PlanetSide 2

PlanetSide 2

Ultrazilla May 14, 2017 @ 6:44pm
AF-8 RailJack
I got it and i love it but anytips for it such as lead and bullet drop ?
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Showing 1-9 of 9 comments
space cowgirl joy May 14, 2017 @ 7:44pm 
the railjack is underated
Scrundle May 14, 2017 @ 7:48pm 
Don't bother with the suppressor and practice will help you get a feel for the shot pre-charge time.

After that it's very simple to use.
Sithis May 14, 2017 @ 11:25pm 
You might want to go the VR Training, add the Railjack and your most-used scope (I prefer x8 and x10 on my RAMS .50, which is as close as it gets to the Railjack on TR side; you might want to go with the x12), and then add the rangefinder implant to your loadout. Next, find some faraway spot on the Training map (so that the minimal distance to your enemies would be about 200 to 300 meters) and use the rangefinder to determine distances and the scope's mildots to figure out the zeroing (how much higher than the enemy you need to shoot to land a headshot, considering the game has no in-built zeroing features on scopes).

With winding (the left-right corrections when leading the target), you might want to get a good spot on the rocks across the plain from the Training base itself, using the immune to friendly fire allies for target practice.
Low Elo May 15, 2017 @ 6:36am 
"bullet drop" xDDDDD nice m eme bro
Running Man May 15, 2017 @ 1:28pm 
Practice, practice, practice.
Gir Fan May 16, 2017 @ 12:12am 
Long to medium range. Go for the 12x scope. This beast is a max range weapon. No bullet travles faster, but the warm up will cost you a good 10-25% of your shots to miss. You must be 100% still. Standing or crouched. Fire once aiming for the top of the helmet. Then move around a bit. Don't be a sitting duck be a cheaky weasle. The 1/4 second warm up is great for making last minute aimming. But targets that change positions even the slightest will screw up the shot. Your effective range is around 85-200 meters.

Any more and you will need a lot of training to hit anything past 200 meters. 85 meters and less gets dicey. You will get countersniped faster then you can fire. Even by semi auto variants. So always clock behind cover. Uncloak when you found a target. Fire then hide again. Avoid shooting more then once per cloak.
space cowgirl joy Jun 12, 2017 @ 2:13am 
railjack? pfft mor like rail jack--off go use the moon shot mothjer ♥♥♥♥♥♥♥.
Golbez Jun 12, 2017 @ 7:18am 
Originally posted by Memetron5000:
Lol moonshoot os for betas that got time to auraxium weapons./

Railjack is the nubmer one sniper in the game. I've beenm accused of hacking useing it. better than PUNY VS fhgaot weapons

But my beaukiful no bullet drop sniper rifle though :V

I've gotten lots of fun killz that way :c
Sithis Jun 12, 2017 @ 11:45pm 
Originally posted by Memetron5000:
Lol moonshoot os for betas that got time to auraxium weapons./

Railjack is the nubmer one sniper in the game. I've beenm accused of hacking useing it. better than PUNY VS fhgaot weapons
Yay, Memetron is back. \o/

Its shooting delay is what makes shooting moving targets tedious - I mean, yeah, it's still quite possible to do, but it requires more prediction, more leading, and why would someone overcomplicate something that could be reasonably less complicated if you just use a conventional sniper rifle? I mean, they're no Cyrus 9.3 (A3 Marksmen gun), but they still get the job done without the delay shenanigans. I'd actually say, the starting rifle is among the best 'middleground' weapons for NC's sniper (for TR, I'd say my favorite is RAMS .50, and for VS I'd recommend changing the faction to NC or TR) and can also get people mad at you (I've been accused of hacking with it, too, although mostly by those genious people that tend to cloak in and out without moving around much, and never check their flanks).
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Date Posted: May 14, 2017 @ 6:44pm
Posts: 9