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I've killed an enormous number of infiltrators who I only saw whilst invisible, including many who were standing still with stalker cloak.
Perhaps a good compromise would be making the cloaking implant make you completely invisible.
The only way to fix client-side anything is to reduce player numbers to the standard FPS game of 16v16 and run many many more de-sync checks per second. That would kill the game so it will never happen.
With an additional 1/3 a second delay on top of the current delay after de-cloaking, infiltrators would actually be less powerful - except for those that used the cloak for good positioning, instead of just cheesing client-side, which they currently do.
Not a bad idea. It would force infiltrators to really compromise on other implants.
The only reliable decloaking device is a flashlight - motion sensors don't detect crouched enemies + there are implants to avoid them completely. Infiltrators also got buffed by removing the danger of being spotted by IF sights when cloaked.
The very last thing the class needs is an easier way to squeeze the META of their cloaks even harder
but not really with normal infiltrator in the heat of battle
i mean how am i constantly getting away with "im sure dead as ♥♥♥♥ moment" by simply juking and dancing?
Even from a bit of range, they were almost high lighted. Atleast now that the storm is gone, it might be fixd there.
Whats with the NSO infils? are they easier to see?