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Nitpicking aside, I've found the server has been chugging on Emerald for a hit minute.
It prevents getting oneshot by knifes.
I have had a guy surivive getting hit befor as a medic.
Which is weird, was it always like this?
Well anyhow you are right. it does indeed do 1050.
If they have their ability on they can get their health the same frame you hit them leaving them with just enough to live, I've been screwed over by it several times so I learned to just go for the head at this point.
If hit detection was server side it would be a different outcome.
https://www.youtube.com/watch?v=n3fUok2AoaU
And why some players intentionally lag, but are connected to the best server for them. That way when they dont need to lag to increase skill, they can not.
I remember when I first started running people over I was doing it just fine, but then suddenly at some point people just stopped dying when I ran them over. I later found out that I had a bitcoin miner on my pc that was hampering my performance. I can run people over again now. I'm not 100% sure this is why, but I suspect it is.
edit: killing people with guns was still fine except for in large fights because my FPS would absolutely tank
On vehicle kills, you have to hit them on their screen. So thats why you have to aim just in front of them if they are moving.
To give you an example of what I mean, we will look at VS' CME assault rifle (just a random one I pulled, the stats follow the general trend of 99% of all big 3 faction assault rifle weps). This test will be on a Light Assault, Medic and Engineer (infils have less health and heavy assaults have shield abilities that require more dmg to kill). From 0-10m, it requires 4 headshots to kill, as compared to 7 in the body and 8 in the legs (legs do the least dmg). After 65m (all weapons tend to have different fall off, so this distance will vary) it requires 4 headshots to kill still, but 8 body shots and 9 leg shots now. See the overall difference? It requires at the least 66% more bullets to kill for body shots with most automatic weapons. So, if all you hit are body shots, anyone with good accuracy and reflexes can whip behind and kill you with headshots.
Note: Carbines tend to have less dmg than assault rifles and light machine guns have varying dmg that can be better, equal, or lesser. This is also talking about automatic primaries, not scout rifles, snipers, or shotguns which has a similar trend but more varying dmg and bullet counts.
It's not that it sucks ass, it's just a system that requires more bullets compared to other games like CoD, Rainbow 6, and Battlefield, in which it generally takes 3-5 tops to really get a kill for most weapons in the game and thats counting body shots, not headshots.
In regards to the driving mechanics and getting road kills, that's a more iffy one. I've noticed the front of vehicles tend to be unreliable for roadkills while the back is perfect and will get em always. I've jumped over many tanks without problems from the front, but tend to die from the back.
It's why half the people are heavies who zig zag and ADAD like maniacs to break their hitboxes while spamming 4 medkits and the other half are Infis who get the drop advantage that lets them get their shots out first and faster before the zig zag and ADAD game can kick in fully on the enemy they are firing upon.
I'm able to hit my shots.
People use tactics like strafing and crouch spam in all sorts of competitive shooters. I guess as someone who isn't good at games, maybe you're not aware that these are universally found tactics.