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You have to work around many cheesy things in order to have decent fights as infantry. It's not impossible, but requires experience and map awareness in order to be able to CHOOSE the right fight. If you just go with the flow of the lemmings, then yes... can be extremely frustrating.
After 8000 hours I can just take a quick look at the map and I immediately know which base will provide me a decent infantry fight given how the population is shifting on the map. For instance, I know better that to attack The Bastion on Amerish because you just get farmed to oblivion, but I know to always deploy to defend the same base, because it's a great farm, unless it's attacked by 96+ and we have 12 so I know I have to wait at least a couple minutes until the pop balance out to deploy and have a good farm.
But to get at that level of knowlege... yeah, takes time and even after that you have to suffer through tank spam, sniper spam, aicraft spam, MAX spam, overpop, underpop...
ButWHEN that sweet 24-24, 50-50% pop with no crap happens, it's the best feeling I have had in shooters since the days I played Enemy Territory, almost 20 years ago. Doesn't help that the gunplay of this game is so great because it rewards accuracy, tracking and headshots and if you are decent at it, it is VERY rewarding. Addictive, I'd say. Mowing down people left and right...
You just have to dodge everything else to get there, but when you do, man... it feels good.
The only time vehicles genuinely threaten infantry is out in the open with no cover. There’s VERY few scenarios around a point where a vehicle can just camp the only way out, and even then, just rush out as a group, only a few of you will die. If an aircraft is bothering you, make sure you’ve brought anti air options, of which plenty of infantry have. Most bases also have anti aircraft specific guns which will easily shred even a galaxy fairly quick.
You have to remember that this is a large scale game. Pull vehicles after capturing a point and transport yourself and others to the next point, deploy those vehicles and let the infantry run in for close combat. Repeat as necessary.
If you’re getting camped by vehicles, pull anti vehicle options or pull your own vehicles. It’s simple.
bruh the AA does no damage....the aircraft can easily runaway...repair and come back. The amount of effort for infantry to take out a vehicle is huge. When you finally do it they just insta spawn another one. They can shoot HE rounds into the ♥♥♥♥♥♥♥ points of many bases.
We definitely disagree on what makes good shooting mechanics haha! The bloom and flinch are atrocious. Bloom and recoil? This makes almost any 1 v N fight impossible if the other players are decent. You need to 1 v 1 v 1 v 1 to work it out. Many times I am starting to do that now but even have part of your shield down from a previous fight means you are most likely going to lose the next if the enemy has decent aim. Even cheese like Infiltrator putting down mines that are invisible...or dying about 10 feet after you round the corner. I've even had moments where I'm shooting by cover and somehow hitting the object to my right which means I have to stand out of cover to shoot. Weird ♥♥♥♥ man. I feel like this game could be really good with a few tweaks. The battlefield games actually manage to have better infantry vs vehicle balance which is amazing...since that series is downhill since BF3
And while they run away, they aren’t attacking you. And if they come back, shoot them again. Every second they spend trying to run off to repair is a second they aren’t any sort of threat to your forces.
Yes, the amount of effort for infantry to take out a vehicle is MEANT to be huge because a single infantry is not meant to go up against a vehicle with the sole exception of anti-vehicle LA’s, and even then they have to burn EVERYTHING they have to kill a single vehicle.
Like I said, your complaint evaporates the moment you stop thinking in one-on-one situations. If you are in a one-on-one situation and you aren’t an Infiltrator ghost capping or in a sniper duel, then you have royally ♥♥♥♥♥♥ up.
One infantry against a vehicle the infantry loses. A coordinated group of infantry including LA’s and Heavies, the Infantry win nearly every single time, because this is a large scale battle game. Work with your faction, fight as a cohesive unit.
Headshots, my man. But yes, TTK is too high to win a 1v3 if everyone is shooting at you. That's why you need experience to limit your engagements to what you can realistically achieve. If you play this game like is CoD, you won't go far. But killstreaking left and right it's totally possible, once you know how to do it.
Mhm, I find the most success hanging out in the middle with my head on a swivel. 3/4 of my shots get me assists but I still end up getting way more kills than I do trying to CoD it out and I stay pretty safe.
Whether it's as a medic with the mid ranged AR, a light assault flitting from roof to roof or breaching rooms with nade spam and a shotgun, or infil skulking in the corners with a SMG, I get plenty of action.
If you spend your certs wisely (with the changes to levelup rewards) by level 30 you'll have 3 fully kitted out classes at your disposal. I'm pretty much using the default weaponry, too.
Agreeing with you here. If you ask me it's ridiculous that I can make a valk catch fire shooting at it by myself with an AA MAX.
One player with a power suit can *almost* take down a plane? Sure the thing costs 450 nanites but it's still functionally an infantry unit. The presence of a single AA MAX can deter a small squadron of ESFs by itself. Honestly it irritates the hell out of my that my *teammates* who *also have nanites* don't help me out.
What you can try to do to lessen your suffering as a non-air player:
- stay inside buildings until the air units are gone
- if there are no buildings, stay close (but not directly next to) more valuable targets (e.g. tanks) as they will be targeted first
- ESF and Valkyries (and flash/harasser) can be damaged with small arms, so a squad of infantry shooting with LMG can scare them away. Any infantry adding their fire helps.
- Lock on launchers for the heavy don't do much (lock on time is too long to react and air can just fire flares to counter), but many pilots tend to avoid the area for a while when they get a lock on warning
- dumb fire launchers are near impossible to hit air with unless they hover directly over you, but you may get lucky, so fire away.
- AA base turrets got nerfed to almost uselessness, but they can still make air go look for greener pastures.
- Burster MAX can be an option if you have 4000 certs spare for the second burster arm and the extended magazines. It's like an AA turret, but slightly better and with a bit of mobility and suprise factor.
- you could unlock the skyguard turret on the lightning, but then you become unable to fight anything that is not air. And you need another player in a second skyguard or libs will just fly in and blow you up.
- the 'battlebus' aka sunderer with blockade armour. Equipped with 2 ranger guns, it will shred air that comes too close, but the cert investment is steep, you need two gunners and with the way the rangers are angled, you are defenseless against ground units.
- talking about angles: positioning a vehicle on a slope can allow e.g. firing tank cannons at air units
- scouting in enemy territory you could discover player construction bases with just a silo, spawntube and air terminal. Destroying them will reduce the amount of air spammed.
- you could put in thosands of hours and certs to learn flying yourself and defeat the enemy air, but then you are the air and there is no enemy air left, so you become the A2G menace you tried to defeat.
- whining to the devs lead to AA options being nerfed, so posting more about the air vs ground imbalance on the official forums and on r/planetside could get the balance changed back towards the other direction. Protip: use facts and math and stay rational, the self proclaimed 'skyknights' hate that.
- if nothing else helps (e.g. too much air spammed), redeploy somewhere else (different base, different continent, maybe even a different game if all contintents are full of air)
I can confirm this i was the one flying the ESF.
You're thinking about this all wrong though. Just because it's a vehicle doesn't mean it's supposed to stomp on infantry. It already has more firepower and mobility. Obviously you can't use the realism argument because in reality a 3rd world terrorists can easily take down modern tanks and planes with a launcher or mine. Also vehicles aren't nearly as mobile as this game let's them be. It's like vehicle combat is very, very arcade style but infantry isn't. Huge penalties to moving, jumping and firing for long time. Why don't vehicles get these things? Also why do vehicles get to be solo and not use team work but infantry must use team work to stop them? In reality the vehicles shouldn't have 3rd person so they would also have to use team work to ensure they don't get flanked like vehicles in other games and real life do.
ESF aboslutely slaughters infantry while being 1 pilot..
i agree but only when its low population and the pilot is good. But i like the game as a whole in general.