward precision due to the horrendously low damage per shot, most of VS's really powerful gimmick weapons like PPA and Lancer got nerfed into the ground. Overall VS is left in a fairly bad spot, they have really accurate guns so they're better for new players but their max performance is far lower than the other factions, especially instakill guns with a 167 600 (or higher) damage model.
Oku Aug 2, 2020 @ 11:17am 
Originally posted by BOKU Haram:
The thing people don't realize is that TR also suffers from plenty of damage falloff.
NC also has plenty of guns that suffer similarly(except ending 10m further), except the lower rate of fire means 1 extra bullet to kill hurts TTK more. (yes NC has best long-range LMG, but we're comparing TR and VS here, as NC's typically higher damage per shot has its own disadvantages due to nanoweave, lower rate of fire meaning 1 extra btk hurts ttk more...etc.)

The longest-range TR LMG (TMG-50) actually suffers from two tiers of dropoff while VS at least has one Ursa that only drops 1 tier.

VS orion minimum damage: 112@65m
MSW-R: 112@65m
T-16 Rhino: 112@65m

Every. Faction. Has. Comparable. Damage. Dropoff.

TR's ROF is actually roughly the same as that of VS; VS(and NC) actually has 143 damage 845rpm carbines that TR doesn't have...(TR does have Lynx but it also blooms fast and has weaker damage profile) NC is the faction that generally spits out less, but more powerful, bullets. And even when VS has slower RPM than TR...TR isn't fast enough to let you miss a bunch of shot and still come out on top so it's moot point.

Except VS LMG often have 0.04 COF bloom per shot as opposed to TR's 0.05; so they retain accuracy for longer bursts, or simply fire more accurate bursts.
Realistically that in combination with lack of bulletdrop make for *much* more effective ranged performance. This also means TR has to cut bursts short to maintain accuracy; lowering effective DPM even if ROF/damageprofile are the same.

TR weapons have more rounds + typically more horizontal recoil/tolerance + slower reload that makes them less effective by default because you don't compensate for jittering horizontal recoil nearly as well as pulling down on mouse. So you miss more due to recoil + higher cof bloom. In reality, TR *needs* those extra rounds to achieve similar number of hits at relevant ranges, extra rounds needed == more time exposed...etc. That's bad.

The one "long range" TR LMG that isn't a copy of NC's is actually generally considered a worse NS-15M despite the latter having slightly lower RPM, go figure.

What's that? Use a battlerifle at range you say? VS has the practically best 2nd gen battlerifle(TR/NC gimmicks are either generally useless or downright detrimental - in case of fullauto, one has to spend 200 certs just to remove that "function" at cost of flash suppressor; meanwhile VS got that heat mechanic at no loss in velocity) while first gen only suffers 30m/s (less than 10%) loss in velocity for no drop, again identical damage model to TR.

VS weapons being more easy to use applies to both newbies and experienced players; unlike NC which is usually balanced in favor of more skilled/experienced players but against newbies(gauss saw is less effective in close range than other two starting LMGs; but NC guns overall have extra-competitive headshot ttks while having some of best horizontal recoil/tolerance).
That's not false; that's just a fact that people always fail to make excuse for.

Overall "muh magazine size" doesn't matter when you lose/die due to RNG. It might matter if you need those extra bullets(sometimes difference is only 5 since VS can be using NS weapons) to kill the rest of a room of enemies(because it's not realistic to kill more than 2-3 similarly "skilled" opponents if they have their MLG-loadout too); in which case one must admit TR's opponents - NC and VS, have more bad players.
You have plenty of time to reload when you're behind cover. (unless you get ♥♥♥♥♥♥ by extra long reload time of typical TR weapons)
Only...VS doesn't have to - heat mechanics, remember? It reloads itself in the time it takes for them to chug a medkit plus maybe 1-2 seconds. (Betelgeuse, for example, recovers 12 shots' worth of heat per second after 0.5s delay; it takes 0.5s to put away LMG and pull out medkit, so by the time you're done chugging medkit & pull LMG back out, you have enough rounds to kill more people)
If not firing continuously for all 50 rounds then it effectively has limitless magazine; so I heard some people recommend high capacity/high rof weapons...

People simply advocating for high capacity/high rof weapons are lying out the ass.
https://iridar-mirror.knyazev.io/index.html%3Fp=6386.html
Framerate can have a significant effect on RPM; more noticeable if weapon's default RPM is high - in effect compressing the gap in TTK between higher and lower ttk weapons. Planetside 2 doesn't perform well at times(often in situations that planetside 2 is known for - massive battles) for obvious reasons.

Lag - assuming inconsistent fps, can also affect recoil control(because you see less of where the gun is recoiling to) so even more reason to use something that has less jittering than TR-Recoil(tm).

Following such bad "advice" as "go for muh high capacity/rof" will leave you with less-accurate weapons that do not have nearly as much of a decisive(not that it ever was, even on paper) advantage in TTK as raw stats would indicate in actual gameplay.

That is a very very long text wall to rage out and completely miss the entire point that the advice given was because somebody was asking “I’m dealing with lag, what would be the best choice for me” which is always high capacity/rof guns because the more shots you put out, the more will get registered by the server, and the lower the chance a shot will just get flat out ignored by hitreg, which has been the standard advice since the game’s inception due to how weird the net code is in this game.

You really need to actually think instead of just running your mouth off trying to act like the smartest person in the room.
Originally posted by Aarkethrix:
Originally posted by BOKU Haram:
The thing people don't realize is that TR also suffers from plenty of damage falloff.
NC also has plenty of guns that suffer similarly(except ending 10m further), except the lower rate of fire means 1 extra bullet to kill hurts TTK more. (yes NC has best long-range LMG, but we're comparing TR and VS here, as NC's typically higher damage per shot has its own disadvantages due to nanoweave, lower rate of fire meaning 1 extra btk hurts ttk more...etc.)

The longest-range TR LMG (TMG-50) actually suffers from two tiers of dropoff while VS at least has one Ursa that only drops 1 tier.

VS orion minimum damage: 112@65m
MSW-R: 112@65m
T-16 Rhino: 112@65m

Every. Faction. Has. Comparable. Damage. Dropoff.

TR's ROF is actually roughly the same as that of VS; VS(and NC) actually has 143 damage 845rpm carbines that TR doesn't have...(TR does have Lynx but it also blooms fast and has weaker damage profile) NC is the faction that generally spits out less, but more powerful, bullets. And even when VS has slower RPM than TR...TR isn't fast enough to let you miss a bunch of shot and still come out on top so it's moot point.

Except VS LMG often have 0.04 COF bloom per shot as opposed to TR's 0.05; so they retain accuracy for longer bursts, or simply fire more accurate bursts.
Realistically that in combination with lack of bulletdrop make for *much* more effective ranged performance. This also means TR has to cut bursts short to maintain accuracy; lowering effective DPM even if ROF/damageprofile are the same.

TR weapons have more rounds + typically more horizontal recoil/tolerance + slower reload that makes them less effective by default because you don't compensate for jittering horizontal recoil nearly as well as pulling down on mouse. So you miss more due to recoil + higher cof bloom. In reality, TR *needs* those extra rounds to achieve similar number of hits at relevant ranges, extra rounds needed == more time exposed...etc. That's bad.

The one "long range" TR LMG that isn't a copy of NC's is actually generally considered a worse NS-15M despite the latter having slightly lower RPM, go figure.

What's that? Use a battlerifle at range you say? VS has the practically best 2nd gen battlerifle(TR/NC gimmicks are either generally useless or downright detrimental - in case of fullauto, one has to spend 200 certs just to remove that "function" at cost of flash suppressor; meanwhile VS got that heat mechanic at no loss in velocity) while first gen only suffers 30m/s (less than 10%) loss in velocity for no drop, again identical damage model to TR.

VS weapons being more easy to use applies to both newbies and experienced players; unlike NC which is usually balanced in favor of more skilled/experienced players but against newbies(gauss saw is less effective in close range than other two starting LMGs; but NC guns overall have extra-competitive headshot ttks while having some of best horizontal recoil/tolerance).
That's not false; that's just a fact that people always fail to make excuse for.

Overall "muh magazine size" doesn't matter when you lose/die due to RNG. It might matter if you need those extra bullets(sometimes difference is only 5 since VS can be using NS weapons) to kill the rest of a room of enemies(because it's not realistic to kill more than 2-3 similarly "skilled" opponents if they have their MLG-loadout too); in which case one must admit TR's opponents - NC and VS, have more bad players.
You have plenty of time to reload when you're behind cover. (unless you get ♥♥♥♥♥♥ by extra long reload time of typical TR weapons)
Only...VS doesn't have to - heat mechanics, remember? It reloads itself in the time it takes for them to chug a medkit plus maybe 1-2 seconds. (Betelgeuse, for example, recovers 12 shots' worth of heat per second after 0.5s delay; it takes 0.5s to put away LMG and pull out medkit, so by the time you're done chugging medkit & pull LMG back out, you have enough rounds to kill more people)
If not firing continuously for all 50 rounds then it effectively has limitless magazine; so I heard some people recommend high capacity/high rof weapons...

People simply advocating for high capacity/high rof weapons are lying out the ass.
https://iridar-mirror.knyazev.io/index.html%3Fp=6386.html
Framerate can have a significant effect on RPM; more noticeable if weapon's default RPM is high - in effect compressing the gap in TTK between higher and lower ttk weapons. Planetside 2 doesn't perform well at times(often in situations that planetside 2 is known for - massive battles) for obvious reasons.

Lag - assuming inconsistent fps, can also affect recoil control(because you see less of where the gun is recoiling to) so even more reason to use something that has less jittering than TR-Recoil(tm).

Following such bad "advice" as "go for muh high capacity/rof" will leave you with less-accurate weapons that do not have nearly as much of a decisive(not that it ever was, even on paper) advantage in TTK as raw stats would indicate in actual gameplay.

That is a very very long text wall to rage out and completely miss the entire point that the advice given was because somebody was asking “I’m dealing with lag, what would be the best choice for me” which is always high capacity/rof guns because the more shots you put out, the more will get registered by the server, and the lower the chance a shot will just get flat out ignored by hitreg, which has been the standard advice since the game’s inception due to how weird the net code is in this game.

You really need to actually think instead of just running your mouth off trying to act like the smartest person in the room.
That's an entire paragraph just to tell everyone you got nothing.

Pathetic.

It's a simple fact that if you miss the shots on your screen, server lag certainly isn't going to make you hit it either. Nice try dodging the fact that TR has identical damage dropoff for the most part, lol.
Last edited by 76561197988918266; Aug 2, 2020 @ 7:32pm
Jaster Aug 2, 2020 @ 7:49pm 
IMO yes from a faction mechanic standpoint, they have at this point better ablities for MBT, best Max, best aurxium weapons, and only faction that can make use of coldheart implant.
76561197988918266 Aug 3, 2020 @ 12:03am 
Originally posted by Jaster:
IMO yes from a faction mechanic standpoint, they have at this point better ablities for MBT, best Max, best aurxium weapons, and only faction that can make use of coldheart implant.
"but muh engineer tools"
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Date Posted: Jul 17, 2020 @ 12:03pm
Posts: 126