PlanetSide 2

PlanetSide 2

Mr.Mishima Apr 2, 2022 @ 4:07am
What caused shotguns to be so strong?
After update I feel shotguns got very strong and frustrating to fight versus them.
Can we call them OP now or it's me just bad?
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Showing 1-15 of 20 comments
SteelBlood Apr 2, 2022 @ 4:43am 
Pretty sure it's the removal of small arms fire resistance from Nanoweave. Up till now, a ton of people essentially had a 20% resistance to most weapons. Now that resistance is gone, it's easier to get kills and be killed. And I LOVE it.

Planetside's biggest problem for me, any friends I tried to get to play, and a lot of new players is it takes a lot more shots to kill than in most games. It still does now, but it's a bit more reasonable.

Most days I played planetside I'd log off after a short while because I was tired of shooting people 2-3 times in the head and them not dying, and then turn around and instantly kill me. The game feels incredibly more fun to me know, except I still miss power knives.
Zerschmetterling Apr 2, 2022 @ 7:03am 
Also, a lot of people use the NS Baron shotgun with slug ammo now, since the Baron uses the pumpaction damage type slug ammo, for 600-450 damage.
Nokta Apr 2, 2022 @ 2:44pm 
Yep. Wrel thought it was a good idea to buff them. So you can snipe as light assault now. GG.
Shortpower Apr 2, 2022 @ 7:04pm 
Originally posted by Zerschmetterling:
Also, a lot of people use the NS Baron shotgun with slug ammo now, since the Baron uses the pumpaction damage type slug ammo, for 600-450 damage.
It still uses semi-slugs, it's just semi-slugs are generally OP. The Baron being the most popular semi platform beforehand doesn't help.
2 shot leg shot out to a decent distance.
2 shot body a bit further.
1 head/1body at any range.
They're basically more CQC oriented battle rifles.
Last edited by Shortpower; Apr 2, 2022 @ 7:05pm
Lachanche Apr 2, 2022 @ 7:20pm 
so now instead of nanoweave you need a rare implant that gives you 20% small arms resistence when you are stationary (resilient, 3200 iso)

very 4head move from SOE :steammocking:
Last edited by Lachanche; Apr 2, 2022 @ 7:21pm
Originally posted by SteelBlood:
Planetside's biggest problem for me, any friends I tried to get to play, and a lot of new players is it takes a lot more shots to kill than in most games. It still does now, but it's a bit more reasonable.

You mean it takes a lot more shots for YOU to kill. THEY can ALWAYS oneshot you. SMG, Pistol, mean look, doesn't matter, you WILL die.
Last edited by The Dapper Dragon; Apr 2, 2022 @ 8:29pm
Pervy Apr 2, 2022 @ 9:25pm 
Originally posted by SteelBlood:
Pretty sure it's the removal of small arms fire resistance from Nanoweave. Up till now, a ton of people essentially had a 20% resistance to most weapons. Now that resistance is gone, it's easier to get kills and be killed. And I LOVE it.

Planetside's biggest problem for me, any friends I tried to get to play, and a lot of new players is it takes a lot more shots to kill than in most games. It still does now, but it's a bit more reasonable.

Most days I played planetside I'd log off after a short while because I was tired of shooting people 2-3 times in the head and them not dying, and then turn around and instantly kill me. The game feels incredibly more fun to me know, except I still miss power knives.
so you are not aware that they did in fact change or work a bit on the shotguns?
Its in the patch notes, its not all down to the magical nano weave armor.
Foxtrot39 Apr 3, 2022 @ 8:17am 
its not a "it took too many shot to kill" its a "server latency so bad half the hitmarker you see aren't even accounted for" issue

then we got flechette ammo allowing to still hit max damage even at 50m, choke to increase accuracy and I think slug got changed to have its damage icnreased or lowered depending if you use a auto/semi/pump hotgun
hellatze Apr 3, 2022 @ 8:49am 
Originally posted by SteelBlood:
Pretty sure it's the removal of small arms fire resistance from Nanoweave. Up till now, a ton of people essentially had a 20% resistance to most weapons. Now that resistance is gone, it's easier to get kills and be killed. And I LOVE it.

Planetside's biggest problem for me, any friends I tried to get to play, and a lot of new players is it takes a lot more shots to kill than in most games. It still does now, but it's a bit more reasonable.

Most days I played planetside I'd log off after a short while because I was tired of shooting people 2-3 times in the head and them not dying, and then turn around and instantly kill me. The game feels incredibly more fun to me know, except I still miss power knives.
u love it i hate it.
220g Protein Apr 4, 2022 @ 5:00pm 
Was about to reinstall, glad I read this thread. The fact that they nerfed nanoweave, which I upgraded on every character, only to replace it with a rare implant I need to grind for, means im never coming back to this game.
Ghostvenger92 Apr 4, 2022 @ 5:19pm 
when they decided to make them long range weapons
Mr.Mishima Apr 5, 2022 @ 8:23am 
Today came hotfix and nerf for Semi-auto shotguns.

Balance Adjustments

Semi-auto shotguns now use the same Slug Ammunition as automatic shotguns, changing their damage from 600-400 to 475-300.
PrebzadeOriginal Apr 5, 2022 @ 8:39am 
The damage got lowered to 450-300.
I´ll edit this post after i try the baron with it again
Kai Apr 5, 2022 @ 10:59am 
Originally posted by SteelBlood:
Pretty sure it's the removal of small arms fire resistance from Nanoweave. Up till now, a ton of people essentially had a 20% resistance to most weapons. Now that resistance is gone, it's easier to get kills and be killed. And I LOVE it.

Planetside's biggest problem for me, any friends I tried to get to play, and a lot of new players is it takes a lot more shots to kill than in most games. It still does now, but it's a bit more reasonable.

Most days I played planetside I'd log off after a short while because I was tired of shooting people 2-3 times in the head and them not dying, and then turn around and instantly kill me. The game feels incredibly more fun to me know, except I still miss power knives.
It's not that it takes more shots, its that the 20% damage reduction makes it take longer to send updates to the server and back to confirm damage and kills.

With the removal of that, you can get confirmation of kills sooner via the server updates.

You see the game server has tick rates, the number of updates per second so to speak. The higher this value the more work your CPU has to do to accurately and precisely update hit registration with the game server. The tick-rate is abysmally low I think, maybe like 16-24 updates per second which means you can get killed behind cover extremely easily as a result of delayed updates?

The server needs to perform extremely well with modest tickrate if you want to hit and damage players accurately and responsively. Otherwise it will take like 10 shots until the server updates and kills the target you see, instead of 5-6.

Battlefield 4 introduced 30hz, 60hz, 90hz, and 120hz tick rates for game servers, but your ping and CPU performance needs to be EXTREMELY good to stay online or you get kicked off because of instability, but the accuracy of the projectiles are very good at higher tick rates.
Last edited by Kai; Apr 5, 2022 @ 11:01am
Kai Apr 5, 2022 @ 11:05am 
An example of poor tick rates:
COD Modern Warfare has 22 updates per second for matchmaking lobbies.
While custom games lobbies has 12 updates per second.

Example of good tick rates:
Valorant has 128 updates per second.

128 tick has 7.8ms, 64 tick has 15.6ms, 20 tick has 50ms, and 10 tick has 100ms...

There can be other factors at play such as different rates between server and clients, and additional delays from latency/ping in general that slows it down or have lost packets.
Last edited by Kai; Apr 5, 2022 @ 11:09am
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Date Posted: Apr 2, 2022 @ 4:07am
Posts: 20