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They're a character that is technically part of a 4th faction. You can only join outfits containing other NSOs. Whenever you log in with the character it places you in the faction with the lowest population across all continents. The faction you are fighting for will not change until you log out and log back in again. You earn certs and nanites for your NSO character regardless of faction, so you could earn 100 certs and spend 450 nanites on Vanu, then re-log and get put in NC and still have those 100 certs and be down 450 nanites.
They have access to all equipment which all factions have access to (NS weapons and NSX weapons) and also a bolt-action sniper-rifle with no bullet drop. They also have a special NSO MAX unit called the Defector which costs 350 nanites to spawn as and only has one choice of primary weapon called the Grenade Printer (which basically works exactly like a Terran HEG) and a choice of two active abilities: 1. A suicide bomb. 2. A big shield that protects allies but uses up your own health when it gets shot, albeit at a lower rate.
NSOs can *NOT* spawn ESFs (Scythe, Reaver, Mosquito) or MBTs (Magrider, Vanguard, Prowler). However, you have access to a hoverbike which has tons of maneuverability and a magrider-style boost active (be careful, you can get shot off it like on a flash and it's also as paper thin as a flash). It also has an antivehicle weapon for a 1000 cert upgrade that automatically locks on to enemy vehicles (but not infantry): its alpha damage is good but its damage per minute is worse than a fury flash.
There are currently a limited selection of head cosmetics for NSOs. That's all there is for visual customization though so far (plus camos of course).
If you don't already like NS and NSX weapons, you won't enjoy the normal infantry experience of the NSO. Do remember that NS and NSX weapons by design trade away DPS for other things. If you are not familiar with how to use NS and NSX weapons correctly then they feel like pea shooters. You must exploit their other strengths besides damage to do well with them. Be careful.
for exemple the NSO smg lose ot every SMG in pure CQC (slightly lower rof and damages per bullet) but is more accurate and can be used in the 15-20 meter at full damages, making it a mod med range oriented smg that can CqC vs non CqC guns.
the Tanto has perfect accuracy on its first bullet in aimed and hip fire but its spread very fast but recover also very fast, its a full auto weapon better used as a burst fire gun. its also one of the more accurate light infantery gun around if you shoot when flying. very good gun if you like to shot when you fly
as said above every NSO gun have a gimmick you HAVE to use, or they end up just as inferior guns
Honestly, I'll probably end up trying it out for at least 1 or 2 months when I don't have so many new games after holiday sales.