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My winning run was a Holy start.
Thank you so much for your help, i won the very next one. Your advice was game changing, but i also feel like i've been very very lucky on card drafts and at the same time the whole game still was populated with extremely clutch moments
I think either i still need to learn or this employee might needs a special meeting with HR, we'll see what management decides
Two stats are super important for them, gold on banish, and luck.
I would recommend holy/unholy turrets as the focus, as they're easier to build and more consistent. But here are the cards that were essential to me getting going:
Insurance: Gain 5 gold every time you banish a card. This STACKS repeated uses, Greezy starts with one, I picked up one more, and used them every time they came up. By end levels I was making over a hundred gold when I sold a rock.
High Roller: Increases Luck by 8 every time you use it. Same as above, through repeated use, the game was handing me T5 towers at the end of the game for free. And when you're done with them, banish for a lot of money and a 10% chance at a free T5.
Jackpot/Bazaar: Between the two, gain 35 gold for free, and a card that's meant to be banished, I think this mostly just kept me banishing stuff early on, as I struggled with what to get rid of all the time, this made the decision for me.
By the end of the game, I had over a thousand just sitting around, and I could burn through multiple rerolls after selling just one card, dunno how repeatable it is, but that ended up being the difference between dying to Greed and winning without losing hp
Buying cards into your draw pile is such BS. If its supposed to be a replacement for merging you should be able to buy them directly into your hand.
The character only has drawbacks
UNTIL you get the +8 luck card, which isn't even consumable so you can play it every reshuffle. Then you start rolling tier 3-4-5 cards in the shop all the time and it becomes a breeze as with the others.
Before I unlocked that card though, it seemed almost unwinnable.
Ignore the troll, he doesn't actually have anything of worth to say, just bragging.
I also did not try to specialize too soon in a type of damage contrary to what I did with the other characters, and did not use garrison at all. Unholy is probably the most powerful though because of the crits that can somehow make up for the lacking damages.
I tried to keep my deck relatively small by selling any card since she tends to be over stuffed card-wise pretty quickly, with a lot of junk.
Try slasher garrison, they are overpowered. Buy green ones (that are not one use) and keep upgrading.
I won it with a final 17x monkeypaw. Rockstar also helped later on with my rocks being ok.
Luck is amazing but not mandatory
+coins on banish is super powerful. As someone stated you will often end a run with 1000-1500 gold, full yellow damage and 3-4 in your deck just in case you wanna change things up
Greezy and rock boy two easiest imo