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The Jackal is a straight downgrade from the Cyclone and Canis. I don't understand why anyone would use it except for its BX adapter.
In my personal opinion, the niche of an SMG is it's lightning fast TTK at close-medium range, so pick whichever SMG maximizes that. For the TR that's the Armistice, Cyclone for NC and Eridani for Vanu.
I had the same experience and like the Armistice. But i suggest for more fun just jumping off buildings and landing on peoples heads with a shotgun. Just saying.
First and foremost. Take the shotgun. There is no reason to take an smg with the LA apart from a sidearm when you have the right asp perk. Doesnt matter if you can use it with all classes. You mostly use the smg on your infil only, since all other weapons are outclassing smgs. Wanna have good hipfire? Take a carbine, they also have more dps. Wanna have stable aim? Take an AR or LMG with also more dps. Wanna go up close? Take a shotty, they obviously have much more dps..
Honestly, if you still wanna go with the smg at this point, take at least the good ones.
And no there is not this smg is better for this or that class etc. There only a list, in which the position of rank 1 and 2 are a matter of taste. Judged by the stats and not the feels.
1. Armistice
2. Jackal (not as good as othe factionspecifics but still better than, the belows)
3. Failstorm
4. PDW
Armistice for when you get up close.
PDW if you like hipfire precision.
MKV is gimped PDW and Failstorm is just bad.
Carbines are generally better than SMGs but hey, you are doing it for variety anyways. Also TR does not have a hipfire carbine that would outclass Armistice in raw DPS, i think.
>>>The Jackal is a straight downgrade from the Cyclone and Canis.
Nope. Canis is a gimped Cyclone, and Jackal is just a Cyclone that is worse at ADS than original. The way i use it, its not meaningful anyway.
You have no clue about what you are talking right? But how to know? Oh yeah the stats are openly available for everyone. Consider, when checking these stats, that the best range for all SMGs is between 5 to 10m. If they get closer or are further away they have rarely a chance against other weaponclasses.
MKV vs PDW
http://stats.dasanfall.com/ps2/civ/index.php?id=2314
http://stats.dasanfall.com/ps2/civ/index.php?id=7494
Cyclone vs Canis vs Jackal
http://stats.dasanfall.com/ps2/civ/index.php?id=27000
http://stats.dasanfall.com/ps2/civ/index.php?id=6003879
http://stats.dasanfall.com/ps2/civ/index.php?id=6003925
Armistice vs Lynx
http://stats.dasanfall.com/ps2/civ/index.php?id=28000
http://stats.dasanfall.com/ps2/civ/index.php?id=19000
Ya know the Tengu has a place in this, really snappy at tower defense. And its a shotgun and a smg. And only good for getting real pushy at 15m
To be honest most people I shoot with the Canis run away from that spin up, It psych's em out.
Canis is literally the worst SMG because it trades quite a few features for a spinup gimmick.
Lynx is not a hipfire carbine, Jaguar is, which is standard 750/143 unlike the godly Serpent (or is it VX6? Cant remember).
Jaguar is still more all-rounded pick, since it gives you SMG-like mobility in a carbine package, but of you want hipfire DPS, you go for the Armistice.
I think you're confusing guns here, the Lynx is definitely a hipfire weapon, just as much as the Jaguar.