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Always depends on yout playstyle
I'd be putting my certs into either the skirmisher jump jets or drifter jump jets.
Maxed out skirmishers are good for fighting in the vertical. If you need to assault a tower or bound over a wall or jet up the side of a cliff. Skirmishers are what you want.
Maxed drifters are my preferred choice. If you jump from an elevated spot,like a cliff, you can stay in the air for 30 secs or more if you manage them right. If you want to blow up vehicles use drifters, but you must have 2 bricks of c4.
You really have two choices as a light assault. You can engage targets from a distance, like from on top of a structure or engage targets from close range by swooping down behind them.
At close range you can use the starter shotgun for now. At a distance all factions have a long range carbine. For the NC its the Razor GD-23,for the Vanu its the Pulsar C and for the TR its the HC1 Cougar I think.
Before I go on this atempt to be helpfull/all out rant; Always "try before you buy", test it out in the VR room then find a good med-to-large fight and trial the gun in said fight, and all SMGs (not to mention all but all the other guns) by this point have online reviews for them. Some of the stats from the older ones might be a little out of date but the over all opinion from them will still count. Btw, as others have said, if you want help with getting a new gun you will need to say which faction you want them for as there's a lot of guns in this game.
Right now for the rant/advice bit. Short version down below.
What a lot of people don't seem to realise is that a PDW with a suppressor has worse velocity than an out of the box MKV, a small diffrence but one that makes more of a diffrence than most think.
After having araxi-ed 3 other SMGs, Blitz, MKV and cyclone (that order if you cared) I picked up the PDW to araxi the set. With its RoF, or lack of, it couldn't compete with other close range guns which after the last three were the ranges my mind had been trained to fight at and was still out shot by most carbines. If you could find a range that was too far for SMGs and too short for carbines it was golden. If you lost that range.....Did I mention I really don't like this gun?
With the MKV + a adv. laser, although most other SMGs mostly did it better, I could still hold my own most of the time up close while could also hit and kill targets at longer ranges than most SMGs allow for. Burst firing I could offen get kills out to 20-30 meters with just hip-fire, which at the time felt nuts, awsome but still nuts.
Short version; The MKV is a good gun for people that want an SMG that while looses a bit of other SMGs close range potential makes up for it with some better med range. While the PDW is an SMG for people that don't want an SMG but also don't want a carbine.
I also wouldn't recommend buying a weapon in general until you at least aurax the default and upgrade your utility and ability slots. Default suit slot is great for LA, but you could also go for granade bando or nanoweave.
If you do want to buy a weapon, think about your playstyle. If you prefer hipfire and close range, grab a GD-7F or your faction equivalent. High RoF and access to an advanced laser sight is what you want, but it will almost always come with annoying reload times and unwieldy horizontal recoil to make longer ranges difficult.
If you prefer aiming down sights you have several options depending on your range. Lower rate of fire and higher damage is what you're usually looking for, or maybe NS. Make sure to try just adding a grip on the defaults though, NC and VS are pretty manageable.
For me it's like a hybrid of smg and carbine. I don't like playing smgs on LA, as i find myself in mid range fights too, but in CQ i don't like carbines.
It just fits my playstyle best imo.
It's like a allrounder SMG with more effective range.
Default is perfect on almost all factions, you should just save your certs up until the new SMG comes out, it should be good.
Almost forgot, it's rather accurate when firing mid-flight - another reason to check it out as a Light Infantry weapon.