PlanetSide 2

PlanetSide 2

Yellow Jul 8, 2018 @ 9:22am
What does the game define as short, medium and long range?
What does the game define as short, medium and long range?
Last edited by Yellow; Jul 8, 2018 @ 12:33pm
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Showing 1-12 of 12 comments
Kodos Jul 8, 2018 @ 10:28am 
You can use Target Focus (an implant) I think to get a range display on your HUD for where you're looking.
Yellow Jul 8, 2018 @ 11:05am 
Originally posted by Kodos Macarthur:
You can use Target Focus (an implant) I think to get a range display on your HUD for where you're looking.
That doesn't at all answer the target since im looking for specefic numbers.
Admiral Obvious Jul 8, 2018 @ 12:24pm 
The question is incredibly open ended. What specifically do you mean?

Are you asking what range is considered long for a shotgun? What range does my sniper do minimum damage? What do the dots on my crosshair mean?

All I know is that you want random numbers.
Yellow Jul 8, 2018 @ 12:33pm 
Originally posted by Admiral Obvious:
The question is incredibly open ended. What specifically do you mean?

Are you asking what range is considered long for a shotgun? What range does my sniper do minimum damage? What do the dots on my crosshair mean?

All I know is that you want random numbers.
What does the game define as short, medium and long range?
Admiral Obvious Jul 8, 2018 @ 12:36pm 
Originally posted by Esela:
Originally posted by Admiral Obvious:
The question is incredibly open ended. What specifically do you mean?

Are you asking what range is considered long for a shotgun? What range does my sniper do minimum damage? What do the dots on my crosshair mean?

All I know is that you want random numbers.
What does the game define as short, medium and long range?
Arbitrary numbers.

I can argue that the short range is where most weapons still deal maximum damage. Medium range is where you start getting drop off, so around 20m to 50m, and long range is anything up. Though that's specifically for infantry fights.

For tanks and vehicles the ranges are usually in 100m increments, at least that's how I figure them.

As a rule, I like to use damage drop as a measure for range, since that's basically the only way to calculate "long or short" ranges.
Last edited by Admiral Obvious; Jul 8, 2018 @ 12:37pm
Yellow Jul 8, 2018 @ 12:37pm 
Originally posted by Admiral Obvious:
Originally posted by Esela:
What does the game define as short, medium and long range?
Arbitrary numbers.

I can argue that the short range is where most weapons still deal maximum damage. Medium range is where you start getting drop off, so around 20m to 50m, and long range is anything up. Though that's specifically for infantry fights.

For tanks and vehicles the ranges are usually in 100m increments, at least that's how I figure them.

As a rule, I like to use damage drop as a measure for range.
It be nice to know them for infantry, it also help understanding new weapons easier.
Brozambique Jul 8, 2018 @ 12:50pm 
This is how I would personally put it:
super close: <8m (shotgun range)
Close: 8-15/20m (smg/cqc specific guns)
Medium: 20-60m (most medium ROF guns & some faster firing guns)
Long: 60+m (really slow / semi auto guns)
Twoflower Jul 9, 2018 @ 1:05pm 
Any bullet a gun fires becomes weaker the further it travels before it hits something.
As you have noticed, the game likes to use words like "long range", "short range" and "medium range" to describe guns.
As posters above me have said, these words are not specific designations but just a rough guide to help you understand the weapon.

- "Long Range" guns either do exactly the same damage at any range (eg. Tomoe) or do most of their damage at long range but still lose a little bit (eg. most sniper rifles and battle rifles). These weapons are often balanced to be relatively weaker up close OR are hard to control so it's hard to hit things when you fire fast at distant targets.

- "Short Range" guns usually have a bullet which does very high damage until it's travelled a few metres from you and then it suddenly loses a lot of damage in a steep drop-off and then keeps going the rest of the way with a very low damage, so you have to work out the distance that it suddenly drops-down the damage. (eg. most SMGs)

- "Medium Range" guns are like "Short Range" guns but they lose damage more gradually as they travel, so they still start losing damage after a few metres but they don't lose it all at once, it tails off gradually over a few dozen metres. (eg. Carbines, Assault Rifles)

If you're unsure about any gun, go to VR Training or Koltyr and you can try anything in the whole game for free as much as you want without having to unlock it. In VR Training there's target dummies out to lots of different ranges so you can see how many shots you have to hit on someone at different ranges to kill them. (eg. Many SMGs kill in 6-9 shots up close, but after a dozen or so metres they suddenly take up to 15 shots to kill, you can try this for yourself.)

- "High Velocity Ammo" just means that a bullet starts losing damage sooner, but loses it more slowly so it does more damage further away.
- "Soft Point Ammo" just means that the bullet starts losing damage later, but loses it just as fast and you have to lead your shots a little more.


tl;dr go try things for yourself in VR Training! Everything's free there!
Vulture Jul 9, 2018 @ 1:23pm 
Look at the weapon falloff in the menu screen.

If it starts falling off past 10m then it's probably short range.
If it falls off past 25m~35m then it's probably medium.
Then there's the weapons that have no damage falloff at all, or are designed to do so much damage it's always a one-shot headshot kill. Those are long range.
Last edited by Vulture; Jul 9, 2018 @ 1:23pm
Xilo The Odd Jul 9, 2018 @ 2:20pm 
CQB, effective shotgun range - effective SMG range
Short, effective SMG range - effective carbine and LMG range
Medium, effective carbine and LMG range - effective battle rifle and scout rifle range
Long, effective scout rifle and battle rifle range - bolt action and semi auto sniper rifle range.

special case weapons not included like NSX series weapons.
BilliBobBillsen Jul 9, 2018 @ 2:21pm 
since the overall accuracy in the game is not the best, the ttk is high and judging by the dmg profiles i would define range like that. 10m= close ; 20m = medium; 30m+ = long.
Dont hate me for it. hate the game
Xilo The Odd Jul 9, 2018 @ 2:26pm 
well part of it is the weapon in use too. like i wouldnt use a sniper rifle in close range unless i absolutely had no other option. thats why i defined ranges by weapon. its a bit easier to understand and utilize since even within those categories, it can vary slightly but the range of use is about the same.
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Date Posted: Jul 8, 2018 @ 9:22am
Posts: 12