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New Conglomerate (blue/yellow) = weapons are harder to control, and rely more on headshots and landing your first shot than the guns of other factions, but are brilliant IF you can hit your shots in the right ways. They have special shotguns, guns that can fire piercing shots through multiple targets, and special kinds of shielding that temporarily blocks all damage. They have some of the best SMGs and Carbines in the game.
Vanu Sovereignty (purple/green) = their guns are very easy to control and handle but can't sustain their damage output for long. A lot of their special faction specific technology is about making it easier to hit targets (eg. extremely high speed projectiles, or shots that hit targets around their projectile, or weird ways the shots fire/move). They also have some technology that's more mobile and maneouverable than the equivalents of other factions. They have some of the best LMGs and Semi-Auto rifles in the game.
Terran Republic (red/black) = weapons that can sustain damage output for a long time, which can create an impassable killzone or kill several enemies before needing to reload. Their tanks and MAX mecha suits can immobilize themselves to turn into stationary turrets with immense damage output. They have some of the best Assault Rifles and Pistols in the game.
If you're unsure what faction you might enjoy, just make one character for each and play each of them up to level 15 to get a taste for them. You can play around with all weapons and vehicles a faction owns on a special gun range called "VR Training" at any time. If you find a weapon you like, you can try it out for free in real combat for 30 minutes a day by selecting the weapon and pressing "Unlock" -> "Trial" (the big blue button).
When you start a new character you can also skip the tutorial by pressing the U key once you're in-game.
Vanu is strongest one here.
There's a conspiracy theory going around that Vanu is purposely made overpowered because one of the devs, Wrel, is a former VS player. Ignore it, the only reason Vanu performs better on the US East server is because several of the top Outfits (player clans, basically) are VS. On the Russian servers, TR lead by a mile.
Either vanu or NC win the war
How are the VS mechanically overpowered? Can you name specific weapons / gear / tactics that needs nerfing, and how? Everyone has balance ideas, but we're gamers, not developers.
Very simple, VS has no downside. I already explained how the other 2 factions have downsides to their faction traits. VS has none of these. They only have upsides. And this is in addition to superior weapons like the lancer on the harasser, AoE splash dmg on a ton of weapons so they dont even have to aim with them, mechanically superior things like Magriders that you wont ever hit in long range battles because they can simply glide to the side at any time and also get superior firing positions because they can get on top of terrain no other vehicle can get (including friggin bastions).
All this leads to them being the mechanically superior, more efficient faction, which in turn leads to the competitive players joining them which in turn leads to inbalance and them dominating every single server.
However this is not due to the VS having stronger equipment, there aren't many weapons or vehicles that really stand out compared to other factions in terms of raw power. In my view there are two things that help the VS edge out at the macro game level.
The first is that VS weapons are a bit easier to control and most have shorter reload times. This lets inexperienced players be a bit more effective and all players have less downtime changing mags, so in big battles that sort of gives more soldier per soldier even if the guns being used aren't actually much better otherwise. It doesn't typically much difference when you're locked in a 1v1 but on a 60v60 scale that extra uptime comes into effect. Reloading an NC LMG feels glacial compared to VS, though that 200 damage model is highly coveted.
The second is that VS outfit and platoon leadership are simply better. I've dabbled with TR and NC and their comms just don't hold a candle most of the time while the VS is much better at working strategically. I think it's just because of what kind of people each faction aesthetic attracts.
We can see the flip side of these traits via Outfit Wars, where the NC sweeped every server while also having the most representation. NC weapons are a bit more difficult to use, but much more rewarding for those who can handle them. So in a vacuum of high skilled players only, NC is the best due to having the highest skill ceiling and reward to match said skill. Which one is better sort of more depends on what scale you're talking. If YOU want the strongest guns, go NC (though their MBT is lackluster) but if you want your TEAM to be the strongest, go VS.
TR isn't bad if you're more just doing your own thing and they have some real satisfying guns, especially their tanks, but man the handful of times I've joined in their leadership comms it has been a mess, half the time it feels like I accidentally turned on an Alex Jones podcast.
-The Lancer is a rocket launcher, not a Harasser weapon. Either way, it doesn't matter since the Halberd is the best weapon for Harassers.
-The Lasher and Lashing ammo take a massive velocity hit and also deal 0 extra damage upon headshots.
-Magriders automatically lose at close range to Vanguards and Prowlers by a pretty significant margin - sounds like a fair downside to me. And even if the Magrider was the best tank, all around (which it isn't), tanks don't win alerts.
You would have to perfectly dodge 4 shots by using your boost and recharge which I guarantee the average tank driver cannot do.