PlanetSide 2

PlanetSide 2

Witch Doctor 2020 年 4 月 12 日 上午 9:44
Router base
I've been trying the router with base building and found a very powerful combination that works well with the game and is accessible to new players. You just put down a silo, a router, and maybe a spawn tube and air terminal. You make the base as low maintenance as possible and just plop routers on the map. You can completely change the flow of battle due to their deployment mechanics. I'm surprised more people don't try this.
Unfortunately in this state of the game the router base is probably the best base setup as everything else doesn't really function too well to be worth the investment.
< >
正在显示第 1 - 7 条,共 7 条留言
I cant Speak chinese 2020 年 4 月 12 日 上午 10:23 
I think that combination has been around for a long time, And i agree its probably the only good
use out of a base, unless you just want unlimited ESFs or orbital strikes.

But i have tried the router and its really hard to deploy it without it getting killed and actually helping a base. (i hate snipers nest)

Do you have any tips on router play? i have given up on it
Witch Doctor 2020 年 4 月 12 日 上午 11:27 
引用自 Alienprobe
I think that combination has been around for a long time, And i agree its probably the only good
use out of a base, unless you just want unlimited ESFs or orbital strikes.

But i have tried the router and its really hard to deploy it without it getting killed and actually helping a base. (i hate snipers nest)

Do you have any tips on router play? i have given up on it

Yeah I know what you mean. A LOT OF TIMES I GET KILLED TOO. The key is to find the best deployment locations for routers and get a team to coordinate together with them. Squad and Platoon leaders can make great use of routers as opposed to solo players. You'll need to learn leadership to make maximum use of them. However certain bases will generally attract a lot of spawns with a router. THE BEST EXAMPLES ARE TECH PLANTS AND AMP STATIONS. The walls and generators make taking them a pain so having a router allows you to circumnavigate these problems. I'll try and get some pictures of a proper router setup to help you.

Some tips
1. Engineer cover, grenades are a routers worst enemy, the wall protects the router immensely.
2. Keep with your team, the more teamates, the safer the router is and less likely to be noticed since enemies will be preoccupied.
3. Hidden locations, putting a router in a bush or under water makes it harder to find and therefore a safer location. Whether or not its a good staging point for your team varies from base to base.
I cant Speak chinese 2020 年 4 月 12 日 上午 11:47 
Thanks, yea that makes sense to be in a leadership role and communicate, because i keep putting it at a 96+ fight and no one is spawning there.

Engineer shield is a good tip, but i usually am infiltrator, i guess redepoy directly after.
Murgen 2020 年 4 月 12 日 下午 12:22 
I agree the router is very powerful.

When you build your tiny base (deep inside friendly territory) make sure to include a light air terminal. Switch to light assault, get the router, pull an aircraft, fly to whatever base is being contested, bail out, and use your jetpack to put your router in a location that will help your faction get to the fight, but which will not be easily accessible to the enemy.
Witch Doctor 2020 年 4 月 12 日 下午 6:04 
引用自 Murgen
I agree the router is very powerful.

When you build your tiny base (deep inside friendly territory) make sure to include a light air terminal. Switch to light assault, get the router, pull an aircraft, fly to whatever base is being contested, bail out, and use your jetpack to put your router in a location that will help your faction get to the fight, but which will not be easily accessible to the enemy.

EXACTLY! One additional thing to consider is get as close to your warpgate as possible. 6,000k nodes spawn there frequently, your in a safe position, and the warpgate is accessible at all times making it easy to spawn there if you don't have a spawn tube and air terminal set up.
Witch Doctor 2020 年 4 月 12 日 下午 6:06 
引用自 Alienprobe
Thanks, yea that makes sense to be in a leadership role and communicate, because i keep putting it at a 96+ fight and no one is spawning there.

Engineer shield is a good tip, but i usually am infiltrator, i guess redepoy directly after.
Infil can work to help you sneak into a location, but light assault is actually the best. THEY CAN FLY TO LOCATIONS THAT ARE NOT ACCESSIBLE TO OTHER INFANTRY. Best protection is when nobody can reach your router even when they know where it is.
キールス 2020 年 4 月 13 日 上午 12:41 
Many people are already using this including me. It's basically a budget router base that you can build next to a base your faction is attacking.

More often than not, that base will probably be built up by other players if the battle goes longer than expected turning it into something like an OS base or a proper base with walls and vehicle terminals.
< >
正在显示第 1 - 7 条,共 7 条留言
每页显示数: 1530 50

发帖日期: 2020 年 4 月 12 日 上午 9:44
回复数: 7