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Because some of it really is stretching the concept of what should be considered new, much less improved.
"Oh the bunker, nah we're getting rid of that old pesky thing, but hey man if you grind 1000 certs or toss us money, you can get the "switch class module-panel-console-thing" and plop it into new-structure X. New structure X you can shoot out of it and stuff man btw.
"Better buy your structure shield ""module"" to replace your old uh, structure shield module, very different this one doesn't conveniently sit there you got to replace it routinely in your new-thing slot, very original thing" It's not the same thing tho we named it something different.
"Hey just wanted you to know we're deleting these alarm/recon detection things in the update that detected enemies and are essentially just a glorified stationary infil dildar... But hey if you just uh toss us 10 bucks or cert out definitely not the same thing again there pal,
...
well you can get this really super cool 30 minute power-up "module" that you slap into blah-blah thing to make it work and it uh... detects enemies up to 50-100 yards. Totally doesn't use like a slightly altered copy pasta of the same decade old code, it's new.
Oh you think that sounds similar, um hey look behind you we made a bridge thing, cool huh?" (these won't always be on the same exact like 4-5 places of the map after week 2 and everyone figures out where they should go at all, promise)
Sometimes you have to lose content to gain new content.
Nobody fights in construction bases as it is currently because AI turrets, pain fields, and one-way shields deter attackers from ever coming to a construction base without a giant vehicle zerg.
The removal of the automatic defences is aimed at getting more players to fight in/around Construction bases - which should mean more content for builders instead of just having an empty base all alert.
At the end of the day, I am well aware this update will likely be pointless as there just aren’t enough builders to make it worthwhile + builders don’t want to make fun bases to fight in. The end-goal is respectable though.
There is no sense in fighting at a base with out having a "vehicle zerg" (which hardly exist now because of record low population, which is due to record numbers of nerfs), because of pocket orbi on both sides of the "fight".
There is no sense in building anything fun like we used to when Construction first started. Because of pocket orbi.
The removal of defenses is going to result in practically no one building now, because your base will be even harder to defend than it was.
We should be "losing content" with the pocket orbi being removed from the outfit armory, or jacking the price so hard that you can't stack them like we do now and throw them out one after the next with no real charge up time.
This change coming is just MORE of Wrel being completely out of touch with the entire ACTUAL playerbase. He's a snot nosed youtuber that wishes everyone would just worship him as a gaming god. He will never listen to the community as a whole. He only listens to a very small and select group of "players" that kiss his ass and treat him like the Political Dictator he wishes he was.
This game is ded, in so much that THE GREATER GAMING COMMUNITY AS A WHOLE doesn't play it, wont play it and doesn't give two certs about it anymore after 10 years.
Out of date engine, out of touch developer, and over salty veterans clinging to thousands of dollars in pay to win investments drive players away faster than they come.
But please do go on and tell me more how this update is going to make building buildings better. You seem to really know about it, not being a construction player that spent money on it and all.
Ou but weight there removing the AI module and pain spires there fore update bad.
As for the cert refunds you get them. My bet is on getting a refund on the bunker, modules and pain spire.
The only way new players compare to those decade levels of investment would be if they were playing on Koltyr... but guess what... THAT WAS A REMOVED FEATURE. Where new players could still go get a feel for many of the different meta builds and choose what they wanted to work for on the actual war effort, in a tiny arena styled controlled warzone.
For me, some one who actually paid cash money into construction to support it, this is a slap in the face. Wrel's a racist, and you can't change my opinion of that by saying this isn't a slap in the face to all the construction players and trying to praise Wrel. Because you really aren't one of us, like you said, your opinion isn't worth very much. You barely even know about construction from the obvious way you talk. It wasn't OP, it was merely end game content designed for those players like myself that are skilled enough or rich enough at the game to unlock THE END GAME CONTENT, OR PAY FOR IT.