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Докладване на проблем с превода
- Reavers don't really have much going for them; they're a bit faster and more manueverable than the scythe with much better afterburners, but they have a really large head-on hitbox compared to the other ESFs, making them a lot easier to hit in dogfights
Main Downside: Fat flying brick | Main Upside: Agility |
Overall: Can't be shot by AA or tank shells quite as easily as the Scythe.
Tips: Try to initiate combat against enemy aircraft from above and behind, and use your agility to stay out of their firing angles. Good potential of attacking ground targets with reverse manuevers, you can dump a lot more damage into them before pulling out.
- The Scythe has arguably the worst nose guns now that they've been nerfed (It used to have the best by a hair), has the lowest speed, a bit worse agility than the reaver, and an incredibly large hitbox to flak because of its protruding wings which easily catch flak. Most importantly, it has a good head-on hitbox (almost as good as the mosquito) while retaining decent vertical thrust for hover manuevers.
Main Downside: Awful Speed, nerfed noseguns, weakness to anti-air | Main Upside: Not as fat as reaver |
Overall: Has a niche in some hover duels.
Tips: You can't run from enemy fighters, you have to face them and give them everything you've got. Also, flying in a squad is especially helpful.
- The Mosquito has an incredibly small hitbox, so it's naturally resistant to taking damage. It's also the fastest ESF, but it doesn't have quite as good vertical thrust as the Reaver or Scythe (Making certain manuevers worse). This ESF can chase down or run away from any other aircraft, and overall very hard to hit. It also has better damage per magazine than the Scythe (idk about reaver).
Main Upsides: Fast, very hard to hit by anything | Main Downside: A little weak on the vertical thrust |
Overall: The best in most scenarios.
Tips: Don't get too close to enemy aircraft during hover duels, or else you will lose your advantage of a small hitbox. Also, in dangerous situations it's much better for mosquitoes to do hit-and-run ground attacks, in order to keep their advantage of being hard to hit (because of weak vertical thrust, reverse manuever a2g isn't always the best choice). Hornet Missles are a little more synergetic with the Mosquito than regular rocket pods
Overall flying tips for all ESF:
- LEARN REVERSE MANUEVER,
- fly low and use the terrain if you need to break locks or avoid AA,
- don't use dogfighting airframe, ever.
- fire supression is awesome (25% healing @ max rank)
- GO ENGINEER FOR FREE AUTOREPAIR.
- Max Flight altitude varies, (Southwest indar = 400m, North Indar = 900m)
Also, be aware of these comparisons:
Insta-kill tank cannon danger: Prowler(2 shots)>Vanguard(fast)>Magrider(drop, slow)
Speed: Mosquito>Reaver>Scythe
Flak Hitbox Size: Scythe>Reaver>Mosquito
Non-Flak hitbox size: Reaver>Scythe>Mosquito
Not completely true, Scythe and Reaver have the same speed of 200kph without high speed airframe. The reaver gains a bigger advantage of its stronger afterburners but the scythe can cancel that out as it gains a bigger advantage when flying in a slight angle and using the stronger vertical thrust.
But...I do have to say, for a missle that does 2,000 damage. I hit an Infantry person dead in the chest with one of them yesterday and did not kill them. I was like WTF.
I should of bought different missles or just upgraded a different vehicle.
Hornets not doing any damage? o.O Tell that all the MBTs I´ve blown up with two runs in the rear.
Infantry also should die to one missle, are you sure you hit them directly? Hornets hardly have AoE damage and direct hits are crucial with them.
Yes, relatively slow flying guided missles on a fast ESF take some time to get used to. Though once you got it they are perfect to kill almost anything(or as opening against libs/gals)
I've had to hit Ligntnings with about 5-7 hornets. I hit an harrasser with two hornets and finished him with the nose gun. Yet found myself destroying it just as fast with the nose gun.
I went to the VR Training again and tested them on other spots of tanks or even direct hits on infantry. Nothing changed. (Even though I assumed hitting them in the back should of done more damage)
So far, the only thing I have found them good for is taking chunks of health out of a Lib or Gal and making Tanks aware of air shooting at them.
There are other games that get mouse controls right, but for some reason nobody wants to give up on putting roll onto one of the mouse axes, so games keep getting completely crap fling controls.