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As mentioned with the aircraft, most of your tools for dealing with armor are going to be deterrents. I don't use them but your g2g lock on launcher can ensure you get hits on tanks, and in a similar way to aircraft, deter those tanks from entering your area. The damage they receive from you and your allies is to prevent them from performing their roles as armor.
It is important to note that these things aren't always going to work in every situation. Like you correctly said, if a squad of aircraft show up then there's not much you can do. But if a squad/or platoon shows up with that level of organization and numbers, then the base is probably lost anyway, and you shouldn't lose sleep over it, just redeploy to a fight that you will enjoy being at. You also mentioned AV turrets, they are pretty effective at warding off a couple vehicles but again like you said they don't do much good against an armor column, but that's because they're not supposed to.
I hope what I said helps, I'm not trying to contradict or discount what you said, I'm just hoping my two cents from thousands of hours of experience can help you out. On a final note, about bastions. I do not have very much experience at all with them, and since only outfits can use them, I assume it is expected that other organized groups from other factions are meant to deal with them, because I *think* colossi can only be pulled with outfit resources. I don't have to deal with bastions much, but maybe that's just because I'm not at the fights they are attracted to, but my best advice is listed above; just redeploy somewhere else, and don't let their playstyle ruin your enjoyment of the game.
The best counter is to avoid them by redeploying. Colossus is useless btw - don't waste your ressources.
The problem is that many times people just don't care about them. Even a single person with a lockon will most likely repel them away.
Also, I have NEVER seen a Vanu bastion in Cobalt live longer than 15 minutes. Bastions go down quickly as soon as the commanders calls for an air zerg.
Most of the issues you're pointing it out is all about players coming together to achieve something. If they don't, then there isn't much you can do about it.
If you played the game for a while you noticed DBG has a pattern of releasing things in game for real money that are always OP at first, then after sales drop off they get nerfed into useless items.
The Ranger was the last weapon I know of that was effective AA that I can remember. I would set one on my ANT and blow fighter's out of the sky while I was mining or I would drive a twin Ranger sundy that was pretty effective for base AA cover. Pilots cried and they nerfed it into the ground.
AA lock on times got longer, range, speed and lock-on distance got shorter. AA based turrets COF bloom and damage like the skyguard is a completed joke.
Bastions. Of the hundreds of hours playing form the non steam client or the 1000 hours playing with the steam client I have never seen one forced to withdraw.
IMHO you focus on the micro and not the macro.
My experience with NC is that they are trash except for a few organized groups who are involved but unable to do anything more than the current alert. It means that instead of helping your smaller, unafilliated squad they are busy playing re-deployside.
Your mistake is you think this game is still played like a tactical combined arms battlefield. It has devolved into a series of small asymmetrical matches.
Regaesinf heavy assault, yeah - rockets are pretty bad against vehicles unless used in coordinated groups. Light assault has become the de-facto anti vehicle class these days.
As for the Bastion Fleet Carrier, it is not really meant to be killed by one person. You either rush it down with a massive horde of aircraft or slowly pick it apart with Colossus fire. There’s not really anything a solo player can do against them.
That said, Bastions don’t automatically win you the continent. They require a decent number of players both to operate and for security. That means a decent chunk of your faction population is going to be stuck in the air, forced to ignore indoor infantry fights. So while the bastion farms a lot of kills, your faction might lose a ton of territory. I’ve heard a number of platoon leaders turn down requests to deploy the Bastion simply because they want to play for the alert, which requires infantry play/redeploy-side.
muramasa is better since it can dumb fire at close range and aim at longer ranges
also as mentioned you have av turret but you will need cover to place it
as a side note vs have lancer which you can charge 3 then fire 6 uncharged which will kill esf full hp
for tr i heard their empire launcher is great
There was a time, for example, when the fixed AA turrets in bases could reach out and slap pilots not paying attention and if a ground team wanted CAS they needed to knock out those turrets.
But after much gnashing of teeth and wringing of hands by pilots we ended up with the useless AA turrets we have now.
Pilots feel they should be able to fly over the thick of battle as opposed to lurking on the perimeter.
Go figure.