PlanetSide 2

PlanetSide 2

Any tips on how to defeat a zerg
its like everytime someone get zerg they move SOMEWHERE else instead of falling back and setting up defences.

ANY TIPS ON HOW TO DEFEAT A ZERG
Last edited by DeltaDevil-TTV; Feb 13, 2018 @ 7:52am
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Showing 1-15 of 28 comments
Pr@3tør!an Feb 12, 2018 @ 3:36am 
I just press join a fight if its to zergy
eMYNOCK Feb 12, 2018 @ 3:54am 
in theory you just have to eleminate their spawn options.

no spawn = reinforcements

than you have either to stop the zerg by back capping them or let them burn through their nanites.

no nanites = no more vehicles


as said.. thats the theory

once the zerg rolls there ist litrally not much ou can do about that... retreat and force them to be bored... also prevents you from being farmed... and just start to re cap after they are rolling for the other faction.
B4rr Feb 12, 2018 @ 6:07am 
Bring your own zerg, cut them off or farm the zerglings until they rage-quit.
rookie Feb 12, 2018 @ 8:51am 
Well they have plans to decrease the time it takes an orbital uplink to reach its full 800 meter range from its current 25-40 minutes to just 5 minutes.

Also the Dev's said thier going to reduce the deployment range around bases so the orbital can be used there.

Now, you just hope the zerg meets a fork in the lattice and the force splits or the zerg gets stopped by a counter zerg.
Pedropars Feb 12, 2018 @ 9:08am 
If you´re on a well organized platoon/squad, avoid a direct confrontation and flank them, find their logistics support ( Sunderers, Galaxies, Spawn Beacons, Spawn tubes ) and hit them hard and fast, if you start hitting their spawn points it´s only a matter of time until the zerg breaks down.

Another option which will become viable soon are orbital strikes, once the devs finish changing the way orbital strikes work they are going to be one hell of a counter to any zerg rush.
Xilo The Odd Feb 12, 2018 @ 10:21am 
the most solid way is to get ahead of the zerg, setup lots of spawn points at the first major choke point (usually a multi cap base or a major facility) lace area with tank mines, claymores, throw some C4 on your tank mines or near your claymores for that sure fire kill, and start a group with the goal of defending that place, if the zerg ends up with no other options for redirection to attack that base they eventually have a group break off to try and weaken the defense.

once that happens another successful defense on that front will shut them down and they will usually scatter, but this will often start your own zerg, and this will go back and forth as populations fluctuate with the people who dont want to be on the "losing" side.

and as said before, it becomes a game about nanite resources, if you can burn through your enemies supply as fast as they can use em, with few or no vehicles they cannot back the rush anymore.

this is why i suggest anyone starting out, to unlock tank mines, sticky grenade, and the mine carrier bag, if every person laced a major facility with tank mines and the area around it, all dropping 5 tank mines a piece.

in a 45 vs 45 potential bout, thats over 200 tank mines on the ground at one facility. the problem, pending on server, your teammight not be so smart or coordinated. hence, you only see maybe 10 or 15 tank mines laying out in any given spot.
Lee Feb 12, 2018 @ 11:26am 
c4
Glowth Feb 12, 2018 @ 12:06pm 
The real way to stop a zerg is to have 2 very experienced and good players drive a stealth MBT behind enemy lines and start killing enemy vechiles with a full AP loadout, careful of air though. Best done with a Magrider with Stealth Racer Magburner FPC Saron/Halberd loadout, I don't play other factions enough to know about their flanking MBT tactics, all you gotta know is you need to kill lots of vechiles and the second you see infantry you run since they will spot you and call a zerg of fairies floating above you with explosive bricks.

Forgot to mention, don't even think about trying this unless you invested 5k+certs into your MBT since you won't have the DPS/general performance to do this against a zerg. Rule of thumb is to max out the tank itself and have some upgrades on the guns themselves.
Last edited by Glowth; Feb 12, 2018 @ 12:08pm
Xilo The Odd Feb 12, 2018 @ 2:08pm 
Originally posted by BFM Glowth:
The real way to stop a zerg is to have 2 very experienced and good players drive a stealth MBT behind enemy lines and start killing enemy vechiles with a full AP loadout, careful of air though. Best done with a Magrider with Stealth Racer Magburner FPC Saron/Halberd loadout, I don't play other factions enough to know about their flanking MBT tactics, all you gotta know is you need to kill lots of vechiles and the second you see infantry you run since they will spot you and call a zerg of fairies floating above you with explosive bricks.

Forgot to mention, don't even think about trying this unless you invested 5k+certs into your MBT since you won't have the DPS/general performance to do this against a zerg. Rule of thumb is to max out the tank itself and have some upgrades on the guns themselves.
i like how your MBT strat relies on it being a mag rider.
eMYNOCK Feb 12, 2018 @ 2:58pm 
Harrasser Packs and Battle Busses can do the same... but it all depends on the Crews and communication.

Also Harrassers and Sunderers are way cheaper than MBTs.
Glowth Feb 12, 2018 @ 4:32pm 
You need 2 people for MBT, harraser packs and battlebusses need more.
eMYNOCK Feb 12, 2018 @ 7:41pm 
Originally posted by BFM Glowth:
You need 2 people for MBT, harraser packs and battlebusses need more.

crew wise you are right... Nanite wise... its far easier to replace dozens of Harrassers and Sunderers than MBTs.
Gir Fan Feb 12, 2018 @ 8:56pm 
It's a team game. Solo and small squads against a zerg are nearly pointless. Even if you were to pull a mericle out your bum and solo kill 30+ people all it takes is one medic gernade and they are all back. So in the event of a zerg roflstomping your fraction to dust. Sometimes the best move is not to play and check back in 20 minutes to see of the horde dies off from starvation.

If you don't mind being stomped into a patty with no hope of having an impact. I would tell you to go nuts and have fun.
ZETA6 Feb 12, 2018 @ 11:17pm 
if nc then guss saw ha placed right can make a wall of lead and stop a zerg push. 1 nc ha can largly end a zerg by fireing into the mass of the zerg. more is better tho and you will need some other players to distract the zerg or they will kill you. proper placement is farther back out of sight. when someone says incomeing zerg i get my saw to cut it down it works. watch black hawk down its like those 2 guys with the saws. just dont try this inside or in cqb it wont work with cqb. if all the fire and people funnal then it wont work. the nc guss saw can null pop its a nice gun. with any zerg you just need a wall stop there momentum and you will stop the zerg.
Last edited by ZETA6; Feb 12, 2018 @ 11:18pm
Glowth Feb 13, 2018 @ 2:54am 
Originally posted by eMYNOCK (MadHwK):
Originally posted by BFM Glowth:
You need 2 people for MBT, harraser packs and battlebusses need more.

crew wise you are right... Nanite wise... its far easier to replace dozens of Harrassers and Sunderers than MBTs.
If ur running out of nanites while doing the tactic I mentioned then ur not skilled enough, sorry. Me and a friend run a maxed mag and we rarely if ever run out nanites since we both have good mags and don't die so often. As long as you are destroying more enemy nanites than you spend then you are doing the right thing.
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Date Posted: Feb 12, 2018 @ 3:14am
Posts: 28