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Planetside's biggest problem for me, any friends I tried to get to play, and a lot of new players is it takes a lot more shots to kill than in most games. It still does now, but it's a bit more reasonable.
Most days I played planetside I'd log off after a short while because I was tired of shooting people 2-3 times in the head and them not dying, and then turn around and instantly kill me. The game feels incredibly more fun to me know, except I still miss power knives.
2 shot leg shot out to a decent distance.
2 shot body a bit further.
1 head/1body at any range.
They're basically more CQC oriented battle rifles.
very 4head move from SOE
You mean it takes a lot more shots for YOU to kill. THEY can ALWAYS oneshot you. SMG, Pistol, mean look, doesn't matter, you WILL die.
Its in the patch notes, its not all down to the magical nano weave armor.
then we got flechette ammo allowing to still hit max damage even at 50m, choke to increase accuracy and I think slug got changed to have its damage icnreased or lowered depending if you use a auto/semi/pump hotgun
Balance Adjustments
Semi-auto shotguns now use the same Slug Ammunition as automatic shotguns, changing their damage from 600-400 to 475-300.
I´ll edit this post after i try the baron with it again
With the removal of that, you can get confirmation of kills sooner via the server updates.
You see the game server has tick rates, the number of updates per second so to speak. The higher this value the more work your CPU has to do to accurately and precisely update hit registration with the game server. The tick-rate is abysmally low I think, maybe like 16-24 updates per second which means you can get killed behind cover extremely easily as a result of delayed updates?
The server needs to perform extremely well with modest tickrate if you want to hit and damage players accurately and responsively. Otherwise it will take like 10 shots until the server updates and kills the target you see, instead of 5-6.
Battlefield 4 introduced 30hz, 60hz, 90hz, and 120hz tick rates for game servers, but your ping and CPU performance needs to be EXTREMELY good to stay online or you get kicked off because of instability, but the accuracy of the projectiles are very good at higher tick rates.
COD Modern Warfare has 22 updates per second for matchmaking lobbies.
While custom games lobbies has 12 updates per second.
Example of good tick rates:
Valorant has 128 updates per second.
128 tick has 7.8ms, 64 tick has 15.6ms, 20 tick has 50ms, and 10 tick has 100ms...
There can be other factors at play such as different rates between server and clients, and additional delays from latency/ping in general that slows it down or have lost packets.