PlanetSide 2

PlanetSide 2

RetroGrade May 3, 2023 @ 2:13pm
new construction cert refund?
Wondering if anyone knows of cert refund or daybreak cash credit due to previous purchases when the new system goes live.
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Showing 1-15 of 28 comments
Cora May 3, 2023 @ 3:25pm 
they may do that for items which were removed but i think it will depend... everyone starts with an AI Turret as default... i heard its being removed... so no refund there. some of the other objects are being merged into new platforms... not a removal just recombination of assets. so that would be a grey area.
May 3, 2023 @ 4:37pm 
Yea... I spent a lot of real world money on my construction kit. Wrel's an idiot.
Atlas May 3, 2023 @ 9:55pm 
Originally posted by RetroGrade:
Wondering if anyone knows of cert refund or daybreak cash credit due to previous purchases when the new system goes live.
i really hope so, or im down 5000+ certs LOL
May 3, 2023 @ 10:04pm 
All anyone wanted from construction was MORE. Not less. Usually there is cert refunds, but I got mine from the bundle mostly for cash money. So to me this is like a slap in the face for supporting content I liked.
Victor May 4, 2023 @ 4:30am 
I'm very much hoping that they do because, yes it lot of time and grinding to get all of that stuff, and if they're going to ask for another 1000 certs each for these "new" things yeah that would be eh, a little angering.
Because some of it really is stretching the concept of what should be considered new, much less improved.

"Oh the bunker, nah we're getting rid of that old pesky thing, but hey man if you grind 1000 certs or toss us money, you can get the "switch class module-panel-console-thing" and plop it into new-structure X. New structure X you can shoot out of it and stuff man btw.

"Better buy your structure shield ""module"" to replace your old uh, structure shield module, very different this one doesn't conveniently sit there you got to replace it routinely in your new-thing slot, very original thing" It's not the same thing tho we named it something different.

"Hey just wanted you to know we're deleting these alarm/recon detection things in the update that detected enemies and are essentially just a glorified stationary infil dildar... But hey if you just uh toss us 10 bucks or cert out definitely not the same thing again there pal,
...
well you can get this really super cool 30 minute power-up "module" that you slap into blah-blah thing to make it work and it uh... detects enemies up to 50-100 yards. Totally doesn't use like a slightly altered copy pasta of the same decade old code, it's new.

Oh you think that sounds similar, um hey look behind you we made a bridge thing, cool huh?" (these won't always be on the same exact like 4-5 places of the map after week 2 and everyone figures out where they should go at all, promise)
Last edited by Victor; May 4, 2023 @ 4:33am
Youngling Slayer May 4, 2023 @ 7:22am 
Originally posted by :
All anyone wanted from construction was MORE. Not less. Usually there is cert refunds, but I got mine from the bundle mostly for cash money. So to me this is like a slap in the face for supporting content I liked.

Sometimes you have to lose content to gain new content.

Nobody fights in construction bases as it is currently because AI turrets, pain fields, and one-way shields deter attackers from ever coming to a construction base without a giant vehicle zerg.

The removal of the automatic defences is aimed at getting more players to fight in/around Construction bases - which should mean more content for builders instead of just having an empty base all alert.

At the end of the day, I am well aware this update will likely be pointless as there just aren’t enough builders to make it worthwhile + builders don’t want to make fun bases to fight in. The end-goal is respectable though.
Last edited by Youngling Slayer; May 4, 2023 @ 7:25am
May 4, 2023 @ 10:14am 
Well so the general consensus I got as a builder (with EVERYTHING unlocked: except lumifiber walls), after 4k hours of playing... was we don't build "fun bases" to fight in because of outfit pocket orbitals. Why build anything "cool" if the other team is just going to come crap OBS on it for basically no cost.
There is no sense in fighting at a base with out having a "vehicle zerg" (which hardly exist now because of record low population, which is due to record numbers of nerfs), because of pocket orbi on both sides of the "fight".
There is no sense in building anything fun like we used to when Construction first started. Because of pocket orbi.
The removal of defenses is going to result in practically no one building now, because your base will be even harder to defend than it was.
We should be "losing content" with the pocket orbi being removed from the outfit armory, or jacking the price so hard that you can't stack them like we do now and throw them out one after the next with no real charge up time.
This change coming is just MORE of Wrel being completely out of touch with the entire ACTUAL playerbase. He's a snot nosed youtuber that wishes everyone would just worship him as a gaming god. He will never listen to the community as a whole. He only listens to a very small and select group of "players" that kiss his ass and treat him like the Political Dictator he wishes he was.

This game is ded, in so much that THE GREATER GAMING COMMUNITY AS A WHOLE doesn't play it, wont play it and doesn't give two certs about it anymore after 10 years.

Out of date engine, out of touch developer, and over salty veterans clinging to thousands of dollars in pay to win investments drive players away faster than they come.
DarkRey May 4, 2023 @ 10:38am 
This update will make it easier to make a base since you can unlock a mining drill that keeps spawning cortium nodes. You get more then a full silo out of the drill. Plus the vehicle bases have a infinit silo so you can build as mutch as you want. The down side if construction is still the inital cost of getting in to it.
DarkRey May 4, 2023 @ 10:56am 
Ou and im not a construction player but even i know that you need to set up a Structure Shield Module. Did you know that this one little buddy can make your building invincible.
LordFehler May 4, 2023 @ 11:01am 
Originally posted by DarkRey:
This update will make it easier to make a base since you can unlock a mining drill that keeps spawning cortium nodes. You get more then a full silo out of the drill. Plus the vehicle bases have a infinit silo so you can build as mutch as you want. The down side if construction is still the inital cost of getting in to it.
Yeah but the drill seems like a war asset for outfits. At least it is like that on the testserver.
DarkRey May 4, 2023 @ 11:03am 
Originally posted by LordFehler:
Originally posted by DarkRey:
This update will make it easier to make a base since you can unlock a mining drill that keeps spawning cortium nodes. You get more then a full silo out of the drill. Plus the vehicle bases have a infinit silo so you can build as mutch as you want. The down side if construction is still the inital cost of getting in to it.
Yeah but the drill seems like a war asset for outfits. At least it is like that on the testserver.
You can also pull one from the silo it costs 600 or 800 dont remember
May 4, 2023 @ 2:31pm 
Originally posted by DarkRey:
Ou and im not a construction player but even i know that you need to set up a Structure Shield Module. Did you know that this one little buddy can make your building invincible.
Silos do not get anything from shield modules. Modules do not get anything from shield modules. The only actual structures that benefit from shield modules are the buildings like the Bunker, which is being removed because it was actually the only building that was actually basically invincible to OBS fire chains due to having the highest HP of all the buildings.
But please do go on and tell me more how this update is going to make building buildings better. You seem to really know about it, not being a construction player that spent money on it and all. :steamthumbsup:
DarkRey May 4, 2023 @ 2:48pm 
You know there adding like 4 different bunker type buildings and two of them are spawn points and on all of them you can add modules. Like the one that adds a citadel shield, durability one (adds 8k hp), repair, projectale shield (adds window and door shields). There also adding new walls a recon building thats more or less a big motion spotter, the drill that allows you to spawn cortium. There also removing building upkeep.
Ou but weight there removing the AI module and pain spires there fore update bad.
DarkRey May 4, 2023 @ 3:00pm 
But on the topic of the thread. I havent seen what happens if they add stuff to the bundles retroactively. Like what happens if they add all the new stuff to the existing bundles. The only bundle that might be refunded is the modular one since they are redoing everything in that bundle. Or they will give you the new stuff.
As for the cert refunds you get them. My bet is on getting a refund on the bunker, modules and pain spire.
Last edited by DarkRey; May 4, 2023 @ 3:02pm
May 4, 2023 @ 3:08pm 
Originally posted by DarkRey:
You know there adding like 4 different bunker type buildings and two of them are spawn points and on all of them you can add modules. Like the one that adds a citadel shield, durability one (adds 8k hp), repair, projectale shield (adds window and door shields). There also adding new walls a recon building thats more or less a big motion spotter, the drill that allows you to spawn cortium. There also removing building upkeep.
Ou but weight there removing the AI module and pain spires there fore update bad.
Of course removing anything was a bad call. A terrible stupid call. Completely retarded even. AI modules, turtle bunkers, and pain spires were not the problem with building. They were solutions to keep solo players from being able to just go in and completely wreck an entire base that was being built by a 1-4 players. Pain spires were not even a complete solution, they were merely a stop gap that if you knew how to avoid them (they had big circles around the AOE actually), or had the right implant, or had a simple restokit... they were NOT a problem and you just dealt with them and went about wrecking a whole base anyway alone because after about 2 hours of learning about bases, you knew how to solo wreck them regardless of pain spires and AI turrets. No my son, this update is nothing more than a balance aimed at making it "easier" to play the game with super low population, where only one player who isn't certed for any metas is available to go deal with a base being built. None of the "new generation" will ever be certed either probably, not without putting money in the kitty and clocking major hours. I mean that any one new in the last few years just needs to sink thousands of dollars and thousands of hours into the game to catch up with all the meta builds in the game.
The only way new players compare to those decade levels of investment would be if they were playing on Koltyr... but guess what... THAT WAS A REMOVED FEATURE. Where new players could still go get a feel for many of the different meta builds and choose what they wanted to work for on the actual war effort, in a tiny arena styled controlled warzone.


For me, some one who actually paid cash money into construction to support it, this is a slap in the face. Wrel's a racist, and you can't change my opinion of that by saying this isn't a slap in the face to all the construction players and trying to praise Wrel. Because you really aren't one of us, like you said, your opinion isn't worth very much. You barely even know about construction from the obvious way you talk. It wasn't OP, it was merely end game content designed for those players like myself that are skilled enough or rich enough at the game to unlock THE END GAME CONTENT, OR PAY FOR IT.
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Date Posted: May 3, 2023 @ 2:13pm
Posts: 28