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NC for teamkilling, shotguns, shotguns, tanks and did I mention... SHOTGUNS?!
TR for bullets. Lots and lots of bullets. I mean, they have a frickin' minigun, what more can you say about those red rascals?
TR known for infils that can shoot at your feet so fast the barrel rise causes a headshot.
NC known for infils that *thankfully most never realise the full potential of the AF-8 Railjack
NC Gotta get that Bonus Check
vs spandex wearing basterds (enough said)
New Conglomerate like mentioned above, excels in vehicle combat, and tend to have lots of medics and heavy assaults spraying down enemy bases, making them massive waves of bullets.
Terran Republic is more of a 'new player' faction, as most of the weapons are easy to use, and similar to most other games. Similar to NC, but even more so, they are a crazed zerg during daylight, and act like locusts, devouring everything in a cloud, then moving on.
Personally, I prefer Vanu, not because I consider myself 'good' or 'smart' but because I genuinely enjoy the people on it. NC is a close second as well.
Regarding faction stereotypes, on Cobalt the VS win about 50% of alerts because they organize better public platoons. When I step into an every day VS public platoon its focused and respectful in a way TR and NC pubbies never are. On Cobalt the best armor specialist outfit on the server is VS, and the best air specialist outfit is TR. Cobalt's best high-skill-bracket infantry outfits are NC, but there are also good VS and TR.
Specialist faction-specific equipment:
NC:
- Strong temporary shields for tanks to block damage
- Very strong riot shields on MAXes to block bullets
- Explosive pellet firing shotguns on vehicles and aircraft
- Their aircraft has the highest top speed, but is less maneuverable.
- Unique shotguns such as a burst-fire one with an 18 shell magazine that still deals high damage at range (the Jackhammer), and a shotgun that can be switched between slow firing 1-shot kill mode and semi-auto 3 shot kill mode (the Brawler).
- A semi-auto rifle that fires bullets that pierce through enemies for full damage to all targets hit.
- An infantry machinegun that can damage tanks (Godsaw)
- A railgun sniper rifle firing the fastest bullet in the game.
- A rocket launcher where you can manually control the missile with a little camera.
- MAXes can use laser guided anti-tank missiles that home in on their target.
- Burst-fire anti-tank grenade launcher.
- A majority of NC weapons are 5 or 6 body shots to kill a target, and fire slower with difficult recoil.
- The default weapons new players start with are strong at longer ranges and weaker up close.
(imo, NC specialist equipment favours infantry superiority, but every faction is fairly balanced)
TR:
- The ability to activate overcharged rate of fire on both tanks and MAXes to deal much higher DPS, but with a risky tradeoff, particularly effective with anti-aircraft flak weapons)
- A spin up chaingun for infantry to carry.
- A diverse variety of weapons with exceptionally large magazines for moar dakka.
- Very high fire rate sniper rifles including a full-auto sniper rifle that fires explosive bullets that deal area damage.
- Spin-up anti-tank miniguns with incredible DPS.
- An extremely strong infantry rocket launcher that annihilates aircraft (so strong it's not tournament legal)
- A variety of burst-fire and full auto handguns.
- A majority of TR weapons are 7 or 8 body shots to kill a target, and fire faster, with large magazines.
- The fastest turning and most maneuverable aircraft.
(imo, TR specialist equipment favours air superiority, but every faction is fairly balanced)
VS:
- No bullet-drop on most weapons, but shots still have travel time.
- Maneuverable hovering tanks that can drive up mountains, jump on top of buildings and strafe sideways.
- MAXes can go into a fanatical swan song where they deal hugely increased damage and become very vulnerable.
- Some guns have unlimited ammo and build up heat instead of reloading.
- Two different charge-up anti-tank laser weapons with instant travel time to zap tanks and aircraft.
- Vehicle mounted charge up plasma weapons for destroying tanks.
- A sniper rifle that can switch between 1-hit headshot kill slow firing mode and semi-auto 2-hit kill mode.
- A full auto machinegun that fires slow moving explosive energy that deals AoE damage.
- A handgun that can damage tanks.
- VS weapons are spread across 6 to 8 body shots to kill a target, averaging 7, and have quite high burst damage with less sustain.
(imo, VS specialist equipment favours tank superiority, but every faction is fairly balanced)
That was a amazingly thorough anwser. Have you thought of making a guide on the pros and cons of each factions and their weapons/vehicles
THanks for the responses guys. I just wanted to start a conversation and see what other people think!
Vanu do tend to play smarter and use everything. They tend to be more sneaky and mobile. This also fits their Magrider and their MAXs, plus the no bullet drop weapons usually have slower velocity or lighter damage -- so best to fire from the flank.
NC tend to hit hard and take a better beating, which fits their special vehicles and weaponry. Vanguard is best protected with its shield to the front, same with its shielded MAX, and same with its Jackhammer heavies where the damage they put out is just going to overwhelm you mano y mano -- so they often take you head on.
All of them have good pilots available. What some of the NC guys do with a Reaver -- top notch. TR has some incredibly versatile pilots, quick to respond, and dangerous in a dogfight. Vanu Scythes have some of the most unique pilots I've ever seen and I see a lot of them as a Skyguard/ TR MAX with Burster on one hand and whatever on the other. Scythes have this dead stop maneuver that they seem to do best, and I wait for to tan their hide during dogfights as an assist, and yet they also have these rocket carrying pains in the neck, who I occasionally undershoot and take me to the cleaners. That's a split personality if I've ever seen in an air force -- Scythe Toe to Toe, that's ornery.
I got to say, on a good day in a good fight, I get to see some of the best piloting in gaming up there, enjoying it as a Skyguard/AA MAX. I'll shake my head in amazement at least 20-35 times a night in a good long fight on Emerald.