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The closest thing I can think of to Planetside 2 that offers the same level of Infantry + Ground/Air Vehicle territory control stuff would be the Theaters of War mode that the Star Citizen devs are currently working on as a testbed for large-scale battles and combat balancing for the MMO, but even that will be match-based.
Planetside 2 really is the only thing on the market that offers what it does to the scale that it does that I'm aware of.
It's really fun.
Played most Battlefield games, 1942, 2142 (which was a ton of fun at the time), Planetside 1,Team Fortress, Counter Strike, and so on and so forth. Some on Console, most on PC. In more recent time I've played Mordau (swords not guns basically), Hell Let Loose, Post Scriptum and so forth. All fun but not to this scale.
As others have said this game is it at this scale.
You can even get a premium account there just with ingame currency - and the starter weapons are actually quite good
Squad - It is honestly kind of similar. Just think of each server like an alert. You can be air or ground vehicle specialists. Or go infintry and have squad play.
Hell Let Loose - WW2 very similar to Squad. Each server hosts a map. Both sides of the war have to push against the other.
I know a lot of people claims Planetside 2 doesn't have competition since nothing is like it. Honestly, these 2 games are VERY similar to it.
Differences?
3 Factions (PS2) - 2 Factions (Squad)
Futuristic (PS2) - Modern (Squad) - Past (HLL)
Tactics to win fights (All)
Commanders/Squad Leads with perks (All)
Alerts/timers to change map (All)
Base Building (PS2 only)
Flying (Squad & PS2) - Call in air strikes (All)
Squad oriented ground forces (All)
Massive Fights (all)
Honestly if you want conistent large scale fights. Squad and Hell Let Loose are probably better bets because they have full servers you can join. PS2 you have to work for those large scale fights to happen sometimes. The ONLY reason I think PS2 is better is because you dont ever feel like you are loading into a new map/server. In reality at the end of an alert that is what you are doing.