PlanetSide 2

PlanetSide 2

bigd Sep 27, 2021 @ 4:31pm
Hit detection and damage register are horrible
I tried to run over a group of enemies piled up at a small entrance between 2 hills with an overpass. I cloaked and rode right through them. 0 kills and they just walked right through my rover. Then I tried 3 more time. Got one kill. I found out that I have to drive beside them slightly missing them just to kill them. I then parked and allowed an engineer to repair my bike. I slightly backed up tapping him and he died. I was like WTF. A tap on friendly kills them but driving through a huge blob of enemies may get you 1 kill while the rest walks through your rover.

Damage registering sucks for weapons. You're hitting the person and you get the hit detection but damage is not registering. Thanks to being able to see the shield above their heads, I watched their shield stay the same while landing my hits. They do an instant turn around and kill me in an instant. Only thing I hear is 1 loud hit and im down. Not even 1 sec. The bad hit detection and damage register makes the Heavy class seem like a mini max. They already have powerful shields. So when every other hit or every 10 rounds does 1 damage along with damage registering not registering that 1 damage point, boy oh boy. 2 bad systems is a recipe for disaster.

Its like the server cant keep up with all that's going on. Its bad enough when a recon is charging at you with a knife and you're an heavy unloading onto them and they still mange to make it to you and 1 hit stab you killing you. You look at the kill screen and see that they have 89% health left. Then I watched him kill 5 more of my teammates just running around stabbing during kill cam mode. 1 hit kills with a knife
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Showing 1-15 of 15 comments
Shortpower Sep 27, 2021 @ 6:31pm 
Originally posted by bigd:
I tried to run over a group of enemies piled up at a small entrance between 2 hills with an overpass. I cloaked and rode right through them. 0 kills and they just walked right through my rover. Then I tried 3 more time. Got one kill. I found out that I have to drive beside them slightly missing them just to kill them. I then parked and allowed an engineer to repair my bike. I slightly backed up tapping him and he died. I was like WTF. A tap on friendly kills them but driving through a huge blob of enemies may get you 1 kill while the rest walks through your rover.

Damage registering sucks for weapons. You're hitting the person and you get the hit detection but damage is not registering. Thanks to being able to see the shield above their heads, I watched their shield stay the same while landing my hits. They do an instant turn around and kill me in an instant. Only thing I hear is 1 loud hit and im down. Not even 1 sec. The bad hit detection and damage register makes the Heavy class seem like a mini max. They already have powerful shields. So when every other hit or every 10 rounds does 1 damage along with damage registering not registering that 1 damage point, boy oh boy. 2 bad systems is a recipe for disaster.

Its like the server cant keep up with all that's going on. Its bad enough when a recon is charging at you with a knife and you're an heavy unloading onto them and they still mange to make it to you and 1 hit stab you killing you. You look at the kill screen and see that they have 89% health left. Then I watched him kill 5 more of my teammates just running around stabbing during kill cam mode. 1 hit kills with a knife
1 hit knife doesn't 1 hit heavy.
Nitpicking aside, I've found the server has been chugging on Emerald for a hit minute.
Pervy Sep 28, 2021 @ 2:40am 
Originally posted by Shortpower:
Originally posted by bigd:
I tried to run over a group of enemies piled up at a small entrance between 2 hills with an overpass. I cloaked and rode right through them. 0 kills and they just walked right through my rover. Then I tried 3 more time. Got one kill. I found out that I have to drive beside them slightly missing them just to kill them. I then parked and allowed an engineer to repair my bike. I slightly backed up tapping him and he died. I was like WTF. A tap on friendly kills them but driving through a huge blob of enemies may get you 1 kill while the rest walks through your rover.

Damage registering sucks for weapons. You're hitting the person and you get the hit detection but damage is not registering. Thanks to being able to see the shield above their heads, I watched their shield stay the same while landing my hits. They do an instant turn around and kill me in an instant. Only thing I hear is 1 loud hit and im down. Not even 1 sec. The bad hit detection and damage register makes the Heavy class seem like a mini max. They already have powerful shields. So when every other hit or every 10 rounds does 1 damage along with damage registering not registering that 1 damage point, boy oh boy. 2 bad systems is a recipe for disaster.

Its like the server cant keep up with all that's going on. Its bad enough when a recon is charging at you with a knife and you're an heavy unloading onto them and they still mange to make it to you and 1 hit stab you killing you. You look at the kill screen and see that they have 89% health left. Then I watched him kill 5 more of my teammates just running around stabbing during kill cam mode. 1 hit kills with a knife
1 hit knife doesn't 1 hit heavy.
Nitpicking aside, I've found the server has been chugging on Emerald for a hit minute.
You dont need to be a HA, just make a build that runs the starter shield, which gives 50 more shield hp.

It prevents getting oneshot by knifes.
Shortpower Sep 28, 2021 @ 4:11am 
Originally posted by Drunken Monk:
Originally posted by Shortpower:
1 hit knife doesn't 1 hit heavy.
Nitpicking aside, I've found the server has been chugging on Emerald for a hit minute.
You dont need to be a HA, just make a build that runs the starter shield, which gives 50 more shield hp.

It prevents getting oneshot by knifes.
I believe power knives do 1050 when active
Pervy Sep 28, 2021 @ 6:20am 
Originally posted by Shortpower:
Originally posted by Drunken Monk:
You dont need to be a HA, just make a build that runs the starter shield, which gives 50 more shield hp.

It prevents getting oneshot by knifes.
I believe power knives do 1050 when active
I stand corrected.
I have had a guy surivive getting hit befor as a medic.
Which is weird, was it always like this?
Well anyhow you are right. it does indeed do 1050.
Scarlet Sep 28, 2021 @ 6:32am 
Vehicle ramming for whatever reason I think is either server-side or matters on the person you're running over's side, can't remember which but it's jank as all hell and makes running people over with small vehicles nearly impossible unless they're sitting still.



Originally posted by Drunken Monk:
Originally posted by Shortpower:
I believe power knives do 1050 when active
I stand corrected.
I have had a guy surivive getting hit befor as a medic.
Which is weird, was it always like this?
Well anyhow you are right. it does indeed do 1050.

If they have their ability on they can get their health the same frame you hit them leaving them with just enough to live, I've been screwed over by it several times so I learned to just go for the head at this point.
Pervy Sep 28, 2021 @ 8:29am 
Originally posted by 2ScarletScythe:
Vehicle ramming for whatever reason I think is either server-side or matters on the person you're running over's side, can't remember which but it's jank as all hell and makes running people over with small vehicles nearly impossible unless they're sitting still.



Originally posted by Drunken Monk:
I stand corrected.
I have had a guy surivive getting hit befor as a medic.
Which is weird, was it always like this?
Well anyhow you are right. it does indeed do 1050.

If they have their ability on they can get their health the same frame you hit them leaving them with just enough to live, I've been screwed over by it several times so I learned to just go for the head at this point.
I do think he had it on.. well oof
rookie Sep 28, 2021 @ 10:36am 
This is how client side hit detection works and why some players purposely connect to the server that gives them the highest ping.

If hit detection was server side it would be a different outcome.

https://www.youtube.com/watch?v=n3fUok2AoaU
DC| TehAgent Sep 29, 2021 @ 6:57pm 
Originally posted by rookie:
This is how client side hit detection works and why some players purposely connect to the server that gives them the highest ping.

If hit detection was server side it would be a different outcome.

https://www.youtube.com/watch?v=n3fUok2AoaU

And why some players intentionally lag, but are connected to the best server for them. That way when they dont need to lag to increase skill, they can not.
76561199168015720 Sep 29, 2021 @ 7:27pm 
I think for successful vehicle collisions it might depend on your FPS/computer performance (like how wall jumping does).

I remember when I first started running people over I was doing it just fine, but then suddenly at some point people just stopped dying when I ran them over. I later found out that I had a bitcoin miner on my pc that was hampering my performance. I can run people over again now. I'm not 100% sure this is why, but I suspect it is.

edit: killing people with guns was still fine except for in large fights because my FPS would absolutely tank
Last edited by NegativeZero; Oct 1, 2021 @ 11:55am
DC| TehAgent Sep 30, 2021 @ 6:41am 
I noticed that slower firing weapons seem to completely 'lose' hits; I see their bullet flinch and impact sprites (or whatever they are in this engine) but no hitmarkers and no damage is done. Faster firing weapons also seem affected but not as badly; probably because there are more 'chances' to hit.

On vehicle kills, you have to hit them on their screen. So thats why you have to aim just in front of them if they are moving.
Last edited by DC| TehAgent; Sep 30, 2021 @ 6:42am
Seth Rogen Sep 30, 2021 @ 7:23pm 
and this is why this game sucks, and the planetside 2 fanboys get mad when you say anything wrong with the game. All they say is "Get Good" well maybe if the game worked we wouldnt be bringing this up. These vet players only care about the new player experience because they need noobs to kill, so they dont have to be a sweaty try hard against players their level. Driving over enemies suck like you said but the minute a friendly gets in my way I kill them, like WTF. And I have emptied whole clips into the back of someone point blank range and they turn around and kill me instantly. Planetside 2 is trash
Scarlet Sep 30, 2021 @ 7:25pm 
Originally posted by Alex:
and this is why this game sucks, and the planetside 2 fanboys get mad when you say anything wrong with the game. All they say is "Get Good" well maybe if the game worked we wouldnt be bringing this up. These vet players only care about the new player experience because they need noobs to kill, so they dont have to be a sweaty try hard against players their level. Driving over enemies suck like you said but the minute a friendly gets in my way I kill them, like WTF. And I have emptied whole clips into the back of someone point blank range and they turn around and kill me instantly. Planetside 2 is trash
Get good, cope and seethe.
Insidious Oct 3, 2021 @ 1:39am 
Originally posted by Alex:
and this is why this game sucks, and the planetside 2 fanboys get mad when you say anything wrong with the game. All they say is "Get Good" well maybe if the game worked we wouldnt be bringing this up. These vet players only care about the new player experience because they need noobs to kill, so they dont have to be a sweaty try hard against players their level. Driving over enemies suck like you said but the minute a friendly gets in my way I kill them, like WTF. And I have emptied whole clips into the back of someone point blank range and they turn around and kill me instantly. Planetside 2 is trash
Bullets do barely anything if not shot in the head. In most cases, you effectively nearly double the amount of shots you need to kill if you do not aim for the head. Ps2 rewards head hunters, hence why so many new players die to the older vet players, or just lose in general to those who are not new to FPS games in general and have pretty good accuracy.

To give you an example of what I mean, we will look at VS' CME assault rifle (just a random one I pulled, the stats follow the general trend of 99% of all big 3 faction assault rifle weps). This test will be on a Light Assault, Medic and Engineer (infils have less health and heavy assaults have shield abilities that require more dmg to kill). From 0-10m, it requires 4 headshots to kill, as compared to 7 in the body and 8 in the legs (legs do the least dmg). After 65m (all weapons tend to have different fall off, so this distance will vary) it requires 4 headshots to kill still, but 8 body shots and 9 leg shots now. See the overall difference? It requires at the least 66% more bullets to kill for body shots with most automatic weapons. So, if all you hit are body shots, anyone with good accuracy and reflexes can whip behind and kill you with headshots.

Note: Carbines tend to have less dmg than assault rifles and light machine guns have varying dmg that can be better, equal, or lesser. This is also talking about automatic primaries, not scout rifles, snipers, or shotguns which has a similar trend but more varying dmg and bullet counts.

It's not that it sucks ass, it's just a system that requires more bullets compared to other games like CoD, Rainbow 6, and Battlefield, in which it generally takes 3-5 tops to really get a kill for most weapons in the game and thats counting body shots, not headshots.

In regards to the driving mechanics and getting road kills, that's a more iffy one. I've noticed the front of vehicles tend to be unreliable for roadkills while the back is perfect and will get em always. I've jumped over many tanks without problems from the front, but tend to die from the back.
FuscusNight Oct 3, 2021 @ 2:40am 
Been like that forever, never gonna change. Net-code and hit detection has been garbage since beta days and the game's core meta is a crappy one that's all based around abusing and breaking your hitboxes as much as possible.

It's why half the people are heavies who zig zag and ADAD like maniacs to break their hitboxes while spamming 4 medkits and the other half are Infis who get the drop advantage that lets them get their shots out first and faster before the zig zag and ADAD game can kick in fully on the enemy they are firing upon.
Originally posted by FuscusNight:
Been like that forever, never gonna change. Net-code and hit detection has been garbage since beta days and the game's core meta is a crappy one that's all based around abusing and breaking your hitboxes as much as possible.

It's why half the people are heavies who zig zag and ADAD like maniacs to break their hitboxes while spamming 4 medkits and the other half are Infis who get the drop advantage that lets them get their shots out first and faster before the zig zag and ADAD game can kick in fully on the enemy they are firing upon.

I'm able to hit my shots.

People use tactics like strafing and crouch spam in all sorts of competitive shooters. I guess as someone who isn't good at games, maybe you're not aware that these are universally found tactics.
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Date Posted: Sep 27, 2021 @ 4:31pm
Posts: 15