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you need a shotgun.
the hard part is getting to the enemy, but that should be easy as light assault.
clearing a room full of VS tryhard Betelgeuse Heavies with a shotgun feels sooooo great :D
Max nanoweave
Max jump jets
Carbine of your choice
C4 x2 (utility)
As far as carbines, the ACX-11 is an excellent medium range choice. For closer ranges the default AF19 Mercenary is pretty good.
If I've noticed that bunches of infantry have concentrated in a small area I'll switch out my nanoweave for a grenade bandolier.
Good luck!
Max Advanced Shield Capacitor
Razor GD-23
Max Jump Jets
C4 x2 or Medkit (Depending on Battle)
I prefer the Razor GD-23 because it is very controllable, good at any range and very fast reload. Chaining Headshot or any shot up close with GD-23 is easy
I use 2 C4 for anti-vehicle and medkit for building fighting.
Hitting enemy from angles they do not expect is strong point of Light Assault. Get high up or get behind the enemy.
Eventually, you will manage to dig yourself into good position like tick in area where ♥♥♥♥♥♥♥♥ of enemy is run through. Rack up the kills and enjoy, Happy hunting
C4 is nice vs vehicles but you said run and gun, so ditch it in favor of medkits.
Use the standard or Icarus jump jets. They give you the vertical mobility you need to scale towers and to get the hell outta dodge when you have to.
Advanced Shield Capacitor is the way to go. If you're taking damage just boogie outta there and hide. Your ASC will bring the shields back quick and the medkits can restore lost health. ASC works best with run and gun.
Everyone is talking about carbines and shotguns. Skip those and go with an SMG with a laser sight on it. You're mobile. Close range is your friend. Shotguns are hard as heck to use unless you have deadeye aim for headshots and can close the gap to about 8m before you fire. And SMG is designed to fire from the hip so you don't need to waste that half second aiming down sights. DO NOT USE A COMPENSATOR. They mess up hipfire. Get a 1x IRNV scope on it. Why? Because...
Grenades: you can get smoke grenades and IRNV lets you see through them. You can create your own invisibility field, that you are immune to, and just hit Q to see who is an enemy and blast them with the SMG.
Now, IF you have super aim then consider a pump shotgun. If you can peg headshots consistently they are a one-hit-kill like a sniper rifle, effectively giving you a time-to-kill of zero. ONLY do that if you have amazing aim, though. If you use a shotgun use the laser sight or the extended mag.
If you REALLY want a carbine there are two choices that work: Each faction has an "OMG DPS" one. For NC that is the GD7F. For TR it's the Lynx. I am not sure which it is for the VS. If you want to blast people down with bullets those are your go-to carbines. The second is the variant for each faction that carries the under barrel grenade launcher. You can load it with smoke grenades, freeing your grenade slot for either regular grenades to do damage, or flash to give you even more ways to screw with the enemy.
For your sidearm the most under-rated things you can do, but which work GREAT, are:
NS Blackhand: basically a battle rifle in your secondary slot, gives 4x scope, 2-headshot-kills at long range - and you can fly into trees and stuff to use it. the other is the NS crossbow. Loading it with detect bolts basically lets you know where the enemy is - and that is brutal combined with LA mobility.
Good luck, and rain death from above. :)
But honestly, just keep it simple starting out and put certs into your ability and into greater capacity and boom then start looking at other guns. There are a lot to choose from too so test them in VR and see what you like.
One other thing: watch Wrel videos. He has some great ones that detail how to apply your strategy to certain fights, like this one on attacking towers. It's a little outdated, but most of it still applies and it shows some great ways to maneuver around the tower as a light assault:
https://www.youtube.com/watch?v=oOcDDEJcMIM
He also has some great reviews of weapons you might use as a light assault, which are worth watching, like this one:
https://www.youtube.com/watch?v=HQoyVzGNnPU
and this one:
https://www.youtube.com/watch?v=f8THdeZMprk
GD-7F with adv laser and 1x reflex. Suppressor is nice to have, so is a flash, those are optional
LA-8 rebel or Mag-Shot with laser and suppressor. Or commissioner or underboss if you like them. 1x sight and laser
2 C-4
Max rank adv shield capacitor or grenade bandolier
Flash or frags
Jump jets 4 at least
2. Replace carbine with a cyclone with 1x sight, suppressor, and ext mag. (Though I do like running with a adv laser, but you loose 10 rounds, so you get a 25 round mag)
3 replace with the mercenary 1x sight, laser, and optional suppressor
4. Use the AF-4 Bandit. 1X sight with laser sight and soft point ammo.
5. Shotguns. 1x sight, and a ext mag. No slugs
All these are pretty competitive. I dislike HSNV of light assault purely because of the zoom time.
1. Is good for very close CQC. You need good aim though
2. Good up to medium range. Has the surprise ability. Also very fast TTK.
3. 0.75 ADS speed and high ROF make it really good. Check out iGoRawr review.
4. Very low TTK. Few shots needed only. But lacks range. I pair with a commissioner.
Also Mustarde shows how important adv shield is.
1. Great guns. I would skip the silencer, though - you can do that with your secondary. Part of the fun of the GD7F is the way the sound scares the crap outta enemies. :) Also, add the 1x reflex to your Rebel. Test it out in VR - it's insane how accurately you can ding headshots with that thing. Seriously, the accuracy it grants is ridiculously good.
C4: Normally yes, but the original poster specifically wants run and gun. For that, medkits are a better pick. Otherwise I would have said C4 just like you did. :)
2. Adv Laser makes such a difference in hipshot accuracy it seems like the only viable choice. to me.
3. Merc is a great starter gun, yeah.
4. meh, better to stick with the GD7F or Merc. :)
5. Generally yes, but the laser can make that hipfire cone very small and on a pump gun you are trying for the 1-hit-kill, so you want that tight pattern.
IRNV: it does have its downside, but if you are running smoke it's absolutely the way to go.
Also a shotgun benefits more from a ext mag than laser. Run and fun will need the extra few rounds
I agree that extended mag is a huge advantage, totally right there. The laser is still viable, though, because having the best possible hipfire accuracy means you can get off shots accurately while your enemy is still raising his weapon to aim down sights. If you have great aim then the laser is your friend; if you need more sustainability then use extended mags.
I actually did this one time recently, at The Crown. The enemies had parked a Sunderer at the bottom of a hill and a whole bunch of them were marching up it. I flew over them a handful of times, like that, and got a bunch of kills that way; before finally deciding that I should probably go ahead and take out their sunderer too, before things got out of hand. It cut my fun a little short; but it was really satsifying, while it lasted.
Recently, heeding some of the advice here; I've started using the GD-7F, and it's definitely a strong carbine. The bullets fly out insanely fast and, for a close-range focused weapon, it's actually fairly effective at range too. It's definitely a more versatile option than the shotgun, and it has made for a nice change of pace. Just wish I could reload a little faster. lol